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Dungeons & Dragons Monster Manual Core Rulebook III, Version 3.5
 
 

Dungeons & Dragons Monster Manual Core Rulebook III, Version 3.5 [Hardcover]

Skip Williams , Jonathon Tweet , Monte Cook
3.5 out of 5 stars  See all reviews (18 customer reviews)

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Product Description

Product Description

Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.

Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.

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This book contains hundreds of creatures for use in any DUNGEONS & DRAGONS game. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

18 Reviews
5 star:
 (8)
4 star:
 (2)
3 star:
 (3)
2 star:
 (1)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (18 customer reviews)
 
 
 
 
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2 of 3 people found the following review helpful
5.0 out of 5 stars Great resource for all D&D fans, players and DMs alike, July 17 2004
By 
Rafael Lopes Vivian "evilRafael" (Porto Alegre, RS Brazil) - See all my reviews
(REAL NAME)   
This review is from: Dungeons & Dragons Monster Manual Core Rulebook III, Version 3.5 (Hardcover)
While 3rd edition brought balance to a previously unbalanced game, the 3rd edition Monster Manual wasn't supposed to be a lot better than its older counterparts. See, its older counterparts even had more monsters to look at. Of course, by balancing the monsters and creating a bunch of universal definitions, they turned it into a much more organized experience, but a lot was still to come.

In my opinion, 3.5e Monster Manual answers to most of our prayers. Not only it revises the already balanced previous version, but now you can even use it as a source for new core races and monsters. Wanna roleplay an ogre? Here you got it. Don't like the tree-hugging regular elves? Throw a dark and twisted drow PC at them. You're a DM? Maybe you'll want to create your own monsters, and here you got the rules.

The templates are also a new good step for this great game. Why all skeletons look alike? Killing a Troll skeleton was a lot more fun, it even rended my war horse to pieces!

Also, let me point out that the illustrations are beautiful and now, finally, ALL monsters are there and well identified. In 3e Monster Manual you still had to guess which picture had the right slaad you were trying to describe.

Monster feats are now better than ever, and the monsters look real smart and deadly.

Monster attributes are also better distributed. Orcs are not only stronger than humans in average anymore, they also favor a higher strength attribute overall, which makes them spend most of their points there! 3e had monsters with all attributes close to 10, too easy to fool or kill.

Seriously, in my opinion, all new monster books should look like this one, bringing rules to use them as player characters, templates and such. Thumbs up!

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5.0 out of 5 stars Good improvements, as always some errors, May 19 2004
By 
Wayne Fritz "avfanatic" (colorado springs, colorado United States) - See all my reviews
(REAL NAME)   
This review is from: Dungeons & Dragons Monster Manual Core Rulebook III, Version 3.5 (Hardcover)
The best things about the 3.5 Monster Manual is that it updates to the new version, adds important statistics in monster breakdowns, and has superscript to show things like bonus feats which allow you to translate them into variations or playable monsters. It still has some errors and inconsistencies but not enough to make the book worthless.
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3.0 out of 5 stars A must have for any DM, April 14 2004
This review is from: Dungeons & Dragons Monster Manual Core Rulebook III, Version 3.5 (Hardcover)
For anyone interested in running a Dungeons and Dragons game, this is a must have. From very easy monsters to extremely challenging ones, this book has enough creatures to challenge your players with some great adventures. Plus, it has alternate races and even mixed races such as the Half-Dragon or Half-Fiend. It has Lycanthropes such as the werewolf or werebear, and has rules for creating one to play. From animals to Dragons to Mummies to orcs, this book is a great D&D supplement.
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