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Computer Graphics, C Version
 
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Computer Graphics, C Version [Hardcover]

Donald Hearn , M. Pauline Baker
3.4 out of 5 stars  See all reviews (7 customer reviews)

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There is a newer edition of this item:
Computer Graphics with Open GL Computer Graphics with Open GL
CDN$ 143.48
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Product Description

Book Description

For junior- to graduate-level courses in computer graphics. Also, widely used for professional self-study. Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style. A free Open GL supplement is available via the texts Prentice Hall Catalog page.

From the Publisher

Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style.

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Customer Reviews

7 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
 (3)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.4 out of 5 stars (7 customer reviews)
 
 
 
 
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5.0 out of 5 stars Introduction to Graphics Theory, July 17 2003
By 
John Paul D'India (San Francisco, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Computer Graphics, C Version (Hardcover)
I bought this book long ago and I have used it more than any other book I own. This book covers the basics of graphics theory. The book assumes some mathematical knowledge (linear algebra), but provides a solid review in the appendix. Beginning graphics student often worry about the technical details of their particular platform (how to put a pixel), and this book doesn't cover those issues; you'll need an OpenGL guide and a C book for that. Hearn and Baker write far more lucid prose than most academics.
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3.0 out of 5 stars Concepts need more explanation, Jun 3 2003
By A Customer
This review is from: Computer Graphics, C Version (Hardcover)
The book is very accurate but tries to explain everything mathematically. First you need to make clear what you need to do and then things can be formalized to equations. But in this book you give the equations a run with your own imaginary numbers and than you understand the concept. If you are willing to work out things on paper with your imagination and the details given in the book you will understand the book but that is very time consuming and of course after all that you will not give the book its due credit.
Otherwise a good book. Accurate and to the point.
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4.0 out of 5 stars Needed more C code, April 14 2003
This review is from: Computer Graphics, C Version (Hardcover)
The 3-D concepts aren't explained well. And yes, C code's sure lacking. I will give it 4 stars, because of the good explanations that accompany the 2-D chapters.
I would have given it 5 stars had it featured more sample code (and yes, well documented too), and had the 3-D sections been more lucidly explained.
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 Go to Amazon.com to see all 6 reviews  3.8 out of 5 stars 
 
 
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