From Booklist
Gr. 10 and up. Bursting with full-color art from the likes of Frank McLaughlin (Superman) and Gray Morrow (Power Rangers), this how-to is for young adults seriously interested in illustrating comic books--the superhero type. It's generally less informative than Pellowski's book, also reviewed in this issue, and because the buxom beauties shown are occasionally in the nude, it's for an older audience. No stranger to comics (this is his fourth book on the subject), Hart introduces readers to a host of larger-than-life heroes, heroines, and villains, and, using an abundance of black-and-white sketches, demonstrates how to draw them, costume and equip them, and make them spring into action in traditional superhero fashion. The last two chapters, illustrated in a style reminiscent of family comic strips, use words and pictures to explain the comic book creation process and supply tips on job hunting in the biz.
Stephanie Zvirin
Book Description
Today comic book heroes and villains are more popular than ever, appearing not only in print but in video games and movies as well. Now fans can learn how to create their own heroes and villains from such successful comic book artists as Gray Morrow of Superman, Frank McLaughlin of Batman, and Frank Springer of Spiderman and Conan the Barbarian. A superhero-mascot appears throughout the book guiding the reader with his humorous observations. Among the many subjects covered are heroic anatomy; monsters, mutants, and mythical creatures; action scenes, fights and combat; as well as designing special powers for heroes. Each section ends with a page entitled “Common Mistakes,” where the pitfalls and problems that beginning artists are most likely to encounter are demonstrated.
With its fun-to-follow format and variety of illustration styles,
How to Draw Comic Book Heroes and Villains will encourage the cartoonist lurking in everyone.