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Down and Out in the Magic Kingdom
 
 

Down and Out in the Magic Kingdom [Paperback]

Cory Doctorow
3.8 out of 5 stars  See all reviews (52 customer reviews)
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Product Description

From Amazon

In Cory Doctorow's Down and Out in the Magic Kingdom, things are not well in the land of Space Mountain. The operations of Disney World, in this glimpse into the near future, are administered by "ad-hocs," volunteer groups devoted to retaining the old-fashioned charms of the amusement park in a society that has otherwise undergone radical change. Now that you can backup the contents of your brain and download it into a fresh clone, death has become obsolete. And rather than acquiring wealth, people are concerned with earning Whuffie, a measure of good will and admiration among your fellow immortals.

As one of the people in charge of the theme park's Haunted Mansion, Jules has no shortage of Whuffie. While he's delighted with his job and his perky girlfriend Lil, he's increasingly suspicious of the ambitious ad-hoc that's just revamped the Hall of Presidents. "Ad hoc?" Jules grumbles at one point. "Hell, call them what they were: an army." After Jules is "killed"--for the fourth time in the hundred years he's been around--he realizes that the Haunted Mansion is under threat, along with the rest of his beloved Magic Kingdom.

It's the sort of wild, tech-savvy premise a reader might expect from someone with Doctorow's CV--among other things, he's one of the editors of the popular weblog Boing Boing and a 2000 Hugo Award winner for best new writer. Doctorow, a Toronto native who now lives in San Francisco, makes savvy references to recent SF landmarks like Neal Stephenson's The Diamond Age and Snow Crash, and fans of Carl Hiaasen may be reminded of the amusement-park warfare in Native Tongue and the anti-Mickey bile of Team Rodent: How Disney Devours the World. But what Doctorow's first novel lacks in originality, it more than makes up for in terms of exuberance and appeal. The action is funny and swiftly paced as the increasingly unhinged Jules tries to discover the identity of his "murderer" and protect the Haunted Mansion. Along the way, Doctorow reconfigures society in a dazzling variety of ways and creates a future that he can call his own. --Jason Anderson --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

A lot of ideas are packed into this short novel, but Doctorow's own best idea was setting his story in Disney World, where it's hard to tell whether technology serves dreams or vice versa. Jules, a relative youngster at more than a century old, is a contented citizen of the Bitchun Society that has filled Earth and near-space since shortage and death were overcome. People are free to do whatever they wish, since the only wealth is respect and since constant internal interface lets all monitor exactly how successful they are at being liked. What Jules wants to do is move to Disney World, join the ad-hoc crew that runs the park and fine-tune the Haunted Mansion ride to make it even more wonderful. When his prudently stored consciousness abruptly awakens in a cloned body, he learns that he was murdered; evidently he's in the way of somebody else's dreams. Jules first suspects, then becomes viciously obsessed by, the innovative group that has turned the Hall of Presidents into a virtual experience. In the conflict that follows, he loses his lover, his job, his respect-even his interface connection-but gains perspective that the other Bitchun citizens lack. Jules's narrative unfolds so smoothly that readers may forget that all this raging passion is over amusement park rides. Then they can ask what that shows about the novel's supposedly mature, liberated characters. Doctorow has served up a nicely understated dish: meringue laced with caffeine.
Copyright 2002 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Booklist

Welcome to Bitchun society, where all today's commonplace problems have been solved: even death is a minor inconvenience, since one can make regular backups. Our hero has gone to Disneyland--his habit at times of major personal crisis--where he works for the ad-hocracy that runs the Haunted Mansion and the Hall of Presidents. It is a great honor to be working on the pinnacle of late-twentieth-century cultural and artistic achievement--Disneyland, that would be--and it inspires great loyalty. Our man begins feeling the pressure of change, however, after a cookie-cutter teenybopper shoots him dead for apparently no reason at all. Convinced that a new ad-hocracy on the block used his death to take over the Hall of Presidents, he vows to sabotage their plans and protect the sanctity of the Haunted Mansion. Thus begins a cycle of destruction and conflict with unexpected ramifications for the park--and his personal life. An excellent ride, entertaining and unpredictable. Regina Schroeder
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

Review

"He sparkles! He fizzes! He does backflips and breaks the furniture! Science fiction needs Cory Doctorow."
--Bruce Sterling, author of The Hacker Crackdown and Distraction

"This is science fiction for the non-SF reader as well as for hardcore fans of the genre--think Carl Hiassen crossed with Philip K. Dick, with just a dash of Disney magic."
--Kathryn Lively, author of Saints Preserve Us

"In a world of affluence and immortality, the big battles will be fought over culture, not politics. That's the starting-point of Wired contributor Doctorow's daring novel.... Few challenges to copyright giants are as entertaining as this book."
--Wired

"Cory Doctorow is the most interesting new SF writer I've come across in years. He starts out at the point where older SF writers' speculations end."
--Rudy Rucker, author of Spaceland

"A kinetic, immersive yarn...wholly entertaining."
--The Onion AV Club

Book Description

On The Skids In The Transhuman Future

Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.

Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.

Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.

Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....

From the Back Cover

"He sparkles! He fizzes! He does backflips and breaks the furniture! Science fiction needs Cory Doctorow."
--Bruce Sterling, author of The Hacker Crackdown and Distraction

On The Skids In The Transhuman Future

Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.

Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.

Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.

Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....

About the Author

Canadian-born Cory Doctorow is the author of the science fiction novels Eastern Standard Tribe; Someone Comes to Town, Someone Leaves Town; and Makers, as well as two short story collections. He is also the author of young adult novels including the New York Times bestselling Little Brother and For the Win. His novels and short stories have won him three Locus Awards and the John W. Campbell Award for Best New Writer. He is co-editor of the popular blog BoingBoing, and has been named one of the Web’s twenty-five “influencers” by Forbes Magazine and a Young Global Leader by the World Economic Forum.

Excerpt. © Reprinted by permission. All rights reserved.

One

My girlfriend was fifteen percent of my age, and I was old-fashioned enough that it bugged me. Her name was Lil, and she was second-generation Disney World, her parents being among the original ad-hocracy that took over the management of Liberty Square and Tom Sawyer Island. She was, quite literally, raised in Walt Disney World, and it showed.
It showed. She was neat and efficient in her every little thing, from her shining red hair to her careful accounting of each gear and cog in the animatronics that were in her charge. Her folks were in canopic jars in Kissimmee, deadheading for a few centuries.
On a muggy Wednesday, we dangled our feet over the edge of the Liberty Belle's riverboat pier, watching the listless Confederate flag over Fort Langhorn on Tom Sawyer Island by moonlight. The Magic Kingdom was all closed up and every last guest had been chased out the gate underneath the Main Street train station, and we were able to breathe a heavy sigh of relief, shuck parts of our costumes, and relax together while the cicadas sang.
I was more than a century old, but there was still a kind of magic in having my arm around the warm, fine shoulders of a girl by moonlight, hidden from the hustle of the cleaning teams by the turnstiles, breathing the warm, moist air. Lil plumped her head against my shoulder and gave me a butterfly kiss under my jaw.
"Her name was McGill," I sang, gently.
"But she called herself Lil," she sang, warm breath on my collarbones.
"And everyone knew her as Nancy," I sang.
I'd been startled to know that she knew the Beatles. They'd been old news in my youth, after all. But her parents had given her a thorough--if eclectic--education.
"Want to do a walk-through?" she asked. It was one of her favorite duties, exploring every inch of the rides in her care with the lights on, after the horde of tourists had gone. We both liked to see the underpinnings of the magic. Maybe that was why I kept picking at the relationship.
"I'm a little pooped. Let's sit a while longer, if you don't mind."
She heaved a dramatic sigh. "Oh, all right. Old man." She reached up and gently tweaked my nipple, and I gave a satisfying little jump. I think the age difference bothered her, too, though she teased me for letting it get to me.
"I think I'll be able to manage a totter through the Haunted Mansion, if you just give me a moment to rest my bursitis." I felt her smile against my shirt. She loved the Mansion; loved to turn on the ballroom ghosts and dance their waltz with them on the dusty floor, loved to try and stare down the marble busts in the library that followed your gaze as you passed.
I liked it too, but I really liked just sitting there with her, watching the water and the trees. I was just getting ready to go when I heard a soft ping inside my cochlea. "Damn," I said. "I've got a call."
"Tell them you're busy," she said.
"I will," I said, and answered the call subvocally. "Julius here."
"Hi, Julius. It's Dan. You got a minute?"
I knew a thousand Dans, but I recognized the voice immediately, though it'd been ten years since we last got drunk at the Gazoo together. I muted the subvocal and said, "Lil, I've got to take this. Do you mind?"
"Oh, no, not at all," she sarcased at me. She sat up and pulled out her crack pipe and lit up.
"Dan," I subvocalized, "long time no speak."
"Yeah, buddy, it sure has been," he said, and his voice cracked on a sob.
I turned and gave Lil such a look, she dropped her pipe. "How can I help?" she said, softly but swiftly. I waved her off and switched the phone to full-vocal mode. My voice sounded unnaturally loud in the cricket-punctuated calm.
"Where you at, Dan?" I asked.
"Down here, in Orlando. I'm stuck out on Pleasure Island."
"All right," I said. "Meet me at, uh, the Adventurer's Club, upstairs on the couch by the door. I'll be there in--" I shot a look at Lil, who knew the castmember-only roads better than I. She flashed ten fingers at me. "Ten minutes."
"OK," he said. "Sorry." He had his voice back under control. I switched off.
"What's up?" Lil asked.
"I'm not sure. An old friend is in town. He sounds like he's got a problem."
Lil pointed a finger at me and made a trigger-squeezing gesture. "There," she said. "I've just dumped the best route to Pleasure Island to your public directory. Keep me in the loop, okay?"
I set off for the utilidor entrance near the Hall of Presidents and booted down the stairs to the hum of the underground tunnel-system. I took the slidewalk to cast parking and zipped my little cart out to Pleasure Island.
* * *
I found Dan sitting on the L-shaped couch underneath rows of faked-up trophy shots with humorous captions. Downstairs, castmembers were working the animatronic masks and idols, chattering with the guests.
Dan was apparent fifty-plus, a little paunchy and stubbled. He had raccoon-mask bags under his eyes and he slumped listlessly. As I approached, I pinged his Whuffie and was startled to see that it had dropped to nearly zero.
"Jesus," I said, as I sat down next to him. "You look like hell, Dan."
He nodded. "Appearances can be deceptive," he said. "But in this case, they're bang-on."
"You want to talk about it?" I asked.
"Somewhere else, huh? I hear they ring in the New Year every night at midnight; I think that'd be a little too much for me right now."
I led him out to my cart and cruised back to the place I shared with Lil, out in Kissimmee. He smoked eight cigarettes on the twenty minute ride, hammering one after another into his mouth, filling my runabout with stinging clouds. I kept glancing at him in the rear-view. He had his eyes closed, and in repose he looked dead. I could hardly believe that this was my vibrant action-hero pal of yore.
Surreptitiously, I called Lil's phone. "I'm bringing him home," I subvocalized. "He's in rough shape. Not sure what it's all about."
"I'll make up the couch," she said. "And get some coffee together. Love you."
"Back atcha, kid," I said.
As we approached the tacky little swaybacked ranch house, he opened his eyes. "You're a pal, Jules." I waved him off. "No, really. I tried to think of who I could call, and you were the only one. I've missed you, bud."
"Lil said she'd put some coffee on," I said. "You sound like you need it."
Lil was waiting on the sofa, a folded blanket and an extra pillow on the side table, a pot of coffee and some Disneyland Beijing mugs beside them. She stood and extended her hand. "I'm Lil," she said.
"Dan," he said. "It's a pleasure."
I knew she was pinging his Whuffie and I caught her look of surprised disapproval. Us oldsters who predate Whuffie know that it's important; but to the kids, it's the world. Someone without any is automatically suspect. I watched her recover quickly, smile, and surreptitiously wipe her hand on her jeans. "Coffee?" she said.
"Oh, yeah," Dan said, and slumped on the sofa.
She poured him a cup and set it on a coaster on the coffee table. "I'll let you boys catch up, then," she said, and started for the bedroom.
"No," Dan said. "Wait. If you don't mind. I think it'd help if I could talk to someone…younger, too."
She set her face in the look of chirpy helpfulness that all the second-gen castmembers have at their instant disposal, and settled into an armchair. She pulled out her pipe and lit a rock. I went through my crack period before she was born, just after they made it decaf, and I always felt old when I saw her and her friends light up. Dan surprised me by holding out a hand to her and taking the pipe. He toked heavily, then passed it back.
Dan closed his eyes again, then ground his fists into them, sipped his coffee. It was clear he was trying to figure out where to start.
"I believed that I was braver than I really am, is what it boils down to," he said.
"Who doesn't?" I said.
"I really thought I could do it. I knew that someday I'd run out of things to do, things to see. I knew that I'd finish some day. You remember, we used to argue about it. I swore I'd be done, and that would be the end of it. And now I am. There isn't a single place left on-world that isn't part of the Bitchun Society. There isn't a single thing left that I want any part of."
"So deadhead for a few centuries," I said. "Put the decision off."
"No!" he shouted, startling both of us. "I'm done. It's over."
"So do it," Lil said.
"I can't," he sobbed, and buried his face in his hands. He cried like a baby, in great, snoring sobs that shook his whole body. Lil went into the kitchen and got some tissue, and passed it to me. I sat alongside him and awkwardly patted his back.
"Jesus," he said, into his palms. "Jesus."
"Dan?" I said, quietly.
He sat up and took the tissue, wiped off his face and hands. "Thanks," he said. "I've tried to make a go of it, really I have. I've spent the last eight years in Istanbul, writing papers on my missions, about the communities. I did some followup studies, interviews. No one was interested. Not even me. I smoked a lot of hash. It didn't help. So, one morning I woke up and went to the bazaar and said good-bye to the friends I'd made there. Then I went to a pharmacy and had the man make me up a lethal injection. He wished me good luck and I went back to my rooms. I sat there with the hypo all afternoon, then I decided to sleep on it, and I got up the next morning and did it all over again. I looked inside myself, and I saw that I didn't have the guts. I just didn't have the guts. I've stared down the barrels of a hundred guns, had a thousand knives pressed up against my throat, but I didn't have the guts to press that button."
"You were too late," Lil said.
We both turned to look at her.
"You were a decade too late. Look at you. You're pathetic. If you killed yourself right now, you'd just be a washed-up loser who couldn't hack it. If you'd done it ten years earlier, you would've been going out on top--a champion, retiring permanently." She set her mug down with a harder-than-necessary clunk.
Sometimes, Lil and I are r...
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