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Digital Lighting & Rendering
 
 

Digital Lighting & Rendering [Paperback]

Jeremy Birn
4.7 out of 5 stars  See all reviews (33 customer reviews)

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Product Description

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New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he has been sharing his techniques and discoveries for years.

Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. Lighting & Rendering introduces reasons and techniques for using light, shadow, texture and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, coloured gels, depth-of-field blur, motion blur and so on.

The first half of the book discusses lighting and shadow--not just how to use various lighting techniques, but why. An outstanding chapter on colour and its use through composition and lighting offers insight into how colours are perceived and how colour affects a scene. Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.

Although fewer than 300 pages long, Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. Mr Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo

Book Description

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include- What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color- temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies- natural lighting, interior lighting, character lighting, and effects lighting.

Inside This Book (Learn More)
First Sentence
TO HELP YOU MAKE better 3D renderings, this book fuses information from several fields. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

33 Reviews
5 star:
 (26)
4 star:
 (6)
3 star:    (0)
2 star:
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Average Customer Review
4.7 out of 5 stars (33 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful
5.0 out of 5 stars Amazing - The Most Useful, In-Depth CG Book I've Bought, Oct 6 2000
By A Customer
This review is from: Digital Lighting & Rendering (Paperback)
Jeremy Birn puts everything together in one book that you need to produce professional quality photo-real renderings. Overall the skill-level is fairly advanced and non-condescending - although the beginning of each section seems to start with basic definitions that most readers probably already know, most sections pick up to a more professional level a few pages later and strike a good balance between being useful and being readable.

I'd say that about 10% of the contents of this book are unique "golden nuggets" - original tips and explanations that I hadn't seen anywhere else - stuff that doesn't appear in software manuals, is skipped in other books, and is worth the price of the book by itself (thanks to Mr. Birn for a new approach to making shadows-only lights, and a technique luminance-equalizing tiling maps I was just using today!).

30% of the info in this book is what you'd expect to find in any good cinematography text, only Birn explains it all along with useful translations into 3D- this is the main guts of the book, and it's beautifully executed.

Maybe another 30% is art theory, color theory, and other tips on what makes a better-looking final rendering - any good artist should know this stuff, and this is one of the best-written overviews of the material I've seen.

Another 30% is info from the computer science, image processing, compositing techniques and other technical info - here the book really shines for explaining & illustrating advanced algorithms in non-nerdy terms. Web sites that discuss some of the topics the book covers (such as Photon Mapping as an alternative to conventional Radiosity) require really hardcore math, whereas Birn explains it all clearly with production-oriented pros and cons of the techniques.

This book is a real find - one of the few books that has actually improved my 3D work in meaningful ways. I highly recommend it, and extend my thanks to Jeremy Birn for sharing his knowledge with other artists.

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5.0 out of 5 stars Lights...Camera.... REALISM!!!, Mar 8 2004
By 
Maria Theresa DJ Jumarang (Imus, Cavite, Philippines) - See all my reviews
This review is from: Digital Lighting & Rendering (Paperback)
An in-depth look on the principles behind CG lighting, cinematography, rendering etc...This book covers almost all the technicalities in 3D graphics. Not only does it concentrate on developing 3D skills, but also the enhancement of one's artistic abilities and precepts. Really, this book is a must have, or might as well say, a necessity for all 3D beginners and enthusiasts. HAPPY RENDERING!!!
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5.0 out of 5 stars A missing manual, Sep 26 2003
By 
James Cho - See all my reviews
(REAL NAME)   
This review is from: Digital Lighting & Rendering (Paperback)
A very good book that bridges the gap between technical 3d graphics skill and the development of artistic technique. Not application specific and helpful for more than just computer 3d graphics, much of the information applies to all types of traditional lighting as well.
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