The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.
Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.
The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com
Though it came a few days later than expected, the book is in great condition exactly as I wanted it.Published on Feb. 21 2011 by Jacki
I wouldn't listen to anyone that claims the "new and improved" 3.5 is any bit "new and improved".
3. Read more
Woc has done it again. They have released another editon, and it is supearior. Edition 3.5 is very like third (Hence the . Read morePublished on Sept. 23 2003
This book for most people is the only book you will ever need for Dungeons & Dragons. While there are many more accesories expanding the game, This is the ancor, and the only... Read morePublished on July 31 2003 by "jeff-0"
I was a diehard 1st and 2nd edition fan for many years and when 3rd edition came out, my first inclination was to totally ignore it. Read morePublished on June 29 2003 by Richard Graves
I played RPGs for 20 years. I liked them, i liked the people I played with and then i stopped. Nothing interested me after a while until 3E. Read morePublished on June 28 2003 by Ed Kuehn
For my background, I will let you know that I have enjoyed the world of roleplaying games for many years. Read morePublished on June 7 2003 by Amazon Customer
3rd Edition is complete garbage. Don't waste your money on it.
2nd Edition FOREVER!!
D&D is a gerat game but the 2ND edition is better i think havent really played 3erd edition much but what the heck its d&d is gerat any wa u look at itPublished on April 3 2003 by jake