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"Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." —Jared Spool, Founding Principal, User Interface Engineering
Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
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Most helpful customer reviews
5.0 out of 5 stars
The essential manual to digital design,
By
This review is from: Designing for the Digital Age: How to Create Human-Centered Products and Services (Paperback)
This is THE manual for designers creating digital products/experiences. Having followed along with and applied Cooper's methodologies and philosophies for several years, this book does not contain a lot of new material, but rather compiles it into a well-written, well-illustrated and well designed - would you expect anything else? - masterpiece. This is not a light read by any means, but still essential to have by the desk if you're a professional designer working in the digital channel.
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Most Helpful Customer Reviews on Amazon.com (beta) Amazon.com:
4.7 out of 5 stars (11 customer reviews) 13 of 13 people found the following review helpful
5.0 out of 5 stars
A "desert island" design book, and an excellent guide,
By Carl Seglem - Published on Amazon.com
This review is from: Designing for the Digital Age: How to Create Human-Centered Products and Services (Paperback)
Kim Goodwin has written a book that I've been hoping for for years.It's the book I turn to when I want thorough yet approachable guidance or reminders for how to do design. I told a colleague of mine: "Finally! The textbook and handbook for the practice of interaction design!" Much inspiring and useful work has come before, but I haven't found such a comprehensive and useful how-to book for practicing and aspiring interaction designers. If I could only have three books on my shelf to refer to in my interaction design (or if I were on a desert island where I was going to be designing interactive systems with people), I'd have: * Kim Goodwin's Designing for the Digital Age for process, * Jennifer Tidwell's Designing Interfaces for patterns, and * Alan Cooper et al's About Face (3) for principles. 14 of 15 people found the following review helpful
5.0 out of 5 stars
Goodwin explains it all....,
By John McSwain "Compound J" - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Designing for the Digital Age: How to Create Human-Centered Products and Services (Paperback)
Designing for the Digital Age: How to Create Human-Centered Products and Services serves as an excellent guide and reference for new and experienced human centered design practitioners. Kim Goodwin (VP of Cooper) does a great job translating her goal-oriented design processes into clear and understandable terms. Human/user centered design books can easily be littered with heavy jargon or unintelligible references that make it difficult or impossible to understand or practice. Goodwin makes a conscious effort to explain and visualize many of the concepts introduced in each chapter and keeps the research lingo within reason. For example, in Chapter 12: Defining Requirements, Goodwin dispels what requirements aren't (i.e. features or specifications) and promptly outlines what is needed to generate effective requirements (i.e. data needs, functional needs, product / service qualities, constraints). In addition, Goodwin's writing style guarantees a cognitive learning experience with most readers by providing multiple exercises and scenarios that engage and evoke a desire for comprehension. The photography, diagrams, and charting are plentiful and supplement the subject matter effectively also.I believe that this book is easily a pylon supporting the ever-swelling weight of UCD with its hoard of overlapping design disciplines. I recommend it to anyone interested in design or the design process... Table of Contents: Getting Started Chapter 1: Goal-Directed Product and Service Design Chapter 2: Assembling the Team Chapter 3: Project Planning Research Chapter 4: Research Fundamentals Chapter 5: Understanding the Business Chapter 6: Planning User Research Chapter 7: Understanding Potential Users and Customers Chapter 8: Example Interview Chapter 9: Other Sources of Information and Inspiration Modeling Chapter 10: Making Sense of Your Data: Modeling Chapter 11: Personas Requirements Chapter 12: Defining Requirements Chapter 13: Putting It All Together: The User and Domain Analysis Framework Chapter 14: Framework Definition: Visualizing Solutions Chapter 15: Principles and Patterns for Framework Design Chapter 16: Designing the Form Factor and Interaction Framework Chapter 17: Principles and Patterns in Design Language Chapter 18: Developing the Design Language Chapter 19: Communicating the Framework and Design Language Detailed Design Chapter 20: Detailed Design: Making Your Ideas Real Chapter 21: Detailed Design Principles and Patterns Chapter 22: Detailed Design Process and Practices Chapter 23: Evaluating Your Design Chapter 24: Communicating Detailed Design Ensuring Success Chapter 25: Supporting Implementation and Launch Chapter 26: Improving Design Capabilities in Individuals and Organizations 6 of 6 people found the following review helpful
5.0 out of 5 stars
Finally, a comprehensive book on the UX process,
By Ryan L. Winzenburg "UX Designer" - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Designing for the Digital Age: How to Create Human-Centered Products and Services (Paperback)
I have been looking for a book like this for over 10 years. Designing for the Digital Age puts forth a comprehensive framework for ux design and development. I have a large library of ux books that go into great detail on the the various phases of the UX process, they are all great, but it is up to the reader to blend a process from all of these disparate subjects. Kim's book is a logical step-by-step guide to creating meaningful solutions for clients and users. What i like most about this book is that it creates a foundation for the profession. Not that it is definitive, but it creates a starting point for ux professions to move forward from.
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