- Platform: Xbox
- ESRB Rating: Teen
- Media: Video Game
I really liked D&DH when I started playing it, but it became repetitive after the first few hours. I finished it, but quickly traded it in. Read on for the reasons why...
You are one of a band of heroes raised from the dead to fight an evil warrior you defeated years before. His power is legendary, and it is believed that only you (and your friends, if you are playing multiplayer) can defeat this undead hellion. He has, of course, unleashed a pride of monsters upon the various worlds you must travel to find his lair.
The characters in this game are good, keeping in tune with traditional D&D classes. I played through as the human Warrior (I mean ''Fighter''), my hack-'n'-slash favorite. You can also choose from Rogue, Wizard, or Cleric. Other than the players, the NPCs are well animated, but their character development is pretty two-dimensional.
Bad Guys, Monsters, and [SPOILER]s, Oh My!
Ok, I won't spoil my favorite part of the game for you. Let me just say that some of the monsters that appeared brought back some great PC/earlier console memories. There's nothing better than beating a monster easily that has kicked your backside before, and there is plenty of this in this game. The monsters are well animated, and have decent sound effects. It would be nice if there was additional variation within levels (rather than just among levels), but overall there are is a wide variety to kill.
In other graphic/sound areas: The NPC voices are good, and well cast. The animations for fighting and spell casting are nice, but are not unique to D&DH.
Will This Gather Dust?Read more ›
Now for the review...
For all of you (original) D&D fans out there, do not expect the Monster's Manual or the DM's Guide weapons/treasury listing to be at you disposal. Consider this game the BASIC set.
I thought this game would be similar to "Gauntlet - Dark Legacy", but for as many similarities, there are an equal amount of differences.
1) Camera. When you play with more than 1 person, the further the heroes are from each other, the wider the camera pan gets (making everything smaller). Well, naturally this will happen, but the camera does not return to the previous setting. You have to re-adjust it.
2) Fighting (at times). When you are fighting, if the camera angle is just a little off, your hero will sit there swinging away right next to your intended target (not hitting anything), while he/she gets handed his/her beat-down papers.
3) Cutscenes. Some of the cutscenes cannot be skipped. I guess this is for important "plot" lines, but if you already know what to do, you'll find yourself waiting rather impatiently.
4) Limited characters. There are only 4 characters. With Gauntlet, there are only 4 characters, too--but there are 12 other variations of those 4 characters (not to mention 4 color changes) which gives you at least a little bit of individuality.