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  • Dead Space 3 Limited Edition
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Dead Space 3 Limited Edition

Platform : Windows 7
Rated: Mature

List Price: CDN$ 39.99
Price: CDN$ 26.49
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  • Dead Space 3 Limited PC
11 new from CDN$ 15.68 2 used from CDN$ 19.99

Game Information

  • Platform: Windows 7
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

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Dead Space 3 Limited Edition + Dead Space 2 - Standard Edition + Dead Space
Price For All Three: CDN$ 44.61

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Product Details

Platform for Display: PC
  • ASIN: B0050SWTS8
  • Product Dimensions: 19 x 1.5 x 13.5 cm ; 113 g
  • Release Date: Feb. 5 2013
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #6,755 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Platform for Display: PC

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0 of 1 people found the following review helpful By Yannick Messaoud on March 23 2014
Platform for Display: PC
I was able to finish both dead space 1 and 2 on the PS3 but dead space 3 is way to hard even on easy setting this for me took away a lot from the game after all when i pay 67$ for a game i want to finish it.

I sold the game on the PS3 and got myself the PC version and bought a trainer from the internet and now the game is amazing.

Good trainer can get you infinite health ammo, and stasis which come in very handy in theses supra hard boss battle.
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Most Helpful Customer Reviews on (beta) 124 reviews
70 of 74 people found the following review helpful
PC vresion: Great graphics/gameplay, but has some critical flaws Feb. 27 2013
By Loghain - Published on
Platform for Display: PC Verified Purchase
The good:

The graphics are fantastic. The interiors are meticulously crafted with great attention to detail, and the exteriors are absolutely breathtaking.

The game works fine on Windows 8. This is one of the few games where I bought the initial release and did not experience major performance bugs. In fact, I have played through twice without incidents which are not related to internet connectivity.

The custom weapons crafting is great. You can construct weapons with two fundamentally different functions. My personal favorite is a rivet chain gun with a force gun. There is a LOT of intense, close combat with multiple creatures. The force gun blows them back several feet, and the chain gun wipes them out with great efficiency. There are also instances (although relatively few) where a long range weapon comes in handy. A Seeker Rifle with a missile launcher is tremendous for these opportunities. One can create a very wide variety of different, very effective, weapons that have their uses in some of the unique situations in the game, and are just plain fun!

This game is SCARY! I'm over 50, and easily startled, but I still find a certain exhilaration from the creative (and often unforeseen) ambushes by some extremely well-designed monsters which come in a refreshingly wide variety.

The game provides a number of different strategies and tactics for different players' personalities. Oldsters like me with bad reflexes can beat the game just as well as the younger players.

The Bad:

So, why only 3 stars?

There are two design flaws in this game that I find extremely annoying, and make no sense, whatsoever.

First, the game has an automated progress save feature, and no manual progress save feature. There is NO excuse for this. It should be up to ME when to save my progress, not the developers.

Secondly, the game requires an active internet connection to start and play. I have a wireless network, and when my connection gets interrupted the game freezes during combat sequences. This just serves to magnify my irritation with the automatic saves, since I have to exit, reconnect, and then restart at a point BEFORE I lost my connection. There is no excuse for this, either. In the single-player campaign, there is NO practical reason to require an active internet connection.
24 of 29 people found the following review helpful
Very Good Game Feb. 12 2013
By RaphL - Published on
Platform for Display: PC Fun:   
Lots of negative reviews so I was compelled to leave my own. One of the biggest knocks on the game is that it isn't as scary as the previous ones. I'm not so sure that is so true. The fright level for Dead space 1 was largely in part of the user not knowing what to expect. Dead space 2 was a little "less scary." Part 3 is even less because by now, most players are comfortable with the environment. Combined that with the fact that the protagonist, Isaac, is now a seasoned veteran in dealing with the necromorphs. I feel that the fright level is right on par with the current storyline. It's still scary, but you know what to expect.

I am no fan of shooters, but after playing Dead Space 2 it quickly became one of the best games I've ever played in terms of being immersed in the story. I moved on to play part 1 and now with part 3 am very pleased. The ability to modify and customize your weapons is a very nice addition. You may find yourself spending a lot of time modifying your weapon depending on the situation you're in.

They also introduced "side missions." Which is nice, but they seem like the main part of the game that was just labeled side missions. I guess they're optional but I cannot imagine anyone not completing them. One nice thing that could be added to the series in future versions is the option to create a non-linear path. For example, the ability to choose which planet or area you need to go to for whatever reason fits the plot. It could be molded to be like an RPG.

I left out a star because the story is a bit strange in the way that it attempts to introduce co-op with single player. I've only played single player but the story seems odd in the way that it tries to create a storyline that fits both co-op and single player. Additionally, it seems very easy. I started out on the hard level and there is an overabundance of health, stasis refills, and ammo laying around.

Overall, a very good game. Don't let the bitterness of the way that the game is sold or delivered determine the rating of the actual game.
6 of 7 people found the following review helpful
What has Dead Space become? March 13 2013
By SolidStateMind - Published on
Platform for Display: PC Verified Purchase
Dead Space has evolved from the horror of the original. The third installment is a straight-up action game, despite a few scares and surprises along the way.

That said, it's a well-executed action game-- the game is polished, the story integrity is maintained from the first two installments, and a lot of exposition goes into what the 'markers' really are. You are given enough motivation to keep moving forward and you never feel like you're just wandering about aimlessly. Co-op is actually handled very, very well, including offering up incentives for co-op play. The space-walk element is fantastic; it's so good that I wish there was much more of it.

If you play through at a decent clip, you'll likely spend about 12 hours on it, and there are incentives for a second (or even a third) play-through.

What I didn't like about it? It has very little actual 'horror' left, instead substituting a few surprises to provide shock value. I suppose that you could argue that Resident Evil isn't horror anymore either, but I believe they could've really ratcheted up terror with just a few different design choices. (Of course, apparently they were forced to shift to an action focus by EA management, so they probably saw the possibilities as well, given that they're professionals and all.) The microtransaction system also is totally unnecessary-- I'd be surprised if EA made $30 on it total, since fortunately, you don't have to spend any money to complete the game.

My biggest complaint would be the weapon/ammo situation: weapon-specific ammo has been done away with in favor of a generic 'clip'. This completely removes any incentive to use more than just the one weapon you really like. It also reduces the amount situational decision-making that needs to be done. (Do I have enough ammo? Is this gun the best for what I'm probably going to run into?)

The bottom line-
Did I have fun playing it? Yes
Did it keep me playing? Yes
Did it look good? Yes (but I have a high-end rig and had all the settings at 'max')
Do I feel like I got my money's worth? Pretty much.

That said, I'd only give it 3.5 stars, because it really had a chance to set itself apart, and instead we got a forgettable Dead-Space themed shooter.
8 of 11 people found the following review helpful
Isaac Clarke is back! Feb. 14 2013
By LSMNC - Published on
Platform for Display: PC Fun:   
Isaac Clarke has returned as the star of the third game in the Dead Space series and without a doubt it's an extremely solid game.
The series as a whole is known for it's scare factor and for Dead Space 3, this hasn't changed. There are moments when you will doubt about it.

Over all it's more tense than frightening though.

If you have played the other games in the series then you know that Dead Space is a third-person survival horror title and for the third installment, the over all experience has been built upon and enhanced. The game's biggest improvement is the new weapon crafting system, which can be used at any workbench in the game's 19 chapters. With this crafting system you can piece together different weapons combinations including different frames, engines and tips. You can go further by enhancing your weapons with acid coated or electrical projectiles.

Kinesis is still at play in this title and this allows you the ability to pick up objects and toss them towards the necromorphs.

Dead Space 3 has been developed for consoles and then ported directly to PC. Although it is possible to turn some settings up a little higher on the PC, modern features that are part of DirectX 11 or high-resolution textures are not supported out of the box. Read below for some tips on how to get a bit more out of this game graphically.

The music and sound design are top-notch just as with the other titles.

The addition of co-op allows the series to go from the fringes of core survival horror onto the mainstream stage of action gaming. Playing in co-op erase the sense of isolation though, but the scares and the persistent sense of dread the series is known for remains intact.

The amount of time needed to beat this title will depend on you and how you play. If you search for every hidden item and artifact then it can take up to 20 hours. If you race through the game it can be done in about 12 hours.

For me playing a game is like drinking a glass of wine you need to take the time and enjoy it :)

NOTE OF INTEREST: For those angry about the 30FPS lock on PC; turn vsync off in game, then with Nvidia control panel hit 3D options, select DS3, go down and force Vsync on - me having a 120 refresh rate monitor; doing this enabled SLI of my two 580 GTX's and gave me a constant 120 frames per second lock at 1920x1080@120hz refresh. the difference was ok to gorgeous! Enjoy!

Overall my friend, this is a great title. Turn the lights off, turn the sound up. Prepare to get frightened.

-Why only Four Stars?-

While I have enjoyed this game greatly, it is missing that high level of scare factor. It's there but it's not as rampant as with the other titles. Other than that; terrific game.


-Excellent weapon crafting system adds flexibility to combat
-Outstanding sense of atmosphere
-The Sound effects......
-Great amount of environmental variety
-Co-op makes for a fun alternate approach to the campaign.
12 of 17 people found the following review helpful
Good game, I love it Feb. 5 2013
By Amazon Customer - Published on
Platform for Display: PC Verified Purchase Fun:   
I personally love it, I can see the cover system is not helping much in the game, it's kinda useless. And even rolling, it's mostly doesn't avoid the enemies attack so well. I can see the game got creepier, surprising the player at every scene. The create-your-own guns are impressive but should add more components in the near future. I don't say it's bad or good, I just personally love it, how about you?

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Platform for Display: PC