4.0 out of 5 stars
Interesting take for D&Ders who play Doppelgangers, Aug 2 2010
This review is from: Complete Guide to Doppelgangers (Paperback)
I've been playing D&D for a little while now with some friends and a few months ago I introduced a Doppelganger character who benignly took the place of my previous character for a couple weeks 'in-game' before 'outing' himself to my party. Between that and my plans to DM a campaign in the near future, I was really curious about the race- the source books I had left a lot of unanswered questions and space for interpretation. So I made some stuff up, then I found out about this book and ordered it to see how my ideas for fleshing the race out compared. I did certainly find some neat material that I worked in to my current character, though I liked a couple of my own ideas better- the campaign setting that I'm designing will incorporate a mix of the two.
What this book offers: fleshing-out of the physiology, social structure, cultural habits and combat strategies of Doppelgangers, as well as Monster Manual style stats for a couple of variants; speculation on the Doppelganger life-cycle that ties in another shapeshifting race in D&D and invents a further elaboration thereupon; and a nice helping of race-specific feats, some of them associated with a prestige class that the book also outlines. I found that the conception of the Doppelgangers as a sort of hive-minded 'clone' like race a little stifling because it makes an independent-minded specimen (like most players would probably prefer) an outlier cut off from the racial culture the book invents. It sort of feels like "here's a rich image of Doppelganger community... and here's why your Doppelganger character can't really be a part of it." But that could just be me thinking that I could have written a similar supplement and chafing against someone beating me to the punch.
One perk is that if you're a player and your DM agrees to treat this book's material as 'canon,' your Doppelganger character will get a rules 'upgrade'- the guide lays out the 60 ft. detect thoughts ability as a little bit more than in the Monster Manual or Races of Destiny. According to this book it's actually the Doppelganger's primary sense (which made sense to me anyway) and yields 60 ft. Blindsight (so no need to make spot & listen checks to detect someone within that range, and it makes you more effective against invisible or otherwise hidden enemies, as it's sort of like a psychic radar).
I'd recommend it for real D&D geeks looking for some deeper content to put behind Doppelganger characters. But I'd also recommend shopping around and not paying *too* much; at 32 pages (some of them a tad repetitive/redundant) I wouldn't pay a dollar per page.
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