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Data Structures for Game Programmers with CDROM
 
 

Data Structures for Game Programmers with CDROM [Paperback]

Ron Penton
4.7 out of 5 stars  See all reviews (11 customer reviews)
Price: CDN$ 77.95 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo's of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

About the Author

Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled “Game Programming All in One” published by Premier Press.

Inside This Book (Learn More)
First Sentence
Almost any computer science teacher would probably kill me for including this topic as such a small chapter. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

11 Reviews
5 star:
 (10)
4 star:    (0)
3 star:    (0)
2 star:
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1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (11 customer reviews)
 
 
 
 
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5.0 out of 5 stars I would recommend this book to a non-beginner, Sep 15 2004
By 
This review is from: Data Structures for Game Programmers with CDROM (Paperback)
A pre-requisite for any book on Data Stuctures is that the person should be comfortable with the syntax and semantics of programming in a high level language such as C++ or Java. Hence this book assumes that you are comfortable with C++ and OOP. There is no such thing as Data Structures for Absolute Beginners. So discard the review with 2 stars. Overall this is an excellent and interesting book on Data Structures.

Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.

It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.

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5.0 out of 5 stars Does what it says, Oct 1 2003
This review is from: Data Structures for Game Programmers with CDROM (Paperback)
i wanted a book to brush up on some data structures since i've been out of programming for a few months. plus, most of my learning of these has been self taught and from the internet where there is limited (good) writings on more complex subjects such as programming. so i wanted to have a fresh perspective. not only does the book contain very useful details in many areas and to the point information (gets to the first data structure by page 14!) but the author somehow makes this stuff fun to read.
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!
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5.0 out of 5 stars does what it says, Oct 1 2003
This review is from: Data Structures for Game Programmers with CDROM (Paperback)
i wanted a book to brush up on some data structures since i've been out of programming for a few months. plus, most of my learning of these has been self taught and from the internet where there is limited (good) writings on more complex subjects such as programming. so i wanted to have a fresh perspective. not only does the book contain very useful details in many areas and to the point information (gets to the first data structure by page 14!) but the author somehow makes this stuff fun to read.

the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!

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 Go to Amazon.com to see all 15 reviews  4.3 out of 5 stars 
 
 
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