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Kingdoms Of Amular: Reckoning
 
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Kingdoms Of Amular: Reckoning

by Electronic Arts
Windows Vista / XP  Mature

List Price: CDN$ 59.99
Price: CDN$ 34.99
You Save: CDN$ 25.00 (42%)
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Game Information

  • Platform:   Windows Vista / XP
  • ESRB Rating: Mature Mature
  • Media: DVD-ROM
  • Item Quantity: 1

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Product Details


Product Description

Amazon.ca Product Description

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against multiple enemies in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destines.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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A beautiful interior environment from Kingdoms of Amalur: Reckoning
A beautiful Open World.
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Unleashing a special finishing move against an enemy in Kingdoms of Amalur: Reckoning
Unique character customization.
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System Requirements
  Minimum Specifications: Recommended Specifications:
OS: Windows XP SP3 / Windows Vista SP2 /Windows 7 SP1
Processor: Intel Core2 Duo (or equivalent) running at 2.2GHz or greater, AMD Athlon 64 X2 5000+ (or equivalent) running at 2.6GHz or greater Intel Core 2 Quad (or equivalent) running at 2.4GHz or greater, AMD Phenom X4 (or equivalent) running at 2.6GHz or greater
RAM: At least 1 GB for Windows XP, At least 2 GB for Windows Vista and Windows 7 At least 3 GB for Windows XP, At least 4 GB for Windows Vista and Windows 7
Hard Drive: 10.5 GB
Video Card: NVIDIA GeForce 8800 GT 512MB or better, ATI Radeon HD3650 512MB or better, Supporting Pixel Shader 3.0, Minimum Resolution Supported is 1280x720 NVIDIA GeForce GTX260 1GB RAM or better, ATI Radeon HD4850 1GB RAM or better, Supporting Pixel Shader 3.0
Controls: Mouse, Keyboard, and Xbox360 controller
Additional Info: DirectX 9.0 compatible; Requires Origin account for installation and activation

Amazon.ca Product Description

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.8 out of 5 stars (81 customer reviews)

58 of 68 people found the following review helpful
5.0 out of 5 stars A Great Mix of All That Is Good In Games, Feb 7 2012
By Allison - Published on Amazon.com
Fun:5.0 out of 5 stars 
This review is from: Kingdoms Of Amular: Reckoning (DVD-ROM)
When Big Huge Games announced they were working on an RPG, I was both skeptical and hopeful. I knew them for their strategy titles, and while they created quality games I was dreading another slow-paced entry to the genre. Well, it looks like all my fears were for nothing. While they don't deliver anything extraordinarily ground breaking here, every element they have pulled into the game are ones I have found fun in other games. And one point I feel I have to make early on: This is nothing like Skyrim. Many people have asked me if it's like Skyrim/Oblivion, and I'm assuming this has to do with the designer being involved in the game. Really, the only thing familiar was the lockpicking, the rest of the game plays vastly differently from Skyrim and it's a good thing. So on to the key points I get asked about:

Combat--

This is where Reckoning shines. The combat is slick and fun, and it's the first game I've heard touting the 'Play any style you want!' where it actually seems to work. Nothing like sneaking up, backstabbing someone, instantly throwing a fireball in the face of your next foe, and then switching to a two-hander and charging into the next group of enemies. If I had to compare the game to anything that would give you an instant idea, at first impression I felt like it was a mix of Fable and God of War. No, it's not quite as much of a slaughter fest as God of War, but the combat has that fluid, satisfying style that God of War brought to the table.

Environment--

It's big. It's not a sandbox, and you will find yourself in valleys and going down paths without any clear way to get to the other side (if there even is anything on the other side), and in this regard the world reminded me more of Fable. But there is a lot to explore and do here, and I never found myself thinking 'I really wish I could climb to the top of that mountain' because there was too much to keep me busy right in front of me.

Sound--

Aside from a few times where I just thought the environment music was a bit odd, the music is great and the voice acting actually surprised me. Though I've read Salvatore, I find him a bit cheesy and repetitive at times, and for some reason my brain associated that with terrible voice acting. Fear not, everyone you meet is voiced well, and while I did roll my eyes once or twice the reason I did so has been long forgotten. Also, there is a lot of voice acting here. Even NPCs who have nothing really important to do for the story have quite a bit of dialog for the purposes of lore.

Graphics--

The environments are gorgeous, but you know that from watching the trailers. There will be some who don't like the slightly cartoony direction that BHGs took with this, but I for one have thoroughly enjoyed it. I just got done putting in over a hundred hours with Skyrim (I know, I know, I'm running behind the rest of the pack), and I'm tired of looking at 'realistic' graphics. This was a refreshing change and one I thoroughly enjoyed. I will repeat what I've seen in other reviews because I agreed: As beautiful as the environments are, the character models are slightly lacking. They're not terrible, and probably would have done well in many other games, but in comparison to the environments they feel a bit underpolished. Given a choice between fluid combat and a fantastic looking model, though, and I'll take the combat any day. I know they had to make a choice here, and they made the right one.

I suppose it should be noted that I'm playing this on Steam, as I'm a bit once-bitten-twice-shy with Origin registration. I've seen reports of bugs and glitches, but aside from the odd texture popping up where it shouldn't maybe five times during my play, I haven't encountered anything that would bring me to a halt. Really, though, if you're not sure if you want this game, play the demo. It runs you through the tutorial portion of the game and then gives you 45 minutes to explore--and while you'll only touch the tip of the iceberg in that time, it will either save you sixty bucks if you don't like the style of the game or it will make you crave more. Personally, I'm betting on the latter.

11 of 13 people found the following review helpful
4.0 out of 5 stars I wish Fae were real and that I could be one., Feb 16 2012
By klopas "Keith" - Published on Amazon.com
This review is being written from the perspective of a gamer who has beaten Kingdoms of Amalur: Reckoning on hard difficulty straight through. I've completed roughly half the side quests and put 50 hours into the game. The one shortcoming (and I blame this on game burnout), is that I have only fully leveled my character up the Might ability tree, neglecting both Finesse and Sorcery.

This is a great game. It was an undertaking five years in the making and the look and polish of the gameplay reflects this fact beautifully.

The best part of the game, no question or debate about it, is the ability to tailor your combat preferences to your exact liking. You like big bulky weapons, but want to be able to cast powerful spells? No problem. You want to sneak around and backstab? Easy as pie. How about all three at the same time? Yup. You can mix and match all three combat trees to form your own personal badass. In fact, the game encourages you to do so by means of Fate cards, which are passive bonuses that heighten your skills/abilities. Depending on what skills you decide to specialize in, you'll get different Fate cards. And if you don't like your skills, you can always opt to reset them by means of a Fateweaver. This gives the game immense replayability.

The second best aspect of the game is the combat mechanics and the fluidity of these mechanics. Ripostes, counter-attacks, and other combat abilities are tweaked in such a way that the player should be fully capable of stringing combinations together seemlessly. You press the button, you use the skill - no problems. Controls are exceptionally responsive. This is impressive to say the least.

Third best aspect is the sheer size of this game. I wasn't expecting a world this huge, nor was I expecting to put in 50 hours and still not do everything there is to do in the game. I admit, I was overwhelmed at certain points of the game because there are so many sidequests. There are tons of things to craft, and tons of places to explore.

Fourth, this is a beautiful game. Skills look awesome and you will feel awesome when you use them. The land is varied and well detailed. And the customization of your character is interesting to say the least. It's easy to say that this game is pretty. This game is pretty.

All in all, Kingdoms of Amalur: Reckoning is excellent.

The reason I take one star away is partly because of the story. I found that it was as a whole, convoluted and borderline uninteresting. However, there is intelligent dialogue and hilarious moments throughout the story. The voice acting is well done.

The second reason is because of the lack of variety of mob encounters. It became too easy to kill the same creatures over and over once I learned their combat habits. Seeing that I played the game on Hard difficulty from the beginning, I was expecting a bigger challenge.

Those are really my only gripes. This is a definite purchase for anybody who is into action RPGs. If you're a completionist, you'll be busy with this game for a very long time. Hope this helps! Happy gaming, friends!

4 of 4 people found the following review helpful
5.0 out of 5 stars Great game, runs very smoothly, Mar 18 2012
By OncReader - Published on Amazon.com
Amazon Verified Purchase(What's this?)
Creative and interesting presentation. Combat system is unusually well done and quite responsive. Other designers could definitely learn from this one!
 Go to Amazon.com to see all 81 reviews  3.8 out of 5 stars 

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