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The Complete Priest's Handbook (Advanced Dungeons & Dragons: Player's Handbook - Rules Supplement) [Paperback]

Aaron Allston
2.5 out of 5 stars  See all reviews (15 customer reviews)
Price: CDN$ 26.00 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

Jun 30 1990 Advanced Dungeons and Dragons/Phbr3
A new reference supplement to the smash bestseller, Player's Handbook. Includes fresh, useful informstion with magic and rules that make the priest a more interesting character class. SRP: $15.00S. Min.: 1.


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Customer Reviews

Most helpful customer reviews
3.0 out of 5 stars It's a good reference Mar 8 2003
By A Customer
I would have to agree with others that the Kit's in this book are a little weak. In playability as well as game terms. However, the Mythos section gave me many ideas for creating specialty priest's for games that I run as well as characters for other's. It works well if you ignore the sample priesthoods and just use the guidlines it gives to come up with new ideas.
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Since the introduction to the 3rd edition D&D a year ago, some 2nd edition books were obsolete, while others were still useful. This very book, "the complete priest's handbook" fits into neither category, however, as it was never good to begin with.

It begins fine with relatively good ways to make up your own pantheons of gods. This is helpful to an inexperienced DM, but for a seasoned DM or any DM using campaign settings providing unique pantheons, this is very little help.

Things go downhill from there. The sample priesthoods are pretty weak. Not one of them comes close to having the spells of a cleric or granted powers of a druid. If you're using 2nd edition rules, you're better off creating priesthoods under the guidelines provided in the players handbook.

Almost everything else is kits and Role-playing personalities taken from other sources.

Uninspired and unimaginative are good words to use for this book.
Numerous superior 2nd edition products are out of print, yet this
one still exists. Go figure.

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2.0 out of 5 stars Whoever wrote this hated priests Jan 10 2000
Where 2nd Edition AD&D endows fighters with the ability to (at first level) swing a longsword in each hand, potentially doing 28 points of damagae in a single round without counting Strength bonuses, the 2nd Edition Priests handbook cuts a Priest's power in half. I didn't find a single Priesthood that allowed it's followers to cast spells from all spheres, and many were reduced in combat ability. The special abilities added often come at the cost of the Priest's ability to Turn Undead creatures.

In short, ignore the sample priesthoods, or at least give them more spheres and/or abilities, if you want your players to still be your friends.

The rest of the book is good. It provides mythos creation guidelines, so if you don't wish to play in Forgotten Realms or Greyhawk, you can create your own pantheon and mythology using the guidelines in this book.

The kits are not all that great, one of them even relying on the heavily flawed Martial Arts system from the Player's Handbook. But with a little tinkering, you can use them. Just about everything in here needs a little work, but it's not unusable.

It's a good reference for DMs who are creating their game world. For players, they will probably get little use out of it.
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Most recent customer reviews
2.0 out of 5 stars Best thing to do with this book...
Read it in the bookstore as a reference book when you are creating your world and putting Gods into it. But thats it...leave it there. Read more
Published on Sep 30 1999
2.0 out of 5 stars hey it helps some, not much but some
the book lacked most of what has made the other additions to this series great. As stated before you can probably find all the info included therein as well as some more useful... Read more
Published on Sep 17 1999
2.0 out of 5 stars get faiths and avatars instead
faiths and avatars and demihuman deities come up with better kits/specialty priests. personally, i prefer that the campaign filler stuff come at the end of the book instead of at... Read more
Published on July 14 1999
2.0 out of 5 stars Not half bad - or, for that matter, half good...
Discounting the uninteresting or unusable parts (which still take up about half the book), The Complete Priest's Handbook is a pretty useful source. Read more
Published on July 10 1999
5.0 out of 5 stars If you have gods, you NEED this book!
This book has been essential for me in designing and implementing numerous religions, parthenons, and plots pertaining to priest characters. Read more
Published on Jun 18 1999
1.0 out of 5 stars Very disappointed
I was pretty happy with almost all of the other Complete Handbooks but I was REALLY disappointed with this one. Read more
Published on Jun 29 1998
1.0 out of 5 stars Why bother? It's all been duplicated elsewhere.
The Complete Priest's Handbook is one of those TSR works that is almost completely replaceable with other works. Read more
Published on Jun 25 1998
2.0 out of 5 stars Not at all useless, but not entirely useful either
This could have been a lot better. I don't own it. There's a reason for that. I am DMing 3 campaigns and playing in 4 right now. I play every character imaginable. Read more
Published on Jun 15 1998 by Ross J. Cook
3.0 out of 5 stars Priest's Handbook not half bad
The priest's handbook has quite a bit of useful information that is easy to expand into a system. The system for creating new priesthoods is interesting but quite limited in the... Read more
Published on April 20 1998
5.0 out of 5 stars Great book!
This is a must-have resource for any campaign run in a polytheistic setting. It's an especially good book for the DM to have, as the section on designing faiths to specific gods... Read more
Published on April 15 1998 by Benjamin G. Turner
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