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Computer Graphics: Principles and Practice in C
 
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Computer Graphics: Principles and Practice in C [Hardcover]

James D. Foley , Andries van Dam , Steven K. Feiner , John F. Hughes
4.4 out of 5 stars  See all reviews (38 customer reviews)
List Price: CDN$ 104.99
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Computer Graphics: Principles and Practice Computer Graphics: Principles and Practice
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Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has more than 100 beautiful, four-colour photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopaedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. --Jake Bond

Book Description

The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference.
By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.

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Customer Reviews

38 Reviews
5 star:
 (26)
4 star:
 (5)
3 star:
 (5)
2 star:
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1 star:
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Average Customer Review
4.4 out of 5 stars (38 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful
5.0 out of 5 stars The most broadly useful graphics book in existence., Jun 25 2002
By A Customer
This review is from: Computer Graphics: Principles and Practice in C (Hardcover)
This book will acquaint you with nearly every graphic technique and algorithm. It's THE book to have if you expect to be involved in more than a narrow range of graphics programming. If your ambition is limited to writing a Quake-like engine, you'll find yourself mouthing silliness like "it covers too many topics, many of which are trivial and unimportant such as the coverage of 2D graphics." This book does not hold your hand; the algorithms are explained thoroughly but you are expected to write your own code. If you're looking for off-the-shelf solutions or a way to cheat on your homework, this isn't your book.
I've owned this book for nearly ten years and have turned to it time and again when taking on new tasks related to graphics - color space conversions, lighting algorithms in 3D, dithering, 2D primitive rendering for print graphics, and many more... it's the best value I've ever gotten in a computer-related book.
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2 of 2 people found the following review helpful
5.0 out of 5 stars A good use of my money, Nov 21 2000
By 
Brian Luft (Redlands, CA United States) - See all my reviews
This review is from: Computer Graphics: Principles and Practice in C (Hardcover)
For someone new to the field of computer graphics, I was looking for a book that would provide me with a solid from-the-ground up discussion. This book meets and exceeds my expectations. The book is well structured and more than thorough enough for a newbie like myself. I like that the author explains not only how to do everything, but describes the various advantages and disadvantages of every technique, usually offering several different techniques to achieve the same result. I plan to read this book cover to cover and then again, there is so much good info.
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5.0 out of 5 stars A thorough coverage of the Computer Graphics world., Oct 28 2003
By 
David Lannan (Hectorville, South Australia Australia) - See all my reviews
This review is from: Computer Graphics: Principles and Practice in C (Hardcover)
I have found this book to be _the_ most useful book in my line of work yet. I have been involved in computer graphics and software development for about 10 years, and this stands out as the ideal reference book.

Dont bother with this book if you just want source code. This book is all about explanation of the fundamentals of computer graphics. It is excellent in helping with design descisions and implementation strategies. Dont overlook this book if you are in anyway involved with the creation of a computer graphics application. The theory and algorithms described are old, but these are still used today - interestingly other reviewers seem to think this is bad, its not. It saves you spending months researching a method only to find it was already mentioned in this book, and the benefits and disadvantages are often written well with solid references.

In my opinion, in Computer Graphics, this is the Bible. The theories and algorithms assist in solving any problem you will find in the computer graphics world. It wont give you the code, but it will give you a solution.

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