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Civilization V [Paperback]

Brady Games


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Book Description

Sept. 28 2010 Bradygames Official Strategy Guides
Play Civilisation V to win! The next instalment to the popular "Sid Meier series". "The Civilization[registered] V Strategy Guide" from Brady Games will take you on a mind-blowing journey as you lead a prehistoric civilisation into the future. "Civilization[registered] V" is the fifth offering in the multi-award winning Civilisation strategy game series. Discover the famous 'just one more turn' addictive gameplay that has made it one of the greatest game series of all time. Learn how to follow the most efficient paths on the Technology Tree and find out how to deal with City-States, new for Civilization V. You'll find detailed information on every unit, building and World Wonder found in the game along with resource management tips to improve your science, culture and production. Exclusive maps enhance the design and pinpoint critical locations for you along the way.

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Product Details

  • Paperback: 240 pages
  • Publisher: Brady Games (Sept. 28 2010)
  • Language: English
  • ISBN-10: 0744012457
  • ISBN-13: 978-0744012453
  • Product Dimensions: 27.4 x 21.4 x 0.9 cm
  • Shipping Weight: 599 g
  • Amazon Bestsellers Rank: #206,134 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.8 out of 5 stars  32 reviews
123 of 126 people found the following review helpful
1.0 out of 5 stars Basically a printed civilopedia, not worth $1. Oct. 1 2010
By Amazon Customer - Published on Amazon.com
Format:Paperback|Verified Purchase
This book is basically a rewrite of the included (free) civilopedia which comes with the game. It describes all the items and empires in the game, along with basic game strategy-- all of which is included with the game already. Maybe you might want a printed civilopedia, rather than viewing in-game, and then, maybe you could find a use for this. If you're looking for a guide on how to actually play better, or you know, STRATEGY, look elsewhere, like on forums or whatever, because this won't tell you anything, in a game that is RIPE for help-- with lots of obvious questions that remained unanswered after reading this book.

It's like they didn't even play the game, just looked at the civilopedia and a thesaurus, and wrote this book.

Boo. Save your $.
48 of 49 people found the following review helpful
2.0 out of 5 stars Not Really a "Guide..." Oct. 10 2010
By KamikazeKirin - Published on Amazon.com
Format:Paperback
Reviewer Cory pretty much summed up everything I would have pointed out: It's like having a colorful, printed version of everything already mentioned in-game. Would have been nice to see some actual strategy included in this book, e.g. what Civs/buildings that will yield your desired victory, strategies for certain maps-types, how to fix your tactical blunders without having to start a new game, etc.

I know the only way to be good at a game like this is to become a better tactician through extended thought/practice--something just reading a guide can't give you--but this book is still a big disappointment. :\
18 of 21 people found the following review helpful
5.0 out of 5 stars First Civ strategy guide that got it right. Nov. 5 2010
By Cruizer - Published on Amazon.com
Format:Paperback|Verified Purchase
I have played all five plus versions of Civilization (including Alpha Centauri, Alien Crossfire, Colonization, several different versions of Civilization II, including one involving dinosaurs, Civ III Play the World & Conquests, Civ IV Warlords & Beyond the Sword and the disaster known as Civilization: Call to Power). I have read the strategy guides for all five versions of Civilization (Civilization, Civ II, Civ III, Civ IV and Civ V). This one is the first one that really analyzes the different civilizations and provides real insight into how to play, or defend against each. The other four only provided basic strategy and no real insight on how to improve from being good to being great.

The book starts out by explaining most of the options one has to choose before starting the game. Then it explains the basic mechanics of how to play the game. The book also explains the differences between Civ IV and Civ V. Next it give a very good description of the strengths and weaknesses of each of the basic Civilizations (the book does not mention the Mongolians or the Babylonians). Next comes the strengths and weaknesses of each military unit. Then it does the same for the buildings, Wonders of the World, National Wonders, projects, science (tech tree), and the land (tiles, resources and improvements). It then goes into the more advanced concepts, such as how and when to expand, maintaining happiness, specialists, great people, economics, culture, policies, golden ages, diplomacy, the art of war ...

I have enjoyed reading the book and I highly recommend it.
19 of 24 people found the following review helpful
1.0 out of 5 stars Useless Nov. 23 2010
By Sebastien - Published on Amazon.com
Format:Paperback|Verified Purchase
Product is completely useless. It is basically the manual that should have been included in the game and contains information that you can figure out on your own playing the game in the first 4 hours.
3 of 3 people found the following review helpful
3.0 out of 5 stars Solid refresher Nov. 19 2010
By B. Kleinfelder - Published on Amazon.com
Format:Paperback|Verified Purchase
If you've played any previous Civ extensively, you won't need this. Grasping the "new" concepts is more trial and error than reading paragraphs describing how best to work in the sim. But isn't that how <every> Civ has been? Skip the guides and try? Get conquered enough and figure out what tech is needed when?
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