- Mass Market Paperback
- Publisher: Ace Books
- ISBN-10: 0441116302
- ISBN-13: 978-0441116300
- Product Dimensions: 17.3 x 10.4 x 1.8 cm
- Shipping Weight: 136 g
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Then there is "The Hyborian Age," by Howard, which isn't a story but a history of the world that Conan lives in. This doesn't read like a story but is nifty if you're a Conan lover.
Next come the stories.
Opening is "The Thing in the Crypt," (de Camp & Carter), which isn't an especially bad story, just completely pointless -- it spends thirty pages detailing how Conan acquires his sword. (They tried to incorporate this one into the movie)
This is followed by "The Tower of the Elephant," (Howard), which is an excellent story and a great example of Howard's writing in any genre. (They also incorporated this story into the movie)
"The Hall of the Dead," (de Camp and Howard) comes next, written by de Camp based on an outline by Howard. It's an ok story with some cool stuff, but Conan being attacked by a 50-foot acid spitting slug? Come on!
"The God in the Bowl" (Howard) is a whodunnit detective story which is pretty interesting, but has nothing really to contribute to the Conan saga.
"Rogues in the House" (Howard) is probably the best story in this volume, with political intrigue, sorcerors, dank warrens beneath trap-infested houses and everything.
"The Hand of Nergal" is said to be by de Camp and Howard, but it doesn't say how exactly Howard was connected to the story. It's pretty cool, and it helps to define and develop Conan's story.
"The City of Skulls" is the final story in this book, written by Carter & de Camp, and while it has some action, it really sucks.
Overall, this is a worthy book. The stories by Howard are really good, those by the others are at least readable, and it gives a pretty good look at Conan's early life.
It's too easy (and fruitless) to criticize the effort for that. The series gives you a look at Conan as he grows and matures, and presents as cohesive a picture of him as any literary (or even actual) character ever documented. Aspiring fantasists would do well to read this for an idea of how to build a lasting character.
Beyond that, the stories are just plain fun. Violent, of course, with a smattering of non-graphic... (less here than in other books), and lots of good weird stuff. Because these are short stories, you don't get the kind of cliffhangers you get from a "Tarzan" book, but you do get non-stop action from one of the best. And that ain't bad.