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Digital Lighting & Rendering Paperback – Jul 17 2000


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Product Details

  • Paperback: 304 pages
  • Publisher: New Riders Press; 1 edition (July 17 2000)
  • Language: English
  • ISBN-10: 1562059548
  • ISBN-13: 978-1562059545
  • Product Dimensions: 25.4 x 20.4 x 1.7 cm
  • Shipping Weight: 816 g
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Bestsellers Rank: #567,545 in Books (See Top 100 in Books)
  • See Complete Table of Contents


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First Sentence
TO HELP YOU MAKE better 3D renderings, this book fuses information from several fields. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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1 of 1 people found the following review helpful By A Customer on Oct. 6 2000
Format: Paperback
Jeremy Birn puts everything together in one book that you need to produce professional quality photo-real renderings. Overall the skill-level is fairly advanced and non-condescending - although the beginning of each section seems to start with basic definitions that most readers probably already know, most sections pick up to a more professional level a few pages later and strike a good balance between being useful and being readable.
I'd say that about 10% of the contents of this book are unique "golden nuggets" - original tips and explanations that I hadn't seen anywhere else - stuff that doesn't appear in software manuals, is skipped in other books, and is worth the price of the book by itself (thanks to Mr. Birn for a new approach to making shadows-only lights, and a technique luminance-equalizing tiling maps I was just using today!).
30% of the info in this book is what you'd expect to find in any good cinematography text, only Birn explains it all along with useful translations into 3D- this is the main guts of the book, and it's beautifully executed.
Maybe another 30% is art theory, color theory, and other tips on what makes a better-looking final rendering - any good artist should know this stuff, and this is one of the best-written overviews of the material I've seen.
Another 30% is info from the computer science, image processing, compositing techniques and other technical info - here the book really shines for explaining & illustrating advanced algorithms in non-nerdy terms. Web sites that discuss some of the topics the book covers (such as Photon Mapping as an alternative to conventional Radiosity) require really hardcore math, whereas Birn explains it all clearly with production-oriented pros and cons of the techniques.
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Format: Paperback
An in-depth look on the principles behind CG lighting, cinematography, rendering etc...This book covers almost all the technicalities in 3D graphics. Not only does it concentrate on developing 3D skills, but also the enhancement of one's artistic abilities and precepts. Really, this book is a must have, or might as well say, a necessity for all 3D beginners and enthusiasts. HAPPY RENDERING!!!
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By James Cho on Sept. 26 2003
Format: Paperback
A very good book that bridges the gap between technical 3d graphics skill and the development of artistic technique. Not application specific and helpful for more than just computer 3d graphics, much of the information applies to all types of traditional lighting as well.
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Format: Paperback
I'm about 2/3 of the way through it and this book has done more to clear up technical issues about light and color than anything else I've seen. The straight dope, no fluff and plain language, everything explained from the ground up, but it never reads like a beginner's book. Highly recommended.
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Format: Paperback
This is a must have for all cg artists wherever they may be. It deals mainly with lighting but also it touches upon color theory, cinematography, 3 light setups and much more such as staging and texturing and... and...
This book has everything. Mr. Jeremey Birn writes mith a very easy to read language which encapsulates all the information you'll need to upgrade your images and animations.
Not intended to be software specific the book manages to cover all bases and create a certain bar to accomplish. In the end you'll know much more about the world around u...
Did I say that it is a must have?
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Format: Paperback
This is an excellent comprehensive books that will, if you follow it's advice, give your work more depth, atmosphere, beleivability. I found Lighting and Rendering easy to read and it is written in plain english, with all the technical data spelled out, so there was no guessing. It is a must have for any illustrator or 3D animator.
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Format: Paperback
If you aspire to be a 3D artist (3D modeling, animation, rendering), and you've never had traditional training in drawing or photography, I highly recommend that you study this book. It covers many important topics that you may have missed out on. This book includes color theory, light (and shadow) behaviors, composition and many other topics that are vital to all forms of art, including 3D computer art.
The author compares computer-world aspects of lighting and rendering to their real-world equivalents and demonstrates that a photographer's tip can be a 3D artist's tip (and visa versa). This makes the book more than just an excellent computer 3D rendering book; this book is also a great addition to any photographer's bookshelf.
Each topic is wonderfully illustrated with color images that depict exactly what is being discussed; clearly and without distraction. For example, you can see for yourself what the different properties, capabilities and shadow types are among point lights, area lights, spotlights and so forth without having to wade through technical jargon or executing tests with your 3D software. These types of lights are demonstrated on simple spheres, on a flat surface, instead of full 3D scenes, allowing the reader to see the vital details quickly instead of being forced to study the image and draw conclusions.
The author guides you through selecting the most effective light type, the number of light sources to use and where the lights should be placed into your scene, depending on what your objectives are and how much time you have to render the final work. This makes the book a great guide to have on hand during the setup process of your 3D scenes.
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