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Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity
 
 

Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity [Paperback]

Robert Epstein
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

Games to Jumpstart workplace creativity. Dr. Robert Epstein's Creativity Games for Trainers arms you with 30 innovative, entertaining games guaranteed to enhance creativity in any organizational setting. Use them to develop creativity workshops or to breathe life into any training sessions. Each ready-to-use activity comes complete with lists of required and optional materials, time recommendations, reproducible handouts, follow-up discussion questions, and other essential information. You'll also find simple instructions for customizing exercises to different settings. . .data collection forms to help measure and track success. . .special ``challenge exercises'' that help participants develop their own games. . .and unique ``application exercises'' to assist users in promoting creativity on their own.

About the Author

Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.

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Creativity Games is structured to make life easy-or at least to make creativity easy. Read the first page
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5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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5.0 out of 5 stars Excellent, Feb 6 2004
By A Customer
This review is from: Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (Paperback)
I've used Epstein's book together with Michalko's "Thinkertoys," in my creative thinking seminars with great success. You can't fail with these two books.
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5.0 out of 5 stars A different approach, Feb 12 2001
This review is from: Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (Paperback)
This book focuses on the stimuli (inputs/old ideas) and effective capaturing of responses (outputs/creative ideas) vs most other books about creativity focus on the thinking process, like mindmapping, six hats, thinking toys, etc. Thus, it directs to a total different path of how we build an environment to boost creativity. My analogy is no matter what thinking process you introduce, a group of housewives cannot invent a racket to reach the moon (don't get me wrong, I highly respect housewives for their contribution to families). It's the relevancy and variety of the inputs that matters.

I guess the author is a behaviourist who see thinking process as black box, i.e. non-observable and non-measurable. Thus, he only concentrates on the observable and measurable stimuli and responses.

I am a trainer for creativity for my company. I find this book very useful. The only complaint is that not all the games are up to my personal standard: able to demonstrate the theory AND able to energize the participants.

All in all, I highly recommand this book. You will see creativity in a different angle.

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5.0 out of 5 stars Realy Improving, Mar 27 2000
By A Customer
This review is from: Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (Paperback)
Creativity Games for Trainers was realy useful for me because it its change my life and i realy feel of the creativity on me. I approached my job with new inspiration after I started taking time-outs with myself. I highly recommend this book.
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