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  • Command & Conquer 4 - Standard Edition
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Command & Conquer 4 - Standard Edition

Platform : Windows Vista, Windows XP
Rated: Teen

List Price: CDN$ 19.99
Price: CDN$ 13.99
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  • Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
  • Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
  • An RPG-like experience point system based on the number and quality of units destroyed. This allows for leveling up to unlock new units, powers, and upgrades to make your army more powerful.
  • The massive, mobile, all-in-one base, The Crawler, that lets you pack up and move your base with your army for a new layer of strategic depth never experienced in a C&C game.
  • A class-based orientation within factions (offensive, defensive and support), each with its own specialized units and powers, allowing for more strategic and combative options that match your play style of choice.
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Game Information

  • Platform:   Windows Vista / XP
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B002NIP6X8
  • Item Weight: 136 g
  • Release Date: March 16 2010
  • Average Customer Review: 2.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: #3,788 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.ca Product Description

In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind. Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world’s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.

From Amazon.ca

Command & Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command & Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.

Command & Conquer 4: Tiberian Twilight game logo
Battle with experience points assigned to units detailed in Command & Conquer 4: Tiberian Twilight
Classic RTS gameplay mixed with RPG like elements.
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Battle in the snow from Command & Conquer 4: Tiberian Twilight
The final game in the Tiberium saga.
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Massive GDI units taking damage by surrounding smaller Nod units in Command & Conquer 4: Tiberian Twilight
New bottom of screen asset/map view.
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Multiplayer screen from Command & Conquer 4: Tiberian Twilight
10-player online multiplayer battles.
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Story
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight.

Gameplay
Command & Conquer is a real-time strategy gaming franchise, and Command & Conquer 4: Tiberian Twilight is no exception. Players assume color-coated versions of the GDI or Nod factions and uncover segments of the map, where they must manage Tiberium and other resources in their possession or that they they mine or commandeer in the field. Other factions occur in the game, but are not playable, and different single player campaigns are available to players depending on which of the two factions are chosen. The energy that Tiberium crystals possess is used in the manufacture and upgrading of mining and combat units, weapons and support infrastructure in preparation for impending conflicts with other players on the same map that are doing the same. Each faction has its own distinct unit types, both land and air based, which although unique, are overall more or less balanced against those of opposing faction. In addition, certain units can be captured on the battlefield and used to supplement your arsenal. The overarching task though is to combine the right number and type of units with the right battlefield strategy for the conflict and terrain at hand.

Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity.

5-on-5 Online Multiplayer
Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next.

Key Game Features

  • The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
  • Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
  • Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
  • Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
  • Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.


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Customer Reviews

2.6 out of 5 stars
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Most helpful customer reviews

23 of 24 people found the following review helpful By NeuroSplicer HALL OF FAMETOP 50 REVIEWER on March 16 2010
It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly saddening to watch it do so in this condition.

KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!

MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.

SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game?
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12 of 13 people found the following review helpful By B. Blackwood on March 23 2010
This game has horrible DRM, it requires a constant internet connection. If anything interrupts your internet connection the game quits automatically and you loose all your progress in that map. Absolutely not worth it. Considering many consumer routers and ISP's are rather unreliable this makes the game almost impossible to play for many people.
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1 of 1 people found the following review helpful By Lucas TOP 1000 REVIEWER on March 12 2014
Command and Conquer has always been a big part of my life as a gamer. I started small - building armies and getting wrecked in C&C Tiberian Dawn on the Nintendo 64; unable to complete any single campaign yet managing to beat some of the most difficult Spec Ops level. Fast forward to 2000's; and a friend introduces me to Generals. I love it. I sink hundreds of house into the game; playing online constantly. Years later I continue to sink my teeth into installment after installment of C&C - even going back to play games in the franchise I missed and loving every minute of it. C&C3 and RA3 are two of the best RTS games I've ever played.

When you establish a series like Command and Conquer there's usually a defining trait to the game - something specific to the genre that brings you back to it. Call Of Duty has it's terrorists and World War 2's; Halo has it's shields; it's aliens and men suited up in combat suits. Imagine removing one of those defining traits from it and it's no longer the same. Which isn't bad - if you were buying continuations of that series for just exactly that: more of the same.

The biggest problem C&C4 suffers from is just that - they removed the key component to the game: base building. You now move around with a mobile CRAWLER that can be used defensively or offensively as needed. It produces all your units. The defense crawlers can build a handful of turrets. Not only that, they went further; they removed the previous combat system: men armed with rockets could easily dispatch tanks - from cover, or in mass. However the tanks could run them over and deliver heavy losses. Even anti-infantry vehicles would think twice about engaging a mass of infantry men - after all, replacing troops is expensive and time consuming.
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8 of 10 people found the following review helpful By S. Beblow on March 28 2010
i bought this game, and after reading the reviews for it ( both consumer and game ) i took it back with out opening it.

EA should go back to the drawing board and redo this game.. i HOPE its the worst selling C&C game in the C&C universe.

" Considering many consumer routers and ISP's are rather unreliable "
this i don't agree with, my router and ISP are quite reliable, so this part doesn't worry me.. its the WHOLE game...

NO harvesters and NO base building ?? WHAT was EA thinking ?? thats the MAIN aspect of C&C..

nice job killing a franchise EA... whats next ? Need For speed ??
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