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Left 4 Dead 2

by Electronic Arts
Windows Vista / XP
 Mature
4.8 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 19.99
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Game Information

  • Platform:   Windows Vista / XP
  • ESRB Rating: Mature Mature
  • Media: DVD-ROM
  • Item Quantity: 1

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Product Description

From Amazon.ca

Left 4 Dead 2 is the sequel to the best-selling and critically-acclaimed co-op multiplayer smash from Valve, creators of the Half-life, Portal, Team Fortress and Counter-Strike game properties. With multiple multiplayer options both on and offline, extensive AI custom functionality, four character options, new melee weapons and more, Left 4 Dead 2 promises to become one of 2009's best shooters on the PC platform and set a new benchmark for co-op centric action games.

Left 4 Dead 2 game logo
Zombies coming for you in Left 4 Dead 2
Battle the infected again in the sequel to Valve's original hit.
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Co-op gameplay in Left 4 Dead 2
Superior online and offline multiplayer and co-op gameplay.
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Survivors using a mix of melee and firearms against zombies in Left 4 Dead 2
Utilize a mix of available weaponry.
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Battling zombies who have adapted to fire in Left 4 Dead 2
New and familiar game modes.
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Surounded by zombies in Left 4 Dead 2
Improved AI customization functionality.
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Story
Left 4 Dead 2 is set at roughly the same time as the original – just after the outbreak that turned most of the population into various zombie mutants. Players assume the role of four new "Survivors," each with their own personality and new dialog. The game leads these "Survivors" through the southeastern region of the US - from Savannah, Georgia through the bayou country, and climaxing in New Orleans’ French Quarter.

Gameplay
Just as with the original Left 4 Dead, Left 4 Dead 2 is a first-person shooter which pits players against hordes of zombie-like enemies. As you would expect in a scenario where you are regularly surrounded by masses of the undead, it is very good thing to have plenty of help, as well as weapons at your disposal, and Left 4 Dead 2 has players covered on both accounts. The game features several multiplayer options including 2-8 player online and offline support in several modes seen in the first game, including Campaign, Versus, and Survival, as well as the new Scavenge Mode. This new multiplayer option tasks players, in the role of survivors to find a limited number of fuel canisters hidden in a level in order to keep their individual generators going, while other players in the role of the infected try to stop them. In addition the game features very strong co-op play support, with 2-player support locally and 2-4 player support online.

The game features a wealth of melee weapons and additional items handy for battling enemies up-close and personal. Along with melee weapons seen in the first game, players can look forward to wielding new weapons like axes, chainsaws, frying pans, etc. Firearms are also available, but seeing as zombie fighting usually requires a little elbow grease, melee weapons are the mainstay. In addition, players can carry other useful items, including a variety of throwing weapons and several different kinds of support items, like flashlights to startle enemies and light the way in dark environments and healing items like first aid kit and defibrillator kits.

Customize with AI Director 2.0
Introducing the AI Director 2.0, Left 4 Dead 2's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Key Features

  • Quality Co-op Gameplay - Left 4 Dead 2 features quality next generation co-op action gaming from the makers of Half-life, Portal, Team Fortress and Counter-Strike.
  • AI Director 2.0 - Advanced technology dubbed "The AI Director" drives Left 4 Dead’s unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. Left 4 Dead 2 features "AI Director 2.0," which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
  • New Melee Weapons – Put a whole slew of melee weapons including axes, chainsaws, frying pans and baseball bats to use which allow you to get up close with the zombies.
  • Meet "The Survivors" - The game features four different survivors, a new storyline and new dialogue.
  • More Game - On day one, Left 4 Dead 2 features more cooperative campaigns, more campaigns and maps for the versus game modes than the original Left 4 Dead did, plus support for Survival Mode right out of the box.

System Requirements:

Minimum
OS: Windows 7, Vista, Vista 64, XP
Processor: 3.0GHz P4, Dual Core 2.0, AMD64X2 (or higher)
RAM: 1GB or more (XP), 2GB or more for other OS
Disc Drive: DVD-ROM drive
Hard Drive: At least 7.5 GB of free space
Video Card: DirectX 9 compatible video card (card must be 128MB or more and be DirectX 9 compatible with support for pixel shader 2.0b (ATI X800 or better, or NVIDIA 6600 or better))
Sound Card: DirectX 9.0c compatible
Input Device: Mouse, keyboard or game pad

Product Description

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Customer Reviews

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Most helpful customer reviews
4.0 out of 5 stars zombie game Nov. 5 2013
Verified Purchase
Enjoyable 4 player game. Same as the first one but new weapons, maps, items and characters. Graphics are sharper then the console counter-parts. AI not the most brilliant but there shooting is very accurate. Recommend for playing amongst friends. Down side is only handful of levels to play and no replay value. online versus mode can be fun but human side seem to have a greater vantage.
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5.0 out of 5 stars One of the best coop options out there May 10 2012
Fun: 5.0 out of 5 stars   
I enjoyed the first L4D game, but the sequel is an improvement across the board. The most significant change are the melee weapons, which kick the fun level up another notch. On PC you get the added benefit of custom campaigns, on top of all of the extra content Valve has added since the game's release.

Play it with friends, the way it should be, and a great time is absolutely guaranteed.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Beautiful Nov. 19 2010
By Drew
Fun: 5.0 out of 5 stars   
Left 4 Dead 2 expanded from L4D, adding more special infected, new characters, melee weapons (such as the guitar, cricket bat, frying pan, chainsaw, machete), and new guns! The already great gameplay of L4D was improved by setting it in a bit brighter city, adding the new features, incendiary/explosive ammo, and just making it even more awesome. 100% spectacular game. I love it! :)
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5.0 out of 5 stars The second gets even better than the first! Aug. 14 2011
By Robert Badgley TOP 500 REVIEWER
Fun: 5.0 out of 5 stars   
Just when you thought it couldn't get any better,they come out with the 2nd installment of Left for Dead and knock it out of the park.This game,for my money has got to be the most addictive but fun game in many,many years.If you like First Person Shooters(FPS)then boy this and the original L4D are the babies for you.
You install the game and set up an online account with Steam,which is very easy to do.I have several Steam games in play already so it was just a matter of installing,logging in as usual,then playing.Steam is excellent in their service as they are constantly on top of all games adding updates as you go(no charge of course).They are also constantly tweaking both Left for Dead games as you can see minor changes in your environment from time to time.
This game gives you 11 campaigns which you can play online with others,a versus other players mode,a survivor mode and a single player mode.This is five more campaigns than the first game which now includes three tweaked games from the first one and a new beta game called Coldstream,which is a work in progress as the developers work daily to get it to what will be its final state.The L4D world is based in reality but at the same time is quite fantastical.It's a Zombie killing playground to be sure but it is populated with unusual mutants like a Smoker,a hunter,the Tank,the Spitter and others.You just never know what will be around the next corner as you ply your way through the Zombie populated streets.You have a choice of playing in the guise of four different players,Coach,Ellis,Rochelle and Nick and you can choose whatever name you want AND avatar pic you want;one of theirs or one of yours.
There are four different levels of difficulty with easy,normal,advanced and expert to play.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.7 out of 5 stars  206 reviews
77 of 84 people found the following review helpful
5.0 out of 5 stars You had me at pipe bomb... Nov. 19 2009
By Terry Mesnard - Published on Amazon.com
Fun: 5.0 out of 5 stars   
When Left 4 Dead 2 was announced about six months after the first game came out, a lot of people were shocked for a few reasons. It's Valve and Valve is notorious for taking their sweet time releasing quality games, was one reason. And then there was the more important question. Was this a cash grab? Is it merely an expansion pack masquerading as a fully priced game? And now it's released and the answer to the above questions is evident: Left 4 Dead 2 had me at "improved pipe bomb."

But you're not here to listen to me go on about how cool the pipe bomb is and how awesome the changed effects of zombie bodies literally exploding through the air is. At least I hope not. The fact is, after playing through Left 4 Dead 2, the original game feels more like a blueprint. Everything that was in L4D is in the sequel, but the sequel is a completely different beast. I was surprised, when we played through the opening campaign "Dead Centre" just how varied and improved the game was. You begin at the top of a hotel, bringing to mind the small apartment complex that began the first game. Except that this time, there's a whole lot more. You see, the building is on fire, you can create backdrafts through doors, and the entire event feels more context driven than...well, than the entire first game.

Fire will cause impromptu passages, forcing you to discover different ways through the crumbling building. This means sometimes climbing out a window and balancing precariously on a ledge, moving from window to window in your escape. The intensity is further exasperated by the introduction of the special infected. Imagine playing this in Versus as a Jockey, hopping onto one of the survivors and moving them off the edges or being a Spitter and spitting the goo at just the right moment. Moving through the hotel, the fire increases and eventually, smoke will cloud your vision, creating an extremely claustrophic even where zombies charge out of the dense, dark smoke or other zombies, wearing hazmat suits, will simply rush, unharmed, through the flames at you. This diversity continues as you race through the chapters. In the first campaign alone, you will race through a burning hotel, tear through a grocery store in search for cola to bring back to a crazed, holed up hermit so he'll destroy a barricade and eventually reach the climax where you have to locate gas cans (like in the new mode) to gas up a car to escape.

The thing is, that's only the tip of the iceberg. Later campaigns like "Dark Carnival" add a bit of whimsy as you can play some of the carnival games (kudos to Valve for bringing back the Half Life 2 gnome for an achievement), race up and down a roller coaster as zombies chase endless after you, and eventually reach the end which culminates in an inspired ending scenario that's completely different (and a tad whimsical) than anything else in the game. This diversity only continues through the later campaigns as well, with "Hard Rain" being my absolute favorite. In "Hard Rain," as you move through the maps, it starts raining harder and harder. It's by far the most atmospheric and most interesting, since you eventually have to backtrack through the zones, but this time they are flooded and the weather adds a completely different challenge to the map. Additionally, unlike the first game where the campaigns all felt a bit too similar, resulting in my group relying on a couple campaigns we liked the most, each campaign offers so many differences, that I find myself wanting to replay them over and over. With five fully-developed campaigns, there's a lot more content than in the original game. Also, if you're feeling especially masochistic, try turning on the Realism mode which gets rid of the glowy outlines around survivors and ammo, makes infected harder to kill (headshots, please) and gets rid of the spawning closets...

And that doesn't take into account the other features. Of course, there's Versus and Survival Modes like in the original game, but L4D2 also throws in Scavenge. Scavenge essentially is L4D2's version of a capture the flag mode, with the myriad of gas cans being flags. The survivors race around the map, fighting both the infected and the clock, trying to get as many gas cans to start a generator as possible. Meanwhile, the infected obviously try to stop them. What I love about Scavenge is that it's not the time commitment that Versus is. It's a quick best of three or five game that ratchets up the tension and can create some truly inspired situations. My only complaint about this mode is that there's only one per campaign right now. Ditto the Survival mode which doesn't seem to have as many maps as in the original Left 4 Dead. Hopefully Valve rectifies this with DLC.

After you get past the myriad of modes and campaigns, there's still more tiny additions that made me smile. Guns are now strewn across the level and you won't find conveniently placed groups of weapons that contain everything. The guns also have a lot more variety, with a few different options for each type of weapon (I really enjoy the combat shotgun). The newly introduced melee weapons are interesting. In lower difficulties, they are seemingly overpowered; however, as you start to play on expert, I've found their limitations to be too great. Still, a nice additional and some of them are fantastic: taking down a witch with a chainsaw is perfection. The two grenade types return as does vials of Boomer bile. This operates under the same concept as the pipe bomb, except that the undead will race to the impact point and try to destroy whatever's there...like a Tank. Not that they will destroy a Tank, but they do provide some assistance. Then there's the other miscellaneous items, like defibrillators that will bring back dead party members.

And I haven't even talked about the characters and story. I do miss the original gang of archetypical characters; I miss Frank's acerbic comments ("I hate vans...") and the camaraderie they had. But the new gang is also better developed and their banter is fresh and entertaining as they move through the campaigns, which, by the way, feel a lot more connected and there's more story here. So here's the thing. Those who didn't care for Left 4 Dead will probably not be swayed by L4D2 because it offers more of what the first one did. It's not a radically different game, it just feels...more complete. When I blasted through the first game, I wanted more...I felt like I played through a blueprint of a fantastic game. L4D2 delivers on that promise. It's not an expansion, it's a great, new, longer and better game.

Very much recommended for fans of the original.
30 of 41 people found the following review helpful
4.0 out of 5 stars Everything the first l4d should've been. Nov. 17 2009
By Thomas Cila - Published on Amazon.com
Fun: 4.0 out of 5 stars   
This game is very violent, very bloody and gory. But it's a game where you're killing zombies, what do you expect?

That being said, what a game, what a game. It's all I can say about this. To sum this up, this is an over the top, intense, first person zombie shooter that's everything that the first left 4 dead should have been.

First, the setting, stories, characters, etc.

So this time around you're playing in a southern area, around Louisiana, Mississippi, etc. which brings with it, it's own character. There's a famous southern rock band, the midnight riders, for instance and in one level, the ending fight scene takes place at a concert of there's where you can battle against zombies amidst the fireworks and light show that the stage provides. There's also a famous race car driver, and one level you're busy gassing up his stock car (at a car show) so you can drive it and get the heck out of there. But no, you sadly wont be doing any driving. It's a great ending to see the car bash through a bunch of zombies however.

You get the idea..

This time around, you're not playing 4 separate sort of "movies". The chapters are, at least somewhat, connected. Like when you drive out from the ending of one chapter, the next chapter, the car has broken down, and now you're on foot.

The characters, wow, what a change. Part of me misses the old l4d characters, like bill, and zoe.. but these new ones are so full of great humor and character it's quite a tossup.

There's Nick, who doesn't really "belong" in the south. He's very more of a serious, almost like a business man from the north. However, he's actually just a gambler and a conman, oh wait, what's the difference? I'm kidding! But seriously, he's always making jokes about the "south".

There's Rochelle, who's a news reporter, she's kind of an in between character, not too funny, not too serious imo.

Then there's Ellis and Coach. Ellis is a mechanic, and coach is well, a coach. They're always full of jokes and wisecracks and can really bring a laugh, or at least a chuckle around every now and then.

Ok so enough about that, lets get down to the nitty gritty.

This game is extremely over the top and I mean that, whole heartily. But it fits well here and provides a new layer to the l4d world. For instance, there's new melee weapons, there's normal things like you would expect. Like an axe, a sword, a baseball bat, a chainsaw... But there's also others like a guitar, or a..... frying pan and I must say, there's something oddly funny about smashing a zombie over the head with a frying pan and hearing that comical clang afterwards. With all the melee weapons, they're basically 1 hit kills to the normal zombies and will usually involve some sort of dismemberment. Even if you're using a guitar, if you hit a zombie at the head, it's gonna fly. However, you have to be careful as it's extremely easy to damage friends nearby with these.

Speaking about that, you can take a whole new world of hurt to the zombies. There's a new system in place that allows you to... well, lets put it this way.. if you shoot a zombie in the back, part of his back goes missing. You can blow off a part of the zombies head, if you slice with an axe or sword you can leave some nasty gashes in the torso. You can literally blow a zombie to bits, like with the grenade launcher and pipebomb. Sometimes after the explosion if you take the time to look you'll see bits of arms, legs, some intestines, whatever. It's pretty violent, pretty brutal, pretty fun. If this was happening in another game, and you weren't killing zombies... There'd probably be a ton of people freaking out. It'd be like an extremely violent game, even more so than the soldier of fortune games... But since you're killing zombies, it's actually quite fun.

Also, to quote game informer, "At one point an explosion propelled a zombie over m head with its intestines trailing behind it like a party streamer." oh and if you attack zombies with melee weapons blood splashes up on your screen, it's a neat effect and doesn't really get in the way.

The melee weapons takes place of your secondary weapon, so you can still keep your primary firearm, whatever it may be. There's plenty of new ones this time around as well.

The guns this time around are much more real. It seems as though they took their time modeling and animating these guns to their real life counterparts. There's an ak47, something that resembles a scar, you've got a much more modernized semi-automatic rifle equipped with sights for some nice sniping action, there's m16's, there's shotguns, uzi's, tmp's, grenade launchers, etc. Whatever you pick, you're probably going to like it. It just FEELS right, it feels like a gun in the game, not a toy.

There's also "laser sights" you can pick up that increase accuracy (I don't know why it would, but oh well), there's also new rounds you can put into your favorite firearm. You can use incendiary rounds, explosive rounds and they're a blast. Literally. There's a limited amount, so when you get them you only have like 40 or so in your primary weapon.

There's the new uncommon common zombies. Like the zombies in hazmat suits, or zombies in riot gear that are bulletproof unless you shoot them from the back. They add a little more fun and break up the monotony. There's also, this time around, 6 special infected (Not including the witch).

There's the spitter (One of my favorites) that spits out a pile of acidic goo that does quite a bit of damage. There's the charger that runs into the survivors and will grab one of them and keep slamming him/her into the ground until he, or the survivor dies. There's also revamped versions of the special infected from the first l4d. There's the boomer, smoker, hunter and tank. All of the special infected have a new look that fits this game very well and I definitely prefer it to the original (Except the hunter and tank they basically look the same). The sounds the special infected make are also much improved. The boomer for instance sounds much more gross and nasty and it's GREAT!

The campaign is much better this time around, the levels are much more detailed and fun although they're much more open and they aren't as linear. There's been a few times on the first play through where I was scratching my head trying to figure out where to go mainly because I ran past where I was supposed to go when I was busy killing zombies and ended up slightly lost.

But it's such a vast improvement, the environments are much more fun as well. One level where you play in a fair type setting, there's a roller-coaster that you send and it runs into zombies on the track, and I believe it was Ellis who says "These zombies don't respect lines" or something of the sort.

But there's still a lot carried over from l4d, you still have the same matchmaking service, it still looks like l4d, it's slightly improved especially with a lot of the effects, like fire, explosions, etc. but it's not going to blow you away.

However, there's new modes. There's the normal campaign and versus but...

There's the realism setting, which removes any glows and I haven't seen a real difficulty increase, even on expert. It just seems more visual, but I could be wrong. I haven't played it much.

There's the survival setting which basically pits you against wave after wave of zombies.

There's the scavenge mode that has you do something like hunting for fuel to keep something filled while fighting off a ton of zombies. It can get quite intense or frustrating haha.

All that said, I have had a few problems with this game, it's crashed a few times. Although, it's odd. Usually when a game or anything crashes, you'd get a popup, some sort of an error, at least it might help you in figuring out what happened, whats wrong. But I never get anything, the game just closes and that's it. It's happened in single and multiplayer so I'm not sure what's going on and it's also happened to other people so I know it's not just me.

There's also, of course, people. People you play with on multiplayer, it doesn't matter who or what. There's always going to be something, of course this isn't the games fault. But it's something to be aware of, quite a bit of people I play with, whether it's pubs or pugs, they're pretty decent. But there's always that one game, with that "one" person that just completely ruins everything. Like for instance, this guy "MorganFreeman911" would blame EVERYTHING on me, even when it was HIS fault. Like if I was shooting at a bunch of zombies and he'd run into straight into it, it was my fault. If he ran into a witch and got killed, it was my fault. You get the picture. It's people like that, that can really ruin a fun experience. If you're playing with someone like that, it's usually best to just leave, find a different game, and be on your merry way.

But all in all it's a very fun game and HOPEFULLY they'll release some DLC later on that'll add to the longevity of this game, because I do like this.

As time goes on, I'll update this review if needed. I hope it was helpful!
1 of 1 people found the following review helpful
5.0 out of 5 stars love it April 18 2013
By Thephantom482 - Published on Amazon.com
Verified Purchase
the disc was in like new condition and came with it's standard activation code. if you get it used make sure it has one or else you can't play it. glad i didn't have to learn that the hard way.
it has so many add-ons!!!!
1 of 1 people found the following review helpful
2.0 out of 5 stars Hmmmm... June 20 2011
By Mr. Kirk J. Wagstaff - Published on Amazon.com
Fun: 3.0 out of 5 stars   
Left 4 Dead was one of the surprise hits of 2008 with superb graphics and physics courtesy of the Source engine. It also played brilliantly and influenced team work as well as any other game at the time. The sequel takes this and increases the font size to extra-large, decreases recoil to the point where it's unnoticable, and auto-aim so helpful there's no benefit of actually aiming any more. You can tell this game was ported to the PC at the last minute. The original was so rich in detail that here it looks like someone coloured the brushes with the dregs of cheap and nasty potato and leek soup.

It's no longer high resolution and looks really inept at the side of the original. The maps have a horrible orange tinge to them but surprisingly aren't very colourful thanks to blurring effects which I can only assume is put in there for anti-aliasing. The gameplay has only changed a bit, but it's the same game but feels more lazy and disjointed. There's an increase in special infected, and a few more special weapons, but I couldn't help but think Valve could have just released DLC for the original. But of course they want us to buy a brand new game for full-price for their efforts.

Maps aren't as structured any more, by that the special infected are more frequent which makes the game feel sloppy as none of the new additions are very inspiring. The maps are more open now but as a result don't feel as well put together. Melee weapons make the sequel seem more of a joke, at least the original kept a sense of seriousness. There's a frying pan which makes a comedic "twang" when used. The characters in this game are awful, uninspired and not a patch on the original four.

A friend bought me this gift for bargain price because if he'd have payed full-whack for this I'd have kindly asked him to get a refund.
1 of 1 people found the following review helpful
3.0 out of 5 stars Not enough randomness Dec 13 2010
By Brian S. Craig - Published on Amazon.com
Verified Purchase
Fun: 4.0 out of 5 stars   
Overall I like this game, but have some issues with it. I have a new Dell desk top, but Valve seems to have problems "recognizing" my Radeon grapics card. At certain points in each campaign I find the jerking and stuttering, making it hard to move or aim.

I should mention that I have only played the "solo" game so far...and in "easy" mode.

Also, several times I have found myself "stuck" due to me either jumping onto something, or being hit into an area.

When I mention the "randomness", I am referring to things I "know" are coming based upon the first two campaigns. Such as:
1) I know the instant I heal myself I will be attacked by one of the "bosses" in the game, lowering my health down once again.
2) I know when a "boss" appears, there is a 90% chance it will attack me rather than the A.I. characters.
3) I know if I make it to a safehouse with low health, use my first aid kit once in the house and then reach for one of the extras available so I still have one...they will all be gone due to the A.I. characters taking them. If I do not heal myself, they don't touch the last one on the table.
4) About 75% of the time, as my characters voiceover announces a first aid kit or pills available, before I can reach for them, one of the A.I. characters swoop them up...even though I do not have any.

Other issues:
1) In "easy" mode there just seems to be way too many bosses for my taste. Really seems to ruin the ability to sink into the atmosphere.
2) I could crouch (increasing accuracy) and unload 30 rounds from twin semi-auto pistols at a "Smoker" 50 yards away and just watch it dance around...while an A.I. with a shotgun at the same distance kills it in one shot.
3) The signs alerting you to a nearby safehouse are to vague. I found myself in L4D2 constantly wondering if (after quite awhile) if I was going in the right direction. Not sure if I like this or hate it : )
4) As other have mentioned...I miss the wise cracking from the A.I.'s in L4D1.

Positives? I loved the scenarios and the graphics. The campaigns were well thought out and rather roomy...allowing you to explore a bit before getting back on the right track to your objective. Lots of fun and each scenario lasts a bit of time.

Also, After loading disc one...everything seemed to be done and working. At no time was I instructed to insert disc two. Putting it in on my own after disc one was done caused nothing to happen at all. I'm not sure what it is for.

Anyway, both L4D1 & 2 are a hoot : )
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