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Dungeons & Dragons Core Rulebook Gift Set: Dungeons & Dragons Gift Set [Hardcover]

Wizards Team
3.7 out of 5 stars  See all reviews (13 customer reviews)

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Book Description

Sept. 1 2003 D&D Gift Set
Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide are now offered in one slip-covered gift set.

In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself.

With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.


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Customer Reviews

Most helpful customer reviews
4.0 out of 5 stars Upgrading to 3.5? This is it. June 26 2004
By A Customer
Format:Hardcover
Ok, if you, like me, have finally decided to crack down and upgrade with the rest of the gaming world to the new 3.5 edition rules for D&D, this is probably the way to go. Gripes about the short time between the release of 3e and 3.5e aside, this is the easiest and by far cheapest way to go. If you purchased each of the core rulebooks individualy you would shell out between $30-$40 per book, thats $90-$120 depending on where you buy! But at $63 you save a bundle and get the whole thing in one fell swoop. So if you are a veteran of 3e (or before) and are looking to update to 3.5, this is the way to go. If you are new to the roleplaying scene this bundle may be too overwhelming, and I would suggest to simply buy the Players Handbook.
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4.0 out of 5 stars Great but not for the beginner June 19 2004
Format:Hardcover
I have been playing D&D and AD&D in various incarnations for over 10 years now and I have to say that these are some of the most beautifully presented volumes ever. While expensive what you get for you money is 3 gorgeous full colour glossy manuals. But be warned, these books are not for the inexperienced newbie. As an experienced player I had no problem understanding and navigating thru the tomes, but if I were a new player I would have face real problems. These books are really written for the experienced player as they are heavily loaded with rules and don't really give a good introduction to the game.
The other problem is that while one book is called the players manual and the other book the dungeon masters guide, the truth is that you can't really do full character creation with just the players handbook. For example all the prestige class options are detailed in the DM's guide! Go figure. Were they short of material to fill up the DM book or something?
So if you're an experienced player and, if like me you enjoy pretty books filled with game mechanices, then go for this. Otherwise stick to the basic set or you will be overwhelmed.
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5.0 out of 5 stars If you're starting new it's fabulous. May 23 2004
By Bart
Format:Hardcover
Ok. I'm not going to compare this with the older eds. I'm just going to say for new people joining the game this is alot easier. The set up is quicker, the rules are better, the game is balanced better. This edition is easier to learn from scratch and is better at getting new people in because more is spelled out....
The only complaint... my dice roll low and they need to roll high for everything in this ed. :)
This set is the complete set for the game. If you already have someone running the game then you only need a player's guide to start. If you want to run a game... well.. hopefully you've at least played it before. To run a game you could conceivably need every book imaginable, but many of the rules were traditionally the dm's call.. so just the DM's guide and player's guide is a must. The monster manuel just makes it all a bit easier.
It's fun. It's incredibly interactive and there is tons on the internet to spice your game up. You can even get the character sheets needed online for free.
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5.0 out of 5 stars From a DM April 24 2004
By Zantano
Format:Hardcover
I am a DM so i have got the now set but i payed a unreal omont and it is taking for ever the latest it can come it tomoro so if you buy it get overnight and buy it used it is expensve i have looked at the book at a convenchn but coodent buy the books. the rangers and feets ave inproved but most of it is the same i like the monster manul and DM monul but i can keep my 3rd generation book i like my assasens and my fighters so i will run from all the books depening on the players but use this set of rules.
p.s. go to wizerds and download the expantions to the books
Sorry about the speling i am disliksic
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2.0 out of 5 stars What?! March 15 2004
Format:Hardcover
Great redesign and I love the new modules to go with the new d20 system. However, what doesn't make sense to me is the price. Slip cover or no, when you purchase the books individually you save $.06.
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5.0 out of 5 stars Great Books Feb. 28 2004
Format:Hardcover
D&D 3.5 is a huge improvement over original D&D or AD&D. The system is much more simple without losing its ability to handle complex stuations. I heard complaints from an earlier reviewer about needing all three books too much, personally I almost never use anything other than the players handbook, although the DMG has a lot of nice info for new players/DMs. As far as this gift set is concerned I would reccomend buying the books used, they are rather pricey.
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1.0 out of 5 stars What can you say... its 3.4? Feb. 16 2004
By A Customer
Format:Hardcover
Honestly there is not a lot good to say about d&d 3.5. If you have ever played AD&D1 and AD&D2, you know what the game is supposed to look and feel like, unfortunately, here it doesn't. Characters are too weak, monsters are too strong(speaking as a DM), and the rule books are just too confusing. With AD&D all you really needed to play was a set of dice, a PHB(Players Hand book) and a good game module(my favorites were alwasy Dragonlance), and that was it. If you wanted to create your own campaings then you needed a Monster's Manual. The only reason for the DM's guide was if as a DM you didn't have enough originality, and sense of balance to come up with balanced magical items and artifacts for the worlds that you were trying to create. Actually I can count the number of times that I ever needed to use mine on both of my hands with fingers to spare. Now however you need to have all three and be able to reference back and forth in order to get anything done, sad very sad.
The best thing that I think WOTC could do at this point is apologize for what they have done to the game, bring back Gary Gygax and Magaret Weis and truly make it D&D again...
I read all the new core rules books and I am reminded of all the reasons that I never wanted to play the other role playing games.
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