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The Complete Priest's Handbook (Advanced Dungeons & Dragons: Player's Handbook - Rules Supplement) [Paperback]

Aaron Allston
2.5 out of 5 stars  See all reviews (15 customer reviews)

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Book Description

June 30 1990 Advanced Dungeons and Dragons/Phbr3
A new reference supplement to the smash bestseller, Player's Handbook. Includes fresh, useful informstion with magic and rules that make the priest a more interesting character class. SRP: $15.00S. Min.: 1.


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Customer Reviews

Most helpful customer reviews
3.0 out of 5 stars It's a good reference March 8 2003
By A Customer
Format:Paperback
I would have to agree with others that the Kit's in this book are a little weak. In playability as well as game terms. However, the Mythos section gave me many ideas for creating specialty priest's for games that I run as well as characters for other's. It works well if you ignore the sample priesthoods and just use the guidlines it gives to come up with new ideas.
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Format:Paperback
Since the introduction to the 3rd edition D&D a year ago, some 2nd edition books were obsolete, while others were still useful. This very book, "the complete priest's handbook" fits into neither category, however, as it was never good to begin with.
It begins fine with relatively good ways to make up your own pantheons of gods. This is helpful to an inexperienced DM, but for a seasoned DM or any DM using campaign settings providing unique pantheons, this is very little help.
Things go downhill from there. The sample priesthoods are pretty weak. Not one of them comes close to having the spells of a cleric or granted powers of a druid. If you're using 2nd edition rules, you're better off creating priesthoods under the guidelines provided in the players handbook.
Almost everything else is kits and Role-playing personalities taken from other sources.
Uninspired and unimaginative are good words to use for this book.
Numerous superior 2nd edition products are out of print, yet this
one still exists. Go figure.
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2.0 out of 5 stars Whoever wrote this hated priests Jan. 10 2000
Format:Paperback
Where 2nd Edition AD&D endows fighters with the ability to (at first level) swing a longsword in each hand, potentially doing 28 points of damagae in a single round without counting Strength bonuses, the 2nd Edition Priests handbook cuts a Priest's power in half. I didn't find a single Priesthood that allowed it's followers to cast spells from all spheres, and many were reduced in combat ability. The special abilities added often come at the cost of the Priest's ability to Turn Undead creatures.

In short, ignore the sample priesthoods, or at least give them more spheres and/or abilities, if you want your players to still be your friends.

The rest of the book is good. It provides mythos creation guidelines, so if you don't wish to play in Forgotten Realms or Greyhawk, you can create your own pantheon and mythology using the guidelines in this book.

The kits are not all that great, one of them even relying on the heavily flawed Martial Arts system from the Player's Handbook. But with a little tinkering, you can use them. Just about everything in here needs a little work, but it's not unusable.

It's a good reference for DMs who are creating their game world. For players, they will probably get little use out of it.
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2.0 out of 5 stars Best thing to do with this book... Sept. 30 1999
By A Customer
Format:Paperback
Read it in the bookstore as a reference book when you are creating your world and putting Gods into it. But thats it...leave it there. This is the book in my TSR library with the most dust on it. But I pass it to new DM's more then i read it so it's not completely useless unless you don't know that many-would be DM's.
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2.0 out of 5 stars hey it helps some, not much but some Sept. 17 1999
By A Customer
Format:Paperback
the book lacked most of what has made the other additions to this series great. As stated before you can probably find all the info included therein as well as some more useful stuff in the Faiths and Avatars as well as the Spells and Magic supplement. IT's ok if you just want to play a boring cleric( but then again wouldn't you just be better off taking the example from the players handbook). Take my word for it, save yourself the money to spend on something that would be really worth your while, but if you have to look at it just flip through it, you can get the important stuff outta there fairly quick.
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2.0 out of 5 stars get faiths and avatars instead July 14 1999
By A Customer
Format:Paperback
faiths and avatars and demihuman deities come up with better kits/specialty priests. personally, i prefer that the campaign filler stuff come at the end of the book instead of at the front but that's just me. for me the book didn't seem to ignite an interest in the priest class as much as the other two books.
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2.0 out of 5 stars Not half bad - or, for that matter, half good... July 10 1999
By A Customer
Format:Paperback
Discounting the uninteresting or unusable parts (which still take up about half the book), The Complete Priest's Handbook is a pretty useful source. The main problem is in the half the book that's taken up by flotsam and fluff.
The reader from Detroit was very right in saying that "the... specialty priests are vastly underpowered compared to the priests in any other AD&D work"; hence why it's necessary to tweak and add to them extensively. The powers are also so restricting that they're worth ignoring entirely; the only thing they'll do is make dozens of AD&D pantheons clones of each other.
The main purpose of this book is to give some ideas on what gods may exist and what their priesthoods are like. If you do buy this and use it in your campaign, however, DON'T USE ANY OF THE SPECIALTY PRIESTHOODS AS IS... It would be an insult to priests everywhere!
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5.0 out of 5 stars If you have gods, you NEED this book! June 18 1999
By A Customer
Format:Paperback
This book has been essential for me in designing and implementing numerous religions, parthenons, and plots pertaining to priest characters. If you want something other than a run of the mill cleric this book is for you. As useful for a Priest player as it is for a DM.
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