Digital Lighting & Rendering Paperback – Jul 17 2000
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New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he has been sharing his techniques and discoveries for years.
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. Lighting & Rendering introduces reasons and techniques for using light, shadow, texture and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, coloured gels, depth-of-field blur, motion blur and so on.
The first half of the book discusses lighting and shadow--not just how to use various lighting techniques, but why. An outstanding chapter on colour and its use through composition and lighting offers insight into how colours are perceived and how colour affects a scene. Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.
Although fewer than 300 pages long, Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. Mr Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo
From the Back Cover
Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.See all Product Description
Inside This Book(Learn More)
Top Customer Reviews
I'd say that about 10% of the contents of this book are unique "golden nuggets" - original tips and explanations that I hadn't seen anywhere else - stuff that doesn't appear in software manuals, is skipped in other books, and is worth the price of the book by itself (thanks to Mr. Birn for a new approach to making shadows-only lights, and a technique luminance-equalizing tiling maps I was just using today!).
30% of the info in this book is what you'd expect to find in any good cinematography text, only Birn explains it all along with useful translations into 3D- this is the main guts of the book, and it's beautifully executed.
Maybe another 30% is art theory, color theory, and other tips on what makes a better-looking final rendering - any good artist should know this stuff, and this is one of the best-written overviews of the material I've seen.
Another 30% is info from the computer science, image processing, compositing techniques and other technical info - here the book really shines for explaining & illustrating advanced algorithms in non-nerdy terms. Web sites that discuss some of the topics the book covers (such as Photon Mapping as an alternative to conventional Radiosity) require really hardcore math, whereas Birn explains it all clearly with production-oriented pros and cons of the techniques.Read more ›
The author compares computer-world aspects of lighting and rendering to their real-world equivalents and demonstrates that a photographer's tip can be a 3D artist's tip (and visa versa). This makes the book more than just an excellent computer 3D rendering book; this book is also a great addition to any photographer's bookshelf.
Each topic is wonderfully illustrated with color images that depict exactly what is being discussed; clearly and without distraction. For example, you can see for yourself what the different properties, capabilities and shadow types are among point lights, area lights, spotlights and so forth without having to wade through technical jargon or executing tests with your 3D software. These types of lights are demonstrated on simple spheres, on a flat surface, instead of full 3D scenes, allowing the reader to see the vital details quickly instead of being forced to study the image and draw conclusions.
The author guides you through selecting the most effective light type, the number of light sources to use and where the lights should be placed into your scene, depending on what your objectives are and how much time you have to render the final work. This makes the book a great guide to have on hand during the setup process of your 3D scenes.Read more ›
The Book is superbly presented in glossy paper format with excellently reproduced colour images that generously fill the book as examples of how to achieve the right lighting for that perfect shot you were trying to setup but till now had no idea of how to achieve it.
This volume is a how to for novice and advanced artist alike, brilliantly guiding you through the ins and outs of rendering the most perfectly realisticly shaded 3D image possible.
Chapters guide you through Lighting workflow, three point lighting, Shadows (a must),Qualities of light, Colour, Exposure, Composition and staging (worth the price of the book alone), Materials and rendering algorithms(tips to turn a good work into a masterpiece)and Compositing(the absolute icing on the cake).
There is a Lot one can learn from this volume and dare I say that it has to be if not the best then one of the very best presentations on this topic I've ever had the good fortune to study from.
This book describe many real-life and digital concepts regarding lighting. When describing a real-like concept, the author makes comparisons with 3D lighting. He gives tips how to apply some of these concepts into a 3D scene, and some good workaround for problems oftenly encoutered in 3D lighting. The explanations are clear, very well illustrated. The book structure is well designed.
What is also interesting is that the author covers texturing and compositing. Not that much, but give some tips to make good maps and renders.
However, since this book is not limited to a specific software, the author does not go deeply into practical applications. After learning the theory, the reader has to learn by himself. The basics of this book are definitely great, but there is a slight lack of tutorials. The author limits himself to tips and things to observe. I know that no two scenes are identical, but more specific exercises would have been a good plus.
Still, it remains an excellent theory book, clear and well written.
Most recent customer reviews
An in-depth look on the principles behind CG lighting, cinematography, rendering etc...This book covers almost all the technicalities in 3D graphics. Read morePublished on March 8 2004 by Maria Theresa DJ Jumarang
A very good book that bridges the gap between technical 3d graphics skill and the development of artistic technique. Read morePublished on Sept. 26 2003 by James Cho
I'm about 2/3 of the way through it and this book has done more to clear up technical issues about light and color than anything else I've seen. Read morePublished on June 7 2003 by BG from TN
This is a must have for all cg artists wherever they may be. It deals mainly with lighting but also it touches upon color theory, cinematography, 3 light setups and much more such... Read morePublished on April 2 2003 by Menashe Morobuse
This is an excellent comprehensive books that will, if you follow it's advice, give your work more depth, atmosphere, beleivability. Read morePublished on Oct. 21 2002 by Paul D. Gault
At my college the graduates are required to take lighting and rendering class. For the rest of us, we have this wonderful book that explains how light reacts to all surfaces by... Read morePublished on Jan. 31 2002 by L. Amarakoon
I just finished reading this book.
It is amazing to say the least.
Anyone interested in 3D should read this book.
It is well written and easy to read.
This is a good book for someone who wants to understand the basic vocabulary of rendering. It goes into how software works, not how one product works; it is not specific to any one... Read morePublished on Dec 14 2001 by Max Dutton
This is the best...computer graphics book I've ever read! Not only informative, but inspiring! I see lots of books on lots of graphic and animation topics, and this just hits it... Read morePublished on Dec 7 2001
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