Battlecruiser Millennium Gold
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- Platform: Windows 98 / 2000 / Me / XP / 95
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
From the Manufacturer
Welcome to Battlecruiser Millennium Gold, the fourth commercial release of this long running series. Battlecruiser Millennium is the ground breaking sequel to the critically acclaimed and industry recognized, Battlecruiser series. Battlecruiser Millenium Gold contains the full version of the original Battlecruiser Millennium title released in November 2001, including all updates, features, updated and additional scenarios etc.
- One new small sized galaxy containing 12 space regions, 12 planetary regions, 272 planetary mission zones and 1,086 planetary areas of interest (scenes). Because there is no nav chart for this galaxy, most of the fun will be in exploring it. Bring a big gun. All the new scenarios included in BCM Gold, take place in this new galaxy.This brings the total number to 152 space regions containing 238 planets, 4,033 planetary mission zones and 21,548 planetary areas of interest.
- 44 planetary starbases, 1,011 military bases and 13 star stations.This brings the total number to 96 starbases, 14,408 military bases and 71 star stations.
- 20 new Instant Action scenarios with a variety of missions ranging from easy to extremely hard. This brings the total number to 44 Instant Action scenarios.
- 1 new ACM scenario with multi-branch scenarios which can either end up being 11 or 15 missions depending on resolution of certain missions. If you have the GameStop exclusive version of the game, there is yet another ACM scenario. This brings the number to 5 ACM scenarios--depending on your version.
- Mouse supported flight controls.
- Multiplayer based on a client server model.
Top Customer Reviews
That said, if you don't mind having to dig through the chunky and poorly-written manual and a few online appendixes, BC can be a decently fun game. There's probably a few hundred hotkeys and commands you can give, but I've found you only really need a few of them regularly.
The premise is pretty simple. You start by creating your character, i.e. selecting a name, race, career, profession, etc. etc. Unlike some similar games, these things do actually play a major role in your experience. BC is meant to be a "realistic" simulator, so, if you decide to join up a specific military as a member of the Mobile Infantry, you're likely to have a pretty slow game stuck on a planet someplace (though you might eventually have some supercarrier drop a load of enemies on you). On the other hand, Elite Fighter Pilots are pretty much guranteed constant action; not only are you capable of taking on capital ships (at least on the easier difficulty levels), but the only thing you need to worry about besides that is keeping your ship powered and loaded with weapons. There are of course many other career choices, and you can totally ignore combat and play a trader, or a traveling medic, or whatever. The game is truely a open sandbox for whatever you want to do.
My only real complaint about the game, aside from the steep learning curve and to a lesser extent, the lack of any sort of time acceleration (loosing your hypedrive far from friendly territory is pretty much game over, as you'd expect in a "realistic scenario), is that some of the graphics, especially on planet surfaces, are just plain ugly. Still, it's an older game, so that's to be expected.Read more ›
Most Helpful Customer Reviews on Amazon.com (beta)
If you are thinking about this game you should understand that the game involves a lot of micromanagement. You WILL need to read the manual to do almost anything in the game, and there is a LOT to read up on. You end up managing almost every aspect of your craft when you play down to the individual assignments of your crew. Later on things get a little easier when your command staff get skilled enough to automatically have things done for you, but overall you will need to do everything that needs doing.
If you are not the type of person who is into this sort of micromanagement then stop reading this review right now. Nothing else I say will make this the game for you. Go look someplace else for something fun.
People who either enjoy or don't mind micromanagement may like this game, so here is the rest of the review:
They arn't anything to wow at, but the game is so massive that I get the impression that making them any better would cause the game to run slowly or crash. They are decent and look good unless compaired to the best we currently have available, and that is what matters.
The sound is honestly a bit outdated. For some aspects reminds me of something you would hear in an older arcade type game.
Gameplay is very involved. It is likely that you will spend a while learning how to do anything, and even some basic operations may take you a little bit to figure out how to do in a timely manner. Once you figure out how things work the control scheme begins to make sense and you will find that overall gameplay is seamless.
So if you're into the genre, I mean really *into* it like willing to study and memorize the manual before you ever even install the game, willing to accept that the so called training missions are nothing of the sort (they are simply instant action missions where no one will kill you, they serve no educational purpose at all).
Still don't buy it.
Seriously. Because you will have problems, (I couldn't even get it to run for over 5 hours), and the president and CEO of 3000AD, (who also apparently is the head of tech support) is the rudest person I've ever had the displeasure to know. Instead of being helpful to people who are struggling to get this piece of 1990's circa technology to work .
I don't have a personal grudge, we've never spoken, but I encourage you to check out ([...] ) his forums to know what type of person you'll be dealing with if you ever have any kind of problem at all. The Man proudly flies this quote in his signature:
"Squirrels with very cold paws have less trouble getting into peanut
butter than the average uninitiated Homo Sapien has in getting into a
Battlecruiser game. - Tim Stone, PC Gamer UK #133 Review"
Seriously the only people who should be buying this game are parents who want their kids to stop playing games forever.
1) open up NOTEPAD or another plain text editor (NOT Word) and write the following line into it:
2) SAVE this single line of text in the same folder that Battlecuiser installs into, by default, it will be
C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold
when you save the file, save it with whatever name you find handy, BUT BE SURE TO USE THE EXTENSION ".BAT", as in this example
3) Now to play, simply make a link to this "bat" file, then double click your link and you are off and running!
The bat file (a/k/a batch file) forces WindowsXP to open a command line box and run the primary game file (bcn.exe) using what's called a "switch", in this case, the switch we are using is "-n", which means, "start the game but skip the opening movies". After doing this, my copy of Battlecruiser ran perfectly fine in WindowsXP.
AS TO THE GAME ITSELF: I've been playing one version or another of the Battlecruiser lineage for nearly 8 years now, and while it is the most realistic space craft simulation you will find out there, you have to remember before you buy it what that means - for example, our "real" space craft of today, the Space Shuttle, is the single most complex piece of equipment on earth. It takes 3 computers to operate it properly, and shuttle pilots spend HUNDREDS of hours in simulators just learning how the systems onboard work - and the space shuttle doesn't even fly to our own moon, let alone other planets. The Battlecruiser in this game is not anything nearly as complicated to operate as the real Space Shuttle is, but players should not EXPECT to be able to just plop down in the commander's chair and be able to do every little thing right out of the gate. This game has a very severe learning curve, and very little in the way of tutorial help - but in defense of the game's design team, the universe of Battlecruiser is so open ended a simulation, with literally hundreds of planets and thousands of npc ships all running about at once, that writing a step by step tutorial wouldn't even be practical - like trying to write out Mapquest directions from Los Angeles to New York City - it would take a book the size of a Oxford English Dictionary (you've seen them in a library - those huge reference books so big you can break someone's foot with them if you drop them) to write out all the things that you can do, and that can happen to you, even in the very "easy" to use "roam" mode.
This game is for those who are hard core into simulators - who enjoy the sense of accomplishment that comes from learning how to use a complex piece of machinery (the Battlecruiser) and how to interact in as near to real world a simulation of interstellar space flight as you're likely ever to find out there. This is a game for someone who wants to invest a few MONTHS of their life, not just a few hours on a weekend.
For those few, the rewards are definately worth it - as close to actually going to space as most of us will ever get.