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5.0 out of 5 stars
Do you Dare??, Aug 7 2000
This review is from: Die, Vecna, Die! (Paperback)
The last book of 2nd edition...Your characters determine how it will all end. Adventure that begins in Greyhawk then takes you to Ravenloft and ends up in Sigil!! In Greyhawk, the adventurers find out that the god Iuz is starting trouble. Several small scirmishes and a wonderful story. In Ravenloft, the adventurers find themselves in a strange city, and they realizenot everything is as it seems!!! I wont ruin it, but I will add this: if Vecna breaks out, Ravenloft could be destroyed! In Sigil, your characters do battle with a god and if, if they survive...They might receive a blessing from the Lady herself. The creators of this module left enough room to play with as far as tweaking this or that, but over all, there is so much information about every little room, dungeon, NPC that even a new dungeon master would have no problems. I DM'd this module with four other players (Green Dragon Mage-constructed from the council of wyrms), a psionisist (Human male-uh, until he put on a girdle of feminity-haha), Minotaur warrior and a Paladine(Yes, the Paladine and Dragon got along very well, but that's what makes the role play). Any how, the charcters were all around 7the level and the game lasted 5 fridays, each friday lasting around 8 hrs!!! It was one of the funnest games I have DM'd since....Dragon Mountain!! Die Vecna, Die is an adventure not for the faint of heart...Oh, did I mention that half of the party died? I wont say who for fear of intimidating other players (Dark Smile)
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5.0 out of 5 stars
Goodbye 2nd edition, Hello 3rd, July 6 2000
This review is from: Die, Vecna, Die! (Paperback)
As the final module for 2nd edition D&D, I think this is a classic. It's the first Greyhawk storyline I've run in over 10 years, but well worth it. I like to have a sense of continuity and cohesiveness in my campaigns, and although Ravenloft got a little play in my games I never really liked it. This module gives me the chance to essentially blow it away but maintain it's relevance to my ongoing campaign (now at to 19 years)! The module also served as a nice sendoff to the realms of Greyhawk, Ravenloft, and Planescape, none of which will be officially supported by WotC once 3rd Edition D&D arrives. It's a killer of a module, one that will be difficult for DMs to handle and players to survive, but the ending is extrememly satisfying. I highly recommend this module!
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4.0 out of 5 stars
Ah, Vecna, my canny foe, we meet again..., Jun 29 2000
By A Customer
This review is from: Die, Vecna, Die! (Paperback)
One could make the defeat of Vecna the focus of 2 or 3 campaigns; the 3 adventures that star Vecna (Vecna Lives!, Vecna Reborn, and Die, Vecna, Die!)are certainly not for the faint of heart or low of level. Die, Vecna, Die! is an epic adventure that falls just a bit short due to the fact it seems a bit too pre-programmed, leading the adventurers by the nose at times. It does bring the story arc for Vecna closer to a conclusion, but relies too heavily on plot contrivances that negate some of what has come before in the other Vecna adventures, such as the revelation that the Sword of Kas that we've seen in Vecna Lives! is a replica, not the original, or that, oh, by the way, there IS a way for the Sword to defeat Vecna. This module also suffers in comparison to Vecna Lives!, which managed to evoke a truly terrifying atmosphere. However, this is a fine adventure well worth checking out.
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