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Dungeons & Dragons 4th Edition Core Rulebook Collection Hardcover – Box set, Jun 6 2008


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Product Details

  • Hardcover: 832 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (June 6 2008)
  • Language: English
  • ISBN-10: 0786950633
  • ISBN-13: 978-0786950638
  • Product Dimensions: 22.4 x 6 x 29.6 cm
  • Shipping Weight: 3.2 Kg
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: #171,619 in Books (See Top 100 in Books)

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22 of 23 people found the following review helpful By E. Vallee TOP 1000 REVIEWER on June 9 2008
Format: Hardcover Verified Purchase
This boxed set of the first three core rule books for 4th Edition Dungeons & Dragons is great for anyone looking to run thier own game. You only need this set if you plan on being the Dungeon Master, a.k.a. "DM". Otherwise you should look into picking up just the Player's Handbook. This new 4th Edition of the game streamlines the whole experience and focuses on making the game more fun and less about micro-managing your numbers and stats. The newly designed books are easier to read and find what you are looking for. The Player's Handbook now has a section for Magic Items, which used to be exclussively found in the DM's Guide. As good as the Player's Handbook is, the Dungeon Master's Guide is a well rounded book explaining everything you need to run a fun game and answer any questions or problems you may encounter. Finally the Monster Manuel is a wonderful addition to this set. Listing hundreds of monster with full color layouts and background and tactics, you can make any game night one filled with adventure and montrous battles. I would say that this new version of the game runs very well, but for those who truly liked the feel of the older games, you need to know that this is a newer version that may feel different to some, or a return to it's former glory to others. It is very easy now to pick up and play, and even people who may have been put off by earlier games will probably find something to like here. I can't recommend it enough. I just want to add that I still play AD&D 2nd edition and D&D 3E with my groups, and 4th Edition has won a place at on our game nights.
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1 of 1 people found the following review helpful By Andrew M on June 5 2011
Format: Hardcover
I have not played D&D since 2e , lucky for me I was given the D&D RED BOX set as a gift and that got me interested in checking out 4e. I ordered this set back in January but didnt have time to get into it until about mid March. I liked what I read and after talking to a few friends decided to run a few short encounters for them so we could see how we liked it. So far we like what we have seen and I expect we will be playing weekly for the forseeable future.

Only reason I gave this a 4 not a 5 is I think the Essentials product line (Heroes of the Fallen Lands: An Essential Dungeons & Dragons Supplement OR Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement for players | Rules Compendium: An Essential Dungeons & Dragons Compendium for you DM and maybe Monster Manual: A 4th Edition Core Rulebook to help ) might be a better way to start with 4e if you haven't tired it yet. One of my players picked up some of these books and they appear to have updated some of the rules, makes sense as the Essentials books are printed more recently.

While there are plenty of D&D books you can get to add to your game, we played our first five games with just these three books and never felt like we were missing anything.

Thanks,
Andrew
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1 of 1 people found the following review helpful By B. A. Kent on Aug. 14 2009
Format: Hardcover
This iteration of D&D is all about playability. I never got into 3.5 or 3rd Edition, but I have played 2.5 and enjoyed it immensely. This plays somewhat closer to an electronic RPG in that Fighters have 'powers' but still retains the soul of D&D that made it so classic. The best addition in my opinion are the non-combat skill challenges, they really open up the game world and allow you to play your character intensely. As far as downsides go, I somewhat dislike the fact you NEED to use the dungeon tiles and such, but seeing as how it is intrinsicly tied to how some classes, such as Fighters play, I can deal with it. All in all I thoroughly enjoy this iteration, it's more user friendly than 2.5, and avoids some of the nonsense of 3.5.
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9 of 11 people found the following review helpful By Maxime Rouiller on Aug. 17 2008
Format: Hardcover
Really well priced. Still reading it but they really improved from the 3.5. I have the impression that the game has been pushed to be played fast. No more summoning for Wizards, less stuff to track, same rules for all.

Waiting for my next game to start people on it :)
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Format: Hardcover Verified Purchase
Although I have the same complaints about 4th Edition as most 3.5e veterans, the new system is better for pickup games and for bringing new players who aren't familiar with their race or class. The ability-card system can be handy, but to make the most of it you need a color printer and some castoff commons from a TCG. The wizard class is still complicated -- you have encounter and daily spells that you swap out on your daily recharge, and scrolls are gone. I also dislike how you can never craft an item that's at the same level as what your teammates have been looting, unless the DM agrees to generate treasure from your shopping lists (which doesn't make much sense plot-wise, unless all your quest hooks are about items you're searching for).
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Format: Hardcover
Now that the 5th edition of D&D has been announced I finally decided to purchase this box-set. I bought it mostly because I am completist, not because I ever planned on playing it. The plans of Mice and Men -- I have had the opportunity to play the 4th edition and much to my surprise, I enjoyed it. I found the colour scheme and layout of the books somewhat confusing at first, but I have grown to see how at the table they are useful. This edition of D&D definitely has its roots in the video-game era and if you accept that from the outset, 4th edition is definitely fun. And in the final analysis what better gauge is there for the success of a game?
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