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Developing Online Games: An Insider's Guide
 
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Developing Online Games: An Insider's Guide [Paperback]

Jessica Mulligan , Bridgette Patrovsky
4.8 out of 5 stars  See all reviews (6 customer reviews)

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Product Description

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.

Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.

Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).


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Customer Reviews

6 Reviews
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Average Customer Review
4.8 out of 5 stars (6 customer reviews)
 
 
 
 
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4.0 out of 5 stars Not for me, but understandably so, Sep 29 2003
By 
Antonio A. Rodriguez "taserian" (Columbia, SC United States) - See all my reviews
(REAL NAME)   
This review is from: Developing Online Games: An Insider's Guide (Paperback)
I've always been curious as to what is the appeal of online games. It seems to be a thinly-veneered way of getting anti-social computer users to interact in a pseudo-social environment. My roommate is a big fan of Dark Ages of Camelot, and the devotion he places into playing the game on a regular basis confounds me.

I picked up this book to try and see what the key ingredients are that make some games flop and others flourish. I learned that it's service. Most computer games leave the publishers office, and are never dealt with again, except for patches and such. Online gaming requires a certain amount of devotion after publishing that many game publishing companies don't understand. A persistent world requires persistent staff, running servers, customer service, etc.

The book is excellent for developers; they will see the pitfalls and dedication they must place into a game during and after placing them on the retail shelves. I was more interested in the social aspects of gaming from the point of view of the player, and I wasn't that impressed with the book. If you use my review as a basis to purchase/not purchase this book, understand that I wasn't the target audience that this was directed to.

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5.0 out of 5 stars Sometimes the secrets are beyond the technics..., Jun 7 2003
By 
Roberto Colnaghi Jr. (Toronto, ON, Canada) - See all my reviews
(REAL NAME)   
This review is from: Developing Online Games: An Insider's Guide (Paperback)
The know-how of professional in game programming are like a gold mine. You can buy this one and take some for you. Great book.
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5.0 out of 5 stars A Real Inside Look at Massively Multiplayer Game Development, May 28 2003
By 
LarryinLA "LarryinLA" (Woodland Hills, CA, United States) - See all my reviews
This review is from: Developing Online Games: An Insider's Guide (Paperback)
In an industry still in its infancy, but with more of a history than most people realize, comes a couple of experienced pros to share their experiences and understanding of the phenomena of online games. This book is chock full of real numbers and real documents as well as anecdotal material to back it all up. Jessica and Bridgette give the floor to some well known designer/developers to let them share their experiences with us, too. And most of it is in Ms. Mulligan's slightly ascerbic but eternally hopeful-that-we'll-finally-get-it, wit that we have come to know and love in her Biting the Hand online games column. If you are about to spend several million dollars on one of these modern epics or have some part of the responsibility of getting one to market, you have to have this book right by your side all the way through the process. Great forward from Raph Korsten (Ultima Online, SWG), good stuff from Gordon Walton (Kesmai Games, EA, SOE), Jonathan Baron (XBox Online), Damion Schubert (Meridian59, Shadowbane), and several others. Looking forward to her next book in the series - how to manage one of these beasts!
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