1 of 1 people found the following review helpful
5.0 out of 5 stars
Good book., Dec 29 2010
By Steven - Published on Amazon.com
This review is from: Design and Content Creation: A GameDev.net Collection (Paperback)
I have gone through 1/4 of the book and I say it is pretty good.
The beginning of the book focuses on project management, at least hints on how to design a game, what works and what not works and how to make sure your game will be great (or not). Think of it as common sense checking when making a game people will hopefully enjoy. Most of the articles re-iterate why other games have been successful (since if you are starting out making games then you may know about such games) and explains the details. This area is the most important. However, one of the articles for me just carried on and on about half way through and seemed like it wouldn't end but it did have good points in it.
The second part goes into content creation on how to create graphics, sounds, music, etc. I have flipped ahead and it appears promising. From what I saw, it seems well enough.
Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person.
1 of 4 people found the following review helpful
5.0 out of 5 stars
A key pick for any library catering to game programmers, July 18 2009
By Midwest Book Review - Published on Amazon.com
This review is from: Design and Content Creation: A GameDev.net Collection (Paperback)
This second in a series of books published in collaboration with [...] where game developers worldwide network and exchange information, offers game designers the best in content creation articles. Any who wishes to produce a functioning, superior and fun game will benefit from the mechanics discussed here, which adds new content not to be found online and is a key pick for any library catering to game programmers.