5.0 out of 5 stars
A gift or a curse?, July 10 2004
A engram crew of a survey ship runs into an alien race that likes to leave gifts. This gifts take many forms, mostly in the form of information or high-tech wonders. But the aliens don't stick around, but just dump the gifts and leave.
Can they be trusted? Or are they just paranoid? Do they have REASON to be paranoid?
The gifts, from a faster-than-light ship to a library full of information about the galaxy, all seem too perfect. Was the survey ship just at the right place at the right time, or is there something more happening?
This is a hard science fiction adventure, a first contact novel and a dangerous mystery all in one. Can Peter Alander figure out what to do? Can he help humanity, made up of people who look at him as nothing more then a flawed program, or will he end up failing it?
I enjoyed the novel very much and really found the idea that most of the characters are not even living beings, if defined by our standards, to be a nice touch.
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3.0 out of 5 stars
Cool Ideas, Dec 21 2003
This is the first volume in a series? Trilogy? I dunno. I can say that at least two more books follow it.
So once again, it's the future: 2165 or around about that. It appears that by 2050, Earth had become all peaceable and stuff and also monstrously prosperous, thanks to technology. So everyone became real keen on exploring space. 'Cept that it would be really expensive and not terribly feasible to send human crews blasting around for hundreds of years to reach our nearest neighbors. So engram crews were sent instead: super-complex software recreations of actual people, or bodiless clones, if you will. This meant that the ships just basically had to be flying computers with some nanofacturing capabilities to build stuff at the destination. Also the engrams could basically ride along in stand-by mode, more or less sleeping, so as to not, you know, flip out through the sheer boredom of the long voyage.
Well, at this here one distant destination, many light years away, and a hundred years after launch time, one engram does wig out over the basic disconnect over "my memories tell me I am Peter but really I know I am a computer program in a VR environment". So his crew dumps him in an android body on the planet's surface and tells him to just kind of putter about at the base camp there and stay out of their way. They get no transmissions from Earth, so obviously something happened during the trip and the home planet cannot or will not talk to them (although of course any real-time communications would be out of the question due to the years-long time lag).
A coupla years later, the engrams are just minding their business and building robo-facilities and exploring and stuff, when, within a day, a bunch of linked orbital towers get connected via space elevator to the surface. Who built these, and how and why, are mysteries. Pete the engram/android flies over to the base of one of the tower-things and gets a free ride up to the spindle attached above, way up in orbit. Then a pack of alien AIs go all, "I am for you, Peter" and tell him, yeah, some benevolent super-aliens just did a quick fly-by and built this whole complex installation with some of their Model T-level technology, 'cuz they're all hyper-advanced but they like to throw a few crumbs at the more primitive species they encounter, to help 'em bootstrap their way up. And oh, yeah, the alien AIs will only talk to and obey Peter and no one else in the crew.
So the novel goes from there. Who are these aliens? What do they want? Are they good? Are they bad? Should the engrammites use all of the kewl toys the aliens have given them? And what has become of Earth in the meantime?
This is a tale on yer epic Clarkean scale with a bit of Vernor Vinge thrown in. Huge revelations are...um...revealed. And action takes place on literally a stellar level. Lots of big ideas get thrown around. (The authors are a little too proud of their use of the revised Planckian measurement system, but it shows how seriously they take some of their scientific gimcrackery.)
It's pretty good and definitely bold. Zesty, with a big finish and a slightly nutty aftertaste. I enjoyed it, and my cat Mr. Hate gives it his highest recommendation of "I would sleep on top of that book".
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3.0 out of 5 stars
Maybe It's Just Me, Nov 24 2003
Maybe it's just me, but I found this book hard to really like. It has some good elements: the aliens are intriguing and so is the technology, both human and alien. The premise of humans exploring beyond the solar system, encountering technologically superior aliens, and dealing with the consequences of such an encounter all appealed to me. Nor can I complain about the pace of the book. Events moved along and there was enough action to keep me involved. On the other hand, the story always had something of a cold, impersonal feel for me. I found it impossible to really care about the principal characters, most of whom are computer "engrams" (i.e. programmed personalities based on real people who remained back on Earth). These engrams run the starships while "inhabiting" a virtual environment within the starship computers. A "dead" engram is just a deleted program when all is said and done, and I just couldn't get emotionally involved with that. Further, what is done to humanity and to Earth, both by aliens and by ourselves and our own technology, felt both far-fetched and improbably grim to me.
I read this book all the way through but, while it was interesting, I can't say that I liked it very much by the time I got to the end. Intellectually stimulating perhaps, but not emotionally satisfying. Some readers will like it a lot, I'm sure, but I had a very mixed reaction to it. At this point, I'm not sure if I will read the next book in this series or not. I can't give ECHOES OF EARTH a strong recommendation. Proceed at your own risk.
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