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Thief 3: Deadly Shadows

by Eidos
Platform : Windows NT, Windows 2000, Windows Me, Windows XP, Windows 95
Rated: Mature

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  • You are Garrett, a master thief trying to save his city from evil
  • Advanced NPC AI
  • Use cutting edge stealth to hide and lurk in the shadows
  • Huge arsenal of thieves' tools
1 used from CDN$ 9.99

Game Information

  • Platform:   Windows NT / 2000 / Me / XP / 95
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

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Product Details

  • ASIN: B0001AN1GY
  • Item Weight: 313 g
  • Release Date: May 25 2004
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (49 customer reviews)
  • Amazon Bestsellers Rank: #16,504 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Product Description

You play as Garrett, a master thief, who operates during dark times in The City. Crime and corruption are rampant, wealthy nobles prey on the poor, and magic and machinery coexist uneasily. As Garrett, you help the secret society of The Keepers who prophesize that the worst is yet to come. You'll use your skills to sneak into castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse to keep The City from unraveling. Cinematic 3rd person and classic immersive 1st person modes are fully supported and can be changed on the fly during play. You'll have a wealth of tools at your disposal, including lock picks, special arrows, wall climbing gloves and flash bombs.

From the Manufacturer

In Thief: Deadly Shadows, gamers once again take on the role of Garrett, a master thief. Garrett is rarely seen, never caught and capable of breaking into the most ingeniously secured places. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Preferring to be left alone to ply his trade, prophecies of an impending Dark Age dictate a different plan for the thief. In Garrett’s efforts to prevent this approaching Dark Age, he has inadvertently roused an ancient hidden evil. Without allies, Garrett finds himself standing alone between the City and the forces that would crush it.

Features:

  • Cutting Edge Stealth: Hide in the shadows, sneak past the guards or ambush them in the darkness
  • Brand New Game Perspective: Cinematic Third Person and Classic Immersive First Person modes are both fully supported and can be changed on the fly during gameplay
  • Action Gameplay: Breaking and entering, stealing, sabotage, evasion, espionage, combat, assassination and setting up ambushes
  • Huge Arsenal of Thieves’ Tools: Including lock picks, a blackjack, arrows with numerous purposes, wall-climbing gloves, oil flasks, flash bombs and a dagger
  • Advanced Artificial Intelligences: AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions and hundreds of lines of real time dialogue
  • Dynamic Lighting and Shadow System: Every character and object casts a real shadow that dynamically affects stealth gameplay. Dynamically manipulate lighting to create your own shadows, but make sure your own shadow doesn’t betray you to those who hurt you
  • From Warren Spector: Creator of the award winning series Deus Ex

Customer Questions & Answers

Customer Reviews

4.0 out of 5 stars

Most helpful customer reviews

5 of 5 people found the following review helpful By Amazon Customer on July 15 2004
recently finished this (with a months vacation during the game). normally, i wait to to see reviews before i buy a new game (deus ex 2), but i liked thief 1 & 2 so much that i rushed right out and bought this right after it came out ON TIME! and then worked at it steadily on expert until finished. my 2 year old hp had no trouble dealing with this game. there are aspects of thief 3 that are both better and worse than the prior two.
the visuals are outstanding, with details, shading, shadows, etc much better than before. i suspect that this is one reason why these small levels took so long to load, but its worth the wait. the realism is remarkable. the story presented finally pulls together what had been happening in the first two, which was never clear to me, (the Balance, that is). some of the levels were remarkably atmospheric and "immersive", such as the seaside mansion, the museum, and the cradle. Most of the time between missions, one runs around town doing errands, avoiding the watch, breaking into houses and shops, and robbing people. health is still rare, so you cant take a lot of hits like in half-life and then heal up. if you get caught, youre dead, or nearly so; many reloads are required. this game is a strong sequel in the thief series
a few new angles. no rope arrows. these are fun, but not really missed. the climbing gloves supplied are used rarely, once to enter a level, and a few times to get weapons or special loot (the equivalent of secrets). no swimming, but this is ok, because the only good swimming in a video game, imho, was in tombraider. buying loot from stores with stolen money is new, but i had about 50,000 dollars left over and a full arsenal. there was little to spend money on, as most items could be found.
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2 of 2 people found the following review helpful By A Customer on May 16 2004
This game is amazing - just got done playing it at E3. I was worried about the PC version, but now I see there was nothing to worry about. The hires textures were AMAZING and it is one of the most beautiful games I have ever seen. Ion Storm learned their lesson with Invisible War, and only a blithering idiot would think this is has been dumbed down for Xbox fans. The game is great too- almost forgot about that! The AIs seem super smart - scary-super smart. I've never felt so much tension just hiding against a wall while an NPC goes by - wonderful game!
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1 of 1 people found the following review helpful By Haani R. Nowilaty on July 7 2004
Noting that there are no less than 43 prior reviews at the time of this writing espousing an equal number of varied opinions, some brilliantly even eloquently written, and most covering the entire spectrum of the game, the writing of yet another review by yet another fan masquerading as a self-appointed critic becomes then either an egotistical self indulgent and mindless exercise in redundancy, or for the less cynical: a genuine attempt to address one's impressions not only to the game's intended audience and buying public, but to the developers and their business managers who are certainly watching, and possibly closely reading both general and specific reactions to their product in an attempt to assess the practicality and profitability of producing yet another future installment in this continually excellent gaming series.
Yes, I, as others, bought and played all of Thief, Thief Gold, Thief II, and a few of the user designed missions and enjoyed them thoroughly. In fact, of the hundreds of titles I own and have played, the Thief series is among only 2 gaming concepts I have ever repeat played. (The other is the Monkey Island series, of which I am equally fond). So, after learning that a new developer had bought the rights to the game from the now defunct Looking Glass Studios (How they went under after the launch of several hugely successful games is beyond me) my interest was more than a little kindled, yet apprehensive for it is normal to view any such radical transition with a little trepidation. But being such a longtime fan how could I possibly resist?
I have now completed my initial run of the game, at the "expert" level, and I offer my impressions now that I have given myself enough time to objectively reflect upon the experience.
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By A Customer on July 15 2004
recently finished this (with a months vacation during the game). normally, i wait to to see reviews before i buy a new game (deus ex 2), but i liked thief 1 & 2 so much that i rushed right out and bought this right after it came out ON TIME! and then worked at it steadily on expert until finished. my 2 year old hp had no trouble dealing with this game. there are aspects of thief 3 that are both better and worse than the prior two.
the visuals are outstanding, with details, shading, shadows, etc much better than before. i suspect that this is one reason why these small levels took so long to load, but its worth the wait. the realism is remarkable. the story presented finally pulls together what had been happening in the first two, which was never clear to me, (the Balance, that is). some of the levels were remarkably atmospheric and "immersive", such as the seaside mansion, the museum, and the cradle. Most of the time between missions, one runs around town doing errands, avoiding the watch, breaking into houses and shops, and robbing people. health is still rare, so you cant take a lot of hits like in half-life and then heal up. if you get caught, youre dead, or nearly so; many reloads are required. this game is a strong sequel in the thief series
a few new angles. no rope arrows. these are fun, but not really missed. the climbing gloves supplied are used rarely, once to enter a level, and a few times to get weapons or special loot (the equivalent of secrets). no swimming, but this is ok, because the only good swimming in a video game, imho, was in tombraider. buying loot from stores with stolen money is new, but i had about 50,000 dollars left over and a full arsenal. there was little to spend money on, as most items could be found.
Read more ›
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