New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he has been sharing his techniques and discoveries for years.
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. Lighting & Rendering introduces reasons and techniques for using light, shadow, texture and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, coloured gels, depth-of-field blur, motion blur and so on.
The first half of the book discusses lighting and shadow--not just how to use various lighting techniques, but why. An outstanding chapter on colour and its use through composition and lighting offers insight into how colours are perceived and how colour affects a scene. Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.
Although fewer than 300 pages long, Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. Mr Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo
Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.See all Product Description
An in-depth look on the principles behind CG lighting, cinematography, rendering etc...This book covers almost all the technicalities in 3D graphics. Read morePublished on March 8 2004 by Maria Theresa DJ Jumarang
A very good book that bridges the gap between technical 3d graphics skill and the development of artistic technique. Read morePublished on Sept. 26 2003 by James Cho
I'm about 2/3 of the way through it and this book has done more to clear up technical issues about light and color than anything else I've seen. Read morePublished on June 7 2003 by BG from TN
This is a must have for all cg artists wherever they may be. It deals mainly with lighting but also it touches upon color theory, cinematography, 3 light setups and much more such... Read morePublished on April 2 2003 by Menashe Morobuse
This is an excellent comprehensive books that will, if you follow it's advice, give your work more depth, atmosphere, beleivability. Read morePublished on Oct. 21 2002 by Paul D. Gault
At my college the graduates are required to take lighting and rendering class. For the rest of us, we have this wonderful book that explains how light reacts to all surfaces by... Read morePublished on Jan. 31 2002 by L. Amarakoon
I just finished reading this book.
It is amazing to say the least.
Anyone interested in 3D should read this book.
It is well written and easy to read.
This is a good book for someone who wants to understand the basic vocabulary of rendering. It goes into how software works, not how one product works; it is not specific to any one... Read morePublished on Dec 14 2001 by Max Dutton
This is the best...computer graphics book I've ever read! Not only informative, but inspiring! I see lots of books on lots of graphic and animation topics, and this just hits it... Read morePublished on Dec 7 2001