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Syndicate

Platform : Windows Vista, Windows XP
Rated: Mature

Currently unavailable.
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  • Syndicate


Game Information

  • Platform:   Windows Vista / XP
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

Product Details


Product Description

Syndicate is the re-imagination of a cult classic franchise from 1993 - a unique action shooter set in a not too distant future, where Business is War. Works With: Windows XP, Windows Vista, Windows 7SynopsisIn the not too distant future, the world is divided into regions controlled by mega-corporations known as Syndicates. In this future, business is war, and you are the weapon: the latest prototype agent for Eurocorp, one of the most ruthless Syndicates in a world dominated by greed. In single-player, embark on a unique sci-fi shooter adventure of corruption and revenge, as you utilize DART 6 chip-enhanced technology to breech, manipulate and control the wired world. Or form your own Syndicate in four-player co-op and dominate nine action-packed missions inspired by the original Syndicate game.Key Features:Chip Enhanced Gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision - A neural DART6 chip implant that allows you to interface directly with the Dataverse.4-Player Online Co-op: Assemble your Syndicate for global domination. A 4-player, online co-op experience like no other, with chip enhanced gameplay and 9 missions re-imagined from the original Syndicate.Visceral FPS Experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed.

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Amazon.com: 118 reviews
28 of 34 people found the following review helpful
Amazing blend of modern and old, genius Co-Op. March 13 2012
By Rukumouru - Published on Amazon.com
Fun:   
Allow me to make one thing clear from the very beginning: The heart and soul of this game lies in the Co-Op, and the marketing for it has always made that point very clear.

Now that this is out of the way, let's be tidy and start with the Single Player aspect of the game.

As far as length goes, a skilled gamer with a minimal preference to explore will complete this game in 7 to 9 hours under Normal difficulty (three settings: Easy, Normal, Hard). The bulk of the game is challenging, if not too hard, and so are the boss fights (Yeah, you heard it right, old-school bosses in a shooter. I loved that) so long as you realize that you cannot just fight them blindly: They require specific strategies to take down, much like ye olde bosses from ye olden games. Which is a huge plus in my book. Bosses grant character upgrades, but unlike in co-op, they are rather limited. More on this later.

The storytelling (notice storyTELLING specifically), as in how the MAIN plot is presented to you during actual gameplay, is pretty utilitarian. Nothing to write home about; Won't bore you to tears but it's not much better than a simple "meh". It'll simply suffice to give you a reason to go around. The voice actors are actually really good at their job. EUROCORP CEO Jack Denham is particularily amazing, there is something about his voice and performance that simply drills right into your soul.

Now, the thing with this game is that there is SO, SO MUCH STORY underneath the TELLING. What is presented to you is nothing but a veil of lies and deception: There are much deeper reasons, much deeper CAUSES behind the CONSEQUENCES that you get to experience during actual gameplay. If you like exploring, a series of collectables in the form of hidden propaganda, business cards and intelligence are spread throughout the delightful scenarios. After you have collected those, you can read deeper into the story in a menu called "InfoBank" accessible by hitting the 'tab' key mid-game. The more you collect, the more you will know, and once you have enough, if you like conspiracies and connecting the dots, you will see through the lies and discover the unlikely puppet master behind the entirety of the plot, choreographing everything to play right into his/her agenda. I will tell you this much, nothing in the game is an accident. And even though I cannot say I particularily endorse having to go out of your way to discover what the story REALLY was about, if you do, you will be rewarded with a rich understanding of a world that is significantly deeper than what you see on the surface.

Ultimately, the Single Player campaign's story is what you make out of it: Collect everything and read into the backstory and it is very interesting to see how it all lead to what you actually get to play. Don't, and it SEEMS like an empty, average and meh generic shooter full of plot holes.

Now, let's go into actual gameplay: Fast and frantic. Both you and your enemies have higher health pools and resilience than what is seen in other games like, say, Call of Duty. Also, weapons have very tight accuracy and spread even when firing from the hip: This is very reminiscent of glorious PC shooters such as quake, and even though your movement speed is lower, strafing and jumping will not affect your hip firing accuracy. Shooting missiles or explosive shotgun shells at enemies' feet is particularily endearing, and a delicious throwback to using rocket launchers in Unreal Tournament. The ultimate feel of the game is a very fun and genuinely refreshing and enjoyable mixture of old-school arcade and modern FPS gunplay.

Then there is your DART6 chip: Gives you the ability to highlight enemies in orange against dark backdrops and see them through walls as well as take more bullets, deal higher damage and slow down time (this last thing only happens in Single Player). This skill, the DART6 Overlay, lasts for a short while and recharges through time as well as murdering enemies. Beside this, there are DART6 Applications: Unique skills that can be directly and offensively aimed at enemies and are only recharged through combat: Killing sprees, multi-kills, headshots and optimal usage of Applications all grant bonus points towards recharging your other Apps and the Overlay, as well as giving you a rating at the end of each stage (how very delightfully old school this is, actively rewarding balls-out skill).

Examples of apps are Breach, which can disable enemy armors and shields, Suicide, which causes an enemy to commit suicide with a grenade, taking out any surrounding foes, Backfire, which causes up to three enemies to have their weapons backfire and cause damage to themselves as well as making them more vulnerable, Persuade (based on the original Syndicate's Persuadertron) which has an enemy change sides for a while and ultimately blow his own brains off...

Enter Co-Op, where pretty much everything I have said regarding gameplay gets MUCH BETTER.

Let's start with Applications: There are more, they can be customized, they can be upgraded. There are SEVERAL of these, none of them senseless fluff or filler. Things like putting up a shield for the whole team which, once depleted, results in an EMP blast that incapacitates nearby enemies, Damage Link which enhances the damage output of all team members momentarily, Squad Heal (exactly what it says on the tin) and so on. All of them are recharged in the same way as their SinglePlayer brethren: Through skillful gameplay.

The Breach Application, available always and by default, can also be applied to friendlies in co-op, healing or reviving them and granting bonus points to the healing samaritan. This in turn encourages tight team play, as aiding your teammates directly results in benefits for you. While breaching (healing or reviving) a teammate, you can move around and defend yourself, although strafing and jumping around while holding down 'E', while not impossible or even particularily hard, proves an entertaining task.

By earning Experience (basically the points you get by generally being awesome) you level up your character, getting a series of permanent upgrades

And this one of the aspects which is just monumentally better in co-op: As you level up, your character transforms into a lithe, high-health murder machine, reminiscent of Quake, Unreal, Serious Sam and the like. Upgrades such as 30% higher health, 20% better armor, 50% better accuracy and spread and infinite sprint are all geared towards making your character more and more like ye ole' FPS protagonist that jumps around dodging bullets and launching rockets. Upgrades are permanent and, by level 30 (takes a good while) you'll have them all.

And you will need them. Them, and teamwork. Because Co-Op is nothing like Single Player. It will kick your ass. Available settings: Normal, Hard and Extreme. Easy? Pshaw! Easy is for little girlymen!

Once you get closer and closer to level 30, you'll become increasingly "one-man-army"er, and if you are skilled in shooters, it's likely that you'll be able to beat all co-op missions in normal by yourself. However, Hard and Extreme will DEFINITELY require you to sweat bullets and have equally skilled, max-leveled peers by your side if you do not wish to be sodomized by the game. You will need good aim, a penchant for moving around dodging enemy fire like crazy and, at the same time, a blood-written oath to stick together and apply TACTICS. Yes, you heard me, TACTICS. Such as MMORPG favorites by the likes of slowly luring enemies away from their pack. Healing, reviving and team-orientented DART6 Apps will be the order of the day. Oh, and bullets flying everywhere.

The missions are slightly randomized, more so as you ramp up the difficulty: Different types of enemies will randomly spawn or come in dropships in different parts of the stages completely unpredictably. And even though the "main forces" will always appear in the same place, as difficulty increases so will the number of random enemy spawns. This, and the fact that enemies use wildly different strategies in harder difficulty settings instead of blindly charging you and spraying lead will ensure every play through every stage will be different and just as exhilarating as the last.

Recommended for people who like reading into backstory (such as MGS fans), frantic old-school gunplay and tactics(IE people who enjoyed 1990's PC FPS) and co-operative multiplayer.

No, there is no PvP competitive multiplayer.
3 of 3 people found the following review helpful
Fix for PC players who have a problem with only getting XBOX controller prompts May 7 2014
By R. Mucha - Published on Amazon.com
Verified Purchase
If you are having this problem its because the game is mistaking some piece of hardware in your system as a game controller. Some people have found it to be bluetooth adapters, 3rd party gaming pads, 3d connexion space mouse, etc.

There is no option to force a keyboard mode in the game, so we are going to hardcode/force to the game to do so.

Step 1) Download a HEX editor of your choice. I used HexEdit 4.0, it can be found easily with a web search.
Step 2) Navigate to the folder that contains the game's main .EXE file. (X:\Syndicate\System\Win32_x86_Release\)
Step 3) Save a backup copy "MSystem.dll", just incase you need to undo this fix.
Step 4) Open the file "MSystem.dll"
Step 5) Goto the offset of "0015F3FC" within the file.
Step 6) Change the next 3 Bytes from "0F 9C C0" to "30 C0 90"
Step 7) Save changes to the file.

This will permanently force keyboard mode. If you want to go back to using a Xbox360 controller, switch back to the backup copy of "MSystem.dll".
39 of 54 people found the following review helpful
Subpar shooter. Nothing like the original. Obviously. July 3 2012
By mr. e - Published on Amazon.com
Verified Purchase
If you combined Deus Ex: Human Revolution with Modern Warfare, you'd get this game. Sometimes I forgot I was playing Syndicate. Pretty typical plot. Typical characters. I think they ripped off Deus Ex: HR pretty liberally. What makes the game standout in particular are the special abilities like persuade and hack and suicide. not enough to make or save the game honestly. I heard the coop is fun. never tried it. nothing memorable about this game. actually rebought the original Bullfrog Syndicate from 1993 on GOG.com. That was a great game. I remember playing it back in the day thinking how awesome it'd be if this game was first person like doom. i got what I wanted and regret it. Should've gone a different route with this one. Instead of linear nonstop shooting levels, should've gone with an open world or open level design. varying missions like the original. go more in depth with the economy and public morale system. a million different things.

Overall, if you're a fan of the series, this games terrible. If you're a fan of just shooters, this game is "meh."
2 of 2 people found the following review helpful
Nothing mind-blowing, but a great time for sci-fi/fps fans... March 17 2014
By TheTruthHurts - Published on Amazon.com
Verified Purchase
So, I bought this game back in November of 2012 (for $4.99, if memory serves), and finally just got around to giving it the chance I'd meant to give it since then (I have a tendency of doing this; I'll download a dozen games at once, and some inevitably get shelved for a while, if not forever). Well, I can safely say that, being a huge sci-fi fan who gravitates toward first-person shooters (there ain't no "stealth" here...and thank God for that...), while I wish I hadn't waited this long to play the game (its second birthday was yesterday), I'm glad I finally did. Why? While nothing revolutionary, it's pretty darn cool as a gaming experience. Let's dive in, shall we?

For those who don't know, the game takes place in 2069, in New York, Los Angeles, as well as a man-made paradise in the middle of the North Atlantic (a la "Elysium"). Not a post-apocalyptic rendition of the future, per se, but a "Blade Runner"-esque rendition; a post-modernistic vision of ridiculously bright neon, mile-high skyscrapers, and division of "wealth" to the extreme, where the wealthy are indicated by bionic implants (namely chips that permit super-human mental functioning). It's very, very cool, and frankly, I can't imagine any fan of sci-fi not being impressed by it. The game also "looks" amazing, in spite of the game requiring very little GPU power; with two 670s, I'm able to render the game at 4K (downsampled to 1080p), easily maintaining 60fps at all times (all settings maxed). The game's art is extremely impressive, made all the better by nifty lighting effects, etc., that really help to add to the atmosphere of the environment that you're in. (Some complained of the "bloom" utilized here, but for me, it adds to the experience, given how colorful and bright the environments are.)

Second, the weapon selection, somehow, is fairly inventive and unique; you'll have the standard shotgun, CQB subs, assault rifles, rocket launchers, flamethrowers, etc., but much more interestingly, a "gauss" gun whose bullets steer toward enemies you've locked onto (it can't hit something three feet in front of you if you're not locked on), a rifle that shoots through any and all walls (provided you're in "bullet-time" mode, which this game handles better than most), a laser (to the extreme) that instantly blasts through shielded enemies, etc. Gunplay is very satisfying, and handled as well or better than most shooters on the market (it's reminiscent of Chronicles of Riddick; no surprise, given that they're both Starbreeze creations).

Third, there are three "breach" abilities that permit the player to effectively disrupt or take control of enemies; they include "suicide," where an enemy will self-detonate, taking any enemies within proximity with him, "backfire," which causes the enemy's weapon to explode, knocking said enemy to the ground (causing a stun effect, as well as to reduce "hit points"), and persuade, which causes an enemy to turn on his fellow soldiers (when all enemies are dead, the affected soldier will commit suicide). These truly do add to strategy, and I only wish that more "breach" modes had been made available; hopefully, we'll see more in a a sequel.

Finally, the game is of good length; there are twenty "milestones" that comprise chapters (by fifteen, I figured each of the next would be the last; all-in-all, around an eight-hour campaign), and there are numerous old-school "boss fights" strewn throughout for good measure. Further, there is a co-op mode (that I can't comment on), which presumably extends replayability that much more.

In summary, if you're a fan of sci-fi in the vein of Blade Runner (and who isn't), as well as first-person shooters, this game is for you!
9 of 12 people found the following review helpful
They never updated the Onscreen Control Info Dec 16 2012
By J. Bloodworth - Published on Amazon.com
Verified Purchase
I purchased this when it was on sale. It looked like fun. Kinda had a Deus Ex vibe going for it. After downloading and installing (had to use Origin) I noticed that all on screen prompts were using the Xbox buttons. That's cool, but I don't have a 360 controller plugged into my PC. I'm using a Mouse and Keyboard just like the majority of PC players.

So, I take a look at the settings and there is no way to disable this. That means when your playing the game and something quickly pops up on the screen with a tip or instruction its mapped to the Xbox button and not to what you have set. At frist I was a little pissed but I tried to play through it anyway. Didn't get more than a few minutes into the game when I noticed that my strafing was not working! I checked my settings and yes, they were mapped to the default keys, A and D.

I just quite the game and uninstalled. I'm glad it was only 5 bucks I spent. But I still feel like EA pulled a s***** lazy move with this. :(

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