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Empire [Paperback]

David Dunwoody
3.0 out of 5 stars  See all reviews (2 customer reviews)
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Book Description

Mar 16 2010 Zombie Novels
The year i s 2112.

T he crippled U.S. government and its military forces are giving up the century-long fight against an undead plague. Born of an otherworldly energy fused with a deadly virus, the ravaging hordes of zombified humans and a nimals have no natural enemies. But they do have one supernatural enemy: Death himself.

Descending upon the ghost town of Jefferson Harbor, Louisiana, the Grim Reaper embarks on a bloody campaign to put down the legions that have defied his touch for so long. He will find allies in the city’s last survivors, and a nemesis in a man who wants to harness the force driving the zombies—a man who seeks to rebuild America into an empire of the dead.

Hailed as “A MACABRE MASTERPIECE OF POST-APOCALYPTIC ZOMBIE GOODNESS” on the Library of the Living Dead podcast, Empire brings stunning new twists to a shattering and unforgettable scenario of the not-too-distant future.


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Review

“The Ghost has got the goods.”

—Stephen King

About the Author

David Dunwoody lives in Utah with his wife and their cats. Other stories from the Empire universe can be found in The Undead, The Undead: Flesh Feast, and The Undead: Headshot Quartet, all from Permuted Press; as well as Read by Dawn II from Bloody Books, and at www.empirenovel.com.

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Most helpful customer reviews
4.0 out of 5 stars Serves up a nice little twist to the zombie genre July 12 2012
By Daniel Jolley TOP 50 REVIEWER
Format:Paperback
Finally, there comes a novel that deals with the one victim of a zombie apocalypse that few ever consider: Death, the Grim Reaper, the dude with the big scythe. Just imagine, you're doing your job well for untold years - with nary a vacation day, I might add - and then suddenly all those dead souls you're supposed to collect just start falling off the radar. Over a century after the outbreak began, Death finally takes it upon himself to get up close and personal with the undead. While he may not be the central character in David Dunwoody's post-apocalyptic vision, Death does make for the most interesting one. Most of the action, however, centers around a small population of living survivors in and around Jefferson Harbor, Louisiana.

The year is 2112, and America has changed drastically in the 105 years since the zombie outbreak began. In the nation's increasingly shrinking borders, a state of proverbial martial law exists, with power centralized in a permanent body of Senators who are basically implementing a retreat and fortify campaign against the undead. Louisiana is among the territories now being abandoned by federal troops. Of course, some people refuse to leave or cannot leave for reasons beyond their control. Among these are a cop who sees it as his duty to try and protect those who remain, members of a rock group on a USO-like tour for the troops, a photojournalist, and several denizens of a homeless shelter. Then there is Baron Tetch and his "brothers and sisters" residing in a fortified manor house in the swamps outside Jefferson City. The swampland has special properties that make those reborn into death there somewhat intelligent, and Tetch has worked to train and control these special zombies to do his bidding. He dreams of a new empire built upon the ashes of the old civilization, to be ruled by himself and Lily, a teenaged girl he has raised and protected since she was a child. Of course, Lily is just blossoming into a woman and begins to have ideas of her own, and it is she who will forge the link between Death and these disparate other characters as the story plays out.

Dunwoody tends to jump around between different character groups, which was a bit disconcerting early on, and the fact that some minor characters tend to come and go rather quickly made it even harder to keep some of them straight in my mind. Also, particularly toward the end, transitions between different sections of chapters were not always identified, which became a little annoying. On the positive side, these pages are filled with violence and blood. A regular old mindless zombie is bad enough, but zombies who can use weapons and coordinate their attacks to some degree guarantee that many a character you meet along the way will not survive until the end. All in all, Empire is a great read and quite an impressive entry in the zombie genre. It's great to see someone besides Terry Pratchett include Death as a character, and I really liked that angle and the unusual viewpoint it provided. Zombie fans should eat this one up.
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1 of 2 people found the following review helpful
2.0 out of 5 stars I Should Have Known Better Sep 1 2010
By Jeffrey Swystun TOP 50 REVIEWER
Format:Paperback
I should have known better. Label this next comment "incredibly ironic" but this book was hard to believe. The irony being I enjoy the more pure (somewhat formulaic) zombie novels and can get behind them. The fact that this effort took place in 2112 (with a farfetched functioning government and military) and a main character is Death itself - I should have known better. And this does not even touch upon the other ridiculous plot. So suffice it to say this stretched zombie credibility and reduced my interest.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.5 out of 5 stars  41 reviews
18 of 21 people found the following review helpful
4.0 out of 5 stars Empire of the Dead, 4.5 stars April 19 2008
By Patrick S. Dorazio - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
Empire takes place a century from now, long after the rise of the plague that caused the dead to rise. These zombies are a bit different than what we have seen in other works though: the dead have always had the ability to rise up when near places that are a "source" of supernatural power, but the plague came because the power of the source was laced with a deadly virus that allows their bites to transfer their infection, allowing them to perpetuate it and carry it through the entire human population. These zombies are tougher--some are faster, stronger, and continue to regain near living physical capabilities as they feed on the living. You can't just shoot 'em in the head and walk away, you need to sever the head and burn them...always burn them.
The story takes place in Jefferson Harbor, Louisiana near one of the sources of supernatural undead energy and likely the origin point of the plague. The military has pulled out, giving up on yet another coastal community as the remnants of the US government continues to consolidate its shrinking power to the north inside walled in cities. A few citizen's choose to remain behind, ignoring the goverment's pleas to go with them as the city is abandoned. Those that choose to stay include a cop who wants to protect those who have decided to stay, a rock group that has traveled the country trying to offer a bit of a distraction from the plague for the troops and citizens who struggle onward, a man who believes he understands the true power behind the source and wants to tap into it for his own evil purposes, and a dark visitor, the grim reaper, who wants to put a stop to the undead who have defied his scythe for far too long.
David Dunwoody has created a vibrant and creative tale of the undead, fresh with new ideas and yet still unleashing the vast flow of gruesome goodness a fan of zombie fiction craves. The grim reaper is by far one of the most traditional symbols of death but tying him into this story was definitely interesting and unique amongst the zombie tales I have read over the past few years. That this story takes place over a century beyond the inception of the plague also provides us with a different viewpoint than the traditional outbreak tale, with the entire cast of characters having lived with the undead their entire lives--death is all around them, waiting for them everywhere they look. They have a resigned nature to them, an acceptance that they are living quite possibly at the end of days. Most of the characters just want to hold on to what little life they have left, even if they know their end is coming soon.
While I liked the creativity of this plot, I guess my one issue would have to be with what I would call the grand delusions of Baron Tetch. A mad genius communing with old world powers that ooze out of the swamp close to where he lives, he cuts a disturbing figure of man who wishes to control the dead and create his own empire where he stands supreme above them. His desire for power should have been more sweeping, more awe inspiring. Somehow I felt he was more of just a puny madman than a wicked sorcerer communing with the old gods in a way that would bring down the wrath of Death himself. But this is a minor issue and does not take away from this gritty tale of life, death, and afterdeath. We have characters that feel real and complicated--they understand what they face and that more than likely they won't make it out alive but they keep on fighting, clinging to every bit of living they have remaining in them while the world around them crumbles. I particularly liked the character Vorhees, who seemed tenacious and determined, willing to sacrifice himself to salvage the unsalvageable, to save anyone he could regardless of the massive odds stacked against him.
A good read and a new and creative slant on the traditional zombie tale.
4 of 4 people found the following review helpful
3.0 out of 5 stars Good but could have been great Jun 14 2010
By Disciple of Poseidon - Published on Amazon.com
Format:Paperback
First off, great concept. I love horror/living dead novels and this one took it in an interesting direction. The Grim Reaper getting down to buisness reclaiming the world of the dead one walking corpse at a time, awesome. Only snippets of him throughout the novel, not so much. The other survivors of the zombie apocalypse were just throw away characters or lunch for the undead hoardes. I had a hard time caring about the Baron and his minions as well. They just did not feel to threatening. (One exception, Sawbones. He was cool.) I just kept waiting for more about the reaper. Both his walking corpse elimination, interatction with the dying and a little girl were entertaining and facinating. The good stuff, lots of gore, some chills and cool concept. The bad stuff, too short, none of the human survivors serve any real purpose other than lunch (Lilly is the exception), a lot of stuff thrown at you that feels kind of tacked on (virus zombie vs. source zombie vs. well fed zombie vs. ferals) I like the idea of different classes of zombie, but this did not feel right. Plus, how do you take away the head shot???? That is zombie 101!!! I hope David expands his reaper character in future stories (if he reconects with Lilly or not). I will reccommend this to fans of the living dead novels such as The Rising, Cell, City of the Dead. As to regular horror, eh, you might be put off.
8 of 10 people found the following review helpful
2.0 out of 5 stars Graveyard of Dead Logic Jan 13 2009
By Timothy J. Mccarthy - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This could have been a really good book. The author is a competent writer, and has a strikingly original idea about how the Grim Reaper would deeply resent being cheated out of his task by an undead virus. Could have been . . . but isn't. Here's what went wrong.
- Uses the cookie-cutter "guess who is going to die next" formula. Like countless bad slasher movies, here you have a cast of characters, and have to try to guess who gets killed off next, and who will live to the end.
- Characters appear with no real purpose. Most of the action takes place in town, but there is a small Army group that stayed behind after the main force left, and spends most of its time outside town. They have no place whatever in the main story. It's like an additional short story that got chopped into pieces, and a piece inserted into the novel every chapter or so.
- Logic hole #1. The zombies here are propagated by getting bitten by another zombie, which passes along a virus. (Except zombies who are caused by exposure to "the Source", but that is pretty much an unexplored distinction.) Zombies gain energy by eating people, and the more they eat, the more energetic and "healthy" they become. But unlike the prototype Romero zombies, these zombies can't be killed with a head shot, because their flesh regenerates. So, a virus gives people the ability to regenerate flesh, bones, and organs? Say, that's a pretty good trick. And once a zombie is shot in the head, and the brain is gone, how does it function? Is the virus intelligent?
- Logic hole #2. The story is set 100 years after the outbreak. But the zombie virus is a cross-species one. It affects people, animals, fish, and amphibians. It may affect insects; that's hinted at but not really clear. With the food chain pretty much wiped out, and humans serving as a food source for an endless horde of zombie humans, birds, rats, dogs, mice, etc, is there any chance there would be life on earth after 100 years? Nope, maybe 10-20 years max.
- Death makes an innovative character, but is pretty much a bit player. The twist on Death's fate near the end is ingenious, but the author doesn't really do much with it.
- Sadly, like many zombie books, this is clearly part 1 in a multi-part series of books. When you're paying for a fairly short book (280 pages, but large type on small pages), at twice the cost of a normal paperback book, you have the right to expect better.

With every zombie novel, like horror or sci-fi, you have to suspend disbelief to an extent. But once you establish the parameters for your little corner of hell, then the rest of the story should logically fit within your constraints. That doesn't happen here. It makes an OK read if you can find it at a library, but just isn't worth the cost to buy a copy.
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