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Dungeons & Dragons 4th Edition Core Rulebook Collection Hardcover – Box set, Jun 6 2008


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Product Details

  • Hardcover: 832 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (June 6 2008)
  • Language: English
  • ISBN-10: 0786950633
  • ISBN-13: 978-0786950638
  • Product Dimensions: 21.7 x 5.7 x 29.7 cm
  • Shipping Weight: 3.2 Kg
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: #214,516 in Books (See Top 100 in Books)

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22 of 23 people found the following review helpful By E. Vallee TOP 500 REVIEWER on June 9 2008
Format: Hardcover Verified Purchase
This boxed set of the first three core rule books for 4th Edition Dungeons & Dragons is great for anyone looking to run thier own game. You only need this set if you plan on being the Dungeon Master, a.k.a. "DM". Otherwise you should look into picking up just the Player's Handbook. This new 4th Edition of the game streamlines the whole experience and focuses on making the game more fun and less about micro-managing your numbers and stats. The newly designed books are easier to read and find what you are looking for. The Player's Handbook now has a section for Magic Items, which used to be exclussively found in the DM's Guide. As good as the Player's Handbook is, the Dungeon Master's Guide is a well rounded book explaining everything you need to run a fun game and answer any questions or problems you may encounter. Finally the Monster Manuel is a wonderful addition to this set. Listing hundreds of monster with full color layouts and background and tactics, you can make any game night one filled with adventure and montrous battles. I would say that this new version of the game runs very well, but for those who truly liked the feel of the older games, you need to know that this is a newer version that may feel different to some, or a return to it's former glory to others. It is very easy now to pick up and play, and even people who may have been put off by earlier games will probably find something to like here. I can't recommend it enough. I just want to add that I still play AD&D 2nd edition and D&D 3E with my groups, and 4th Edition has won a place at on our game nights.
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1 of 1 people found the following review helpful By B. A. Kent on Aug. 14 2009
Format: Hardcover
This iteration of D&D is all about playability. I never got into 3.5 or 3rd Edition, but I have played 2.5 and enjoyed it immensely. This plays somewhat closer to an electronic RPG in that Fighters have 'powers' but still retains the soul of D&D that made it so classic. The best addition in my opinion are the non-combat skill challenges, they really open up the game world and allow you to play your character intensely. As far as downsides go, I somewhat dislike the fact you NEED to use the dungeon tiles and such, but seeing as how it is intrinsicly tied to how some classes, such as Fighters play, I can deal with it. All in all I thoroughly enjoy this iteration, it's more user friendly than 2.5, and avoids some of the nonsense of 3.5.
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9 of 11 people found the following review helpful By Maxime Rouiller on Aug. 17 2008
Format: Hardcover
Really well priced. Still reading it but they really improved from the 3.5. I have the impression that the game has been pushed to be played fast. No more summoning for Wizards, less stuff to track, same rules for all.

Waiting for my next game to start people on it :)
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6 of 8 people found the following review helpful By Daniel Gallant on Sept. 12 2008
Format: Hardcover
In playing for a few months, I've found this to be an excellent game. Easier to understand, better balanced, and less work for the game master (so they can have more fun too!).

The only "complaint" is that the books are not as fun to read (still easier, but less "work" is involved), but the game play is far better than the previous edition.

Everyone in my group, from the 9 year old (my son) to the grizzled gamer with 20+ years of D&D under his belt enjoys this new edition. I highly recommend it!
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Format: Hardcover Verified Purchase
Although I have the same complaints about 4th Edition as most 3.5e veterans, the new system is better for pickup games and for bringing new players who aren't familiar with their race or class. The ability-card system can be handy, but to make the most of it you need a color printer and some castoff commons from a TCG. The wizard class is still complicated -- you have encounter and daily spells that you swap out on your daily recharge, and scrolls are gone. I also dislike how you can never craft an item that's at the same level as what your teammates have been looting, unless the DM agrees to generate treasure from your shopping lists (which doesn't make much sense plot-wise, unless all your quest hooks are about items you're searching for).
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By Shannon Moyle on Aug. 10 2013
Format: Hardcover Verified Purchase
The purchase was for all three books and a case. came as advertised and you certainly can't beat the price!
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Format: Hardcover Verified Purchase
Do not be fooled by the presentation - this game is easy to learn and play. While it is true that there are a good deal of powers for each and every class, in truth, you only need to know the ones you're using.

Also, everything of import is explained and detailed when you need to use it.

If you're a DM coming from 3rd edition, you will revel in the ease of prep - especially if you compare the time required to acquire system mastery !
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By RIP on Jan. 5 2013
Format: Hardcover Verified Purchase
Like all core books of dungeons and dragons this one did not disappoint. If you have seen a core book before do not expect anything different from the Formula used by Wizards for Dungeons and Dragons. Only disappoinment was the 4th edition ruleset itself.
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