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Death Angel: Space Hulk: The Card Game

by Fantasy Flight Games
5.0 out of 5 stars  See all reviews (1 customer review)

Price: CDN$ 25.74 & this item ships for FREE with Super Saver Shipping. Details
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Product Features

  • A cooperative card game of survival in the grim darkness of space
  • Set in the popular Warhammer 40,000 created by Games Workshop
  • For Ages: 13+
  • Number of Players: - 6
  • Playing Time: 30-60 min

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Product Description

Recommended Age Range: 156 Months - 1188 Months Description: Purge the Xenos Threat!The Space Hulk Sin of Damnation has succumbed to a vicious Genestealer infestation. Now you must purge the vile alien...Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the grim Warhammer 40000 universe Death Angel pits a squad of Blood Angel Space Marines against a growing alien horde. It will take strategic teamwork to make it out alive.Pick your combat group fall into formation and prepare for the Genestealer swarms!

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Customer Reviews

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Most helpful customer reviews
5.0 out of 5 stars Fantastic Version of the Board Game May 8 2013
Amazon Verified Purchase
Great coop or solo game, fantastic fun and always a challenge. With the expansions you can continue to add more to this game, best thing next to the board game and much faster to set up and play (cheaper too! ;) )
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.1 out of 5 stars  24 reviews
22 of 22 people found the following review helpful
4.0 out of 5 stars Fun but Could Be Better Jan 9 2011
By Gergely Kovacs - Published on Amazon.com
Durability: 5.0 out of 5 stars    Educational: 2.0 out of 5 stars    Fun: 4.0 out of 5 stars   
The original Space Hulk is a fairly complex board game; it plays on a large surface utilizing myriads of figures, dices, and a ton of other accessories. Death Angel, on the other hand, tries to deliver the core experience of the board game in a faster, easier-to-follow, cooperative card game format. Players simulate the events on the space hulk using only cards, a limited number of tokens, and a single dice. They do that by moving a column of space marines through randomized locations and events (all represented by cards) while fighting off swarms of genestealers. Fights are resolved by the dice, and the game is over when the marines either fulfilled their mission presented on the last location card, killed all genestealers, or all died. Simple enough; the random nature of the game and the large number of cards, however, allow players to experience different scenarios from game to game--well, in theory, but I will get to this later.

One thing I especially like about Death Angel is that it can be played alone. People do not always have friends available for playing; so it is advantageous that Death Angel has this option. The mechanics of the game remain the same during solo play; the player simply assumes the role of other players, controlling more than one space marine squad. While this does not change the gameplay drastically, it does give the player more freedom to come up with different strategies trying to tackle the genestealer attacks. Solo play, therefore, is an integral part of the game, just as fun--if not more--than playing with friends.

While I believe Death Angel successfully captures the essence of the original Space Hulk in a creative and engaging card game, unfortunately, it does suffer from some minor flaws. For instance, despite their bulky armor, space marines fall prey to the alien swarm much too fast. In a 4+ cooperative game where each player only commands one squad (two space marines), this becomes especially problematic, often resulting in an untimely death and rendering the dropped out player a mere spectator while the others play. Although on a somewhat lesser degree, but difficulty also affects games with fewer players (controlling more squads) and even solo play. After more than five tries, I have yet to win a single game!

Another, and perhaps a bit more serious, although not at all uncorrectable, issue I have with Death Angel is its core mechanic. The game puts almost all emphasis on fighting, meaning that other aspects, such as exploration or problem solving, do not live up to their full potential, if at all. This not only hurts replay value but also renders the game one dimensional--although, for fairness sake, I have to point out that it delivers the mechanics of fighting exceptionally well. The good news, however, is that this issue can easily be corrected with an expansion pack, with which this game is clearly destined to wind up. New cards providing more diverse terrain (something that Death Angel desperately needs, as currently it has only 8 of these cards, 4 of which rarely come up), new locations, more mission objectives and events putting a bit more emphasis on exploration and a bit less on fighting could really spice this game up.

Despite my many complaints, however, I had a great time with Death Angel. It delivers a solid game experience (in solo or with friends) while successfully captures the gloomy atmosphere of the original Space Hulk. The game has a fair amount of replay value, which hopefully future expansions will further improve, is complex enough to capture the more hardcore crowd while not too complex to intimidate casual players, and only costs $25. These are qualities hard to come by these days. So, if you like board or card games, the Warhammer 40k universe, and/or science fiction, I would highly recommend you picking up Space Hulk: Death Angel.
8 of 8 people found the following review helpful
4.0 out of 5 stars Like Space Hulk, Without the Minis Jan 13 2011
By Ephraim Kurth - Published on Amazon.com
Amazon Verified Purchase
Durability: 4.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 5.0 out of 5 stars   
I enjoy this game. It can be played solitaire, so I can play whenever I get a hankering for some good 40K action (my wife, while typically a game-lover like me, is uninterested in learning this game), or I can bust it out during game nights with up to five other players. It's fun, tense, and challenging, three elements not often found combined in a cooperative game.

I appreciate the fact that this game gives me a good taste of the grim dark future of Warhammer 40,000 without forcing me to assemble and paint miniature figurines to play the game. I enjoy the universe, but I am just not THAT dedicated.
3 of 3 people found the following review helpful
4.0 out of 5 stars This is a fun game for fans of the genre April 10 2011
By El Diablito - Published on Amazon.com
Durability: 3.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 4.0 out of 5 stars   
I am a HUGE fan of almost anything Aliens or Alien related (the James Cameron and Ridley Scott films, not the later additions). This game certainly reminds me of that initial contact scene, when the marines are all marching in a thin formation, trying to find out where all the colonists have disappeared.

Both the board game and now card game really captures the combat and tension as the drooling monsters, literally, crawl out of the walls. You and your buddies are struggling to get through a small set of rooms to find the end objective (so, if you simply survive, you win). I love how the aliens swarm so quickly and the marines are slow to react as claws and fangs drag the humans down. Both versions of this game captures the feeling very well.

Unfortunately, I also think that the mechanics of both games have limitations:
The board game was great, but since the aliens (aka. genestealers) are run by one player. This makes the game feel more competitive and less about survival. I might add, I own more than 1 edition of this great board game. I feel like, without more terrain pieces and marines, you are mostly stuck with a one-on-one game. The card game has compensated for these limitations!

The card game has improved the social feel; all the humans are just trying to survive the waves of genestealers. However, the complexity of the game setup was confusing the first time I read through the rules. I really needed to watch a couple of online videos to understand how to set up the location and terrain cards. Also, the combat mechanism and speed of the swarm is quite discouraging for new players. I sort of feel like there needs to be additional scenario cards that can be easier or harder for additional enjoyment.

To wrap all this up, you can already, order new marine cards and new scenarios, so my previous comments could be meaningless as I am still awaiting the delivery of my $5 expansions sets (and yes, I ordered 2 of them).
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