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Design Patterns CD: Elements of Reusable Object-Oriented Software (Professional Computing) CD-ROM


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Product Details

  • CD-ROM
  • Language: English
  • ISBN-10: 0201634988
  • ISBN-13: 978-0201634983
  • Product Dimensions: 19.2 x 2.1 x 23.6 cm
  • Shipping Weight: 68 g
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (179 customer reviews)
  • Amazon Bestsellers Rank: #2,222,994 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Customer Reviews

4.5 out of 5 stars

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16 of 16 people found the following review helpful By Jase on Aug. 13 2002
Format: Hardcover
From all other people's reviews, you have already known this is the classic text on the subject of design patterns. This is indisputable so I don't need to waste time trying to prove it again.
However, I would like to say something to those readers who are totally new to design patterns and C++/Smalltalk -- please do not be intimidated by the seemingly terse, dry and difficult style of this book. Since I myself am new to the world of design patterns, I would like to share with you my own experience and hope you can make a better decision when you pick your design patterns book.
"Design Patterns" is the classic text; its style is academic-oriented, rigorous, and terse. Unlike most popular computer books, you will find reading this book takes a lot of thinking, for each paragraph or even each sentence. Most examples used in this book are adapted from real world systems popular many years ago, so you will likely find you're not familiar with them at all. Moreover, some examples are related to GUI programming, so if you're mainly programming for backend, you will probably feel it's tough to understand some of the examples. Most code example in the book is written in C++ (some in Smalltalk.) If you're a Java programmer and have limited knowledge in C++, it might take you some time to guess what certain C++ syntax means.
These all seem to be negative comment, but my conclusion is to the contrary -- this is the BEST book in the area, and you should read it despite of all the issues I mentioned above. I started my design pattern learning by using a couple of other books, such as "Java Design Patterns: A Tutorial", "Design Patterns Explained: A New Perspective on Object-Oriented Design", and "Applied Java Patterns".
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7 of 7 people found the following review helpful By Andrew McCaffrey on May 1 2004
Format: Hardcover
It is to my eternal shame that I have been a computer scientist for this long, but before this January, I had never been exposed to the Gang of Four's DESIGN PATTERNS. In a few short months, the patterns I have learned from this book have become invaluable. I've already started going back through my legacy code looking for badly designed structures and have gradually been upgrading my work. If only I had known about this stuff years ago, I could have saved myself time, both during the creation of code and now, when I'm maintaining it.
Software patterns are a way of preventing the programmer from reinventing the wheel. Many of the patterns discussed in this book are refinements of procedures that have been tried and tested thousands of times over the years. The idea is that by studying these prototypes, we can save ourselves time by standing on the shoulders of those noble computer scientists who came before us. And it really works too. Reading about these patterns instantly drove into my head all the places in the past where I should have been using an elegant pattern as described here, rather than the ramshackle, jury-rigged solution I created. And I even learned more about the patterns that I was already familiar with. Every Java programmer knows about, say, Iterator, but I found it fascinating to read about how powerful that little routine can be.
The book is divided into three main forms of patterns: creational patterns, structural patterns and behavioral patterns. The patterns discussed span all portions of an object's life (the book is geared towards Object-Oriented Programming). We learn the best way of creating objects, the best way to have them communicate with other objects, and the best way to have them running their own algorithms.
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Format: Hardcover
A lot of people who work in Industry have left this book on the shelf, "because I picked it up and didn't see anything really new." That is the whole point behind this book. Design Patterns creates a common language for discussing designs that are common enough to have a core "pattern" modelled after them. By naming the patterns, old programmers will have names to express their designs so that others can understand them in a programming language independent way. If you are a new programmer, a lot of these ideas may be new to you, but if nothing is new, there is still value to this book (the now-standard names for these patterns). This book does an excellent job of elevating object oriented design discussion beyond merely talking about "inheritence" and "polymorphism", and into talking about the tradeoffs of the "Singleton" vs the "Document" pattern for global variable replacement (and why the Command pattern should always be used in multithreaded environments). That being said, if you are an experienced programmer, don't expect a lot of new material in here, feel free to skim chapters, etc. Just make sure you learn the names for the things you do every day so that the rest of the programmers on your team can understand you!
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By "yorkaturr" on Oct. 13 2003
Format: Hardcover
I have heard numerous accounts from programmers of varying experience levels on how this particular book and set of concepts changed the way they approach object-oriented software. Object-oriented software is about object interaction, implementation is trivial in a system where a reasonable framework is set.
Good object-oriented design, it is true, existed before Design Patterns was introduced, but it is the way object-oriented design was given a set of commonly agreed intuitive names of generic object traits that this piece of holy software scripture earned its place in the 5-star-league. By discussing and using agreed concepts, the processes involved with design, implementation and refactoring can be exposed to a much broader audience, because applying these naming conventions in code implies desired functionality. The approachable, yet rigorously thought-out guidelines in this book further makes reviewing code more efficient because comparison against tested design approaches can be utilized, pointing out many common pitfalls.
A word of caution. This work is very inspirational, and junior level programmers might, upon leafing through this book, emerge even too enthusiastic on applying generic design on systems where simpler approaches would be more logical.
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