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- Battle new quests and gain entrance to the Chamber of Trials where your hero will face the ultimate challenge in FATE: The Traitor Soul
- Three all-new heroes--play as a SteamPunk Cogger, Shadow Elf, or Orc Champion
- Three new loyal pets and five new boss monsters
- Over 13 new spells, including Fireball, Cinder Blast, and Thorn Skin
- New graphics, new music, and new armor & weapons
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- Platform: Windows Vista / XP
- Media: CD-ROM
- Item Quantity: 1
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When the Traveler speaks of a test within the Temple of Fate, presented to only the most dedicated of champions, you stand confident that the spoils beyond the portal will be yours. The challenge of FATE - The Traitor Soul is your destiny...will you accept it? Seek fortune and glory within the Chamber of Trials by battling the evil that lurks within. Fight your way through innumerable dungeons, caverns, and tunnels, with one of five loyal pets by your side. Play as yourself, or in the guise of a new hero: an Orc, Cogger, or Elven warrior. Choose from 50 new pieces of armor and 13 new spells. Evil trembles before you, and the ultimate challenge awaits you in FATE - The Traitor Soul!
Battle new quests and gain entrance to the Chamber of Trials where your hero will face the ultimate challenge. Import your original FATE hero, or play as a new race and take on challenges as an Orc, Elf, or Cogger. This all-new expansion also features the original FATE and FATE: Undiscovered Realms as bonus games.
- 3 All-new Heroes: play as a SteamPunk Cogger, Shadow Elf, or Orc Champion!
- 3 New Loyal Pets and 5 New Boss Monsters!
- Over 13 New Spells, including Fireball, Cinder Blast, and Thorn Skin!
- New Graphics, New Music, and New Armor & Weapons!
Face the Ultimate Challenge in FATE: The Traitor Soul
The Book of Fate rests on the altar before you. The liberation of Grove made you a hero, but this act has ensured your immortality in the halls of legend. The Book has returned. The Realms are safe.
Your armor clatters on stone as you sit on the cold floor of the temple. Few would recognize the youth who set off in search of adventure through the Dungeon Gate under the grime and soot that coats your skin and tarnishes the priceless artifacts you carry. Truly, you could no longer be called a youth, not after your time venturing into the darkness--your steel gaze speaks to the darkness that has followed you back.
And so, when the Traveler arrives, speaking of a test within the Temple of Fate, available to only the most dedicated of champions, you stand, confident that whatever spoils lie beyond the swirling portal will soon be yours. You are the hero of Grove, the Guardian of Fate--evil trembles at your every step.
It does not occur to you to question the motives of the snake-haired Traveller, weaving tales of a Chamber of Trials in which to prove your quality. It is only natural that such a test would come to one as accomplished as you. So it is with confidence that you step forward, ready to face whatever challenges lie ahead.
The portal is dark, reflective, and as you approach the chill breeze issuing forth gives you pause. Your actions are mirrored by the image on the other side, but... the eyes. The eyes have a malice you have known only in the heat of battle, a cruel stare you recognize but have resisted at every turn. You advance through the portal even as your breath catches in your throat. What lies beyond is no common threat, no clear villain. The darkness you face is your own.
Trawl dungeons, caverns, tunnels, and more as you journey to meet your fate.
Select a boar, fox, dog, cat, or drone as your pet companion.
Seek fortune and glory under the guise of a new race: play as an Orc, Cogger, or Elf hero.
Over 13 New Spells, including Fireball, Cinder Blast, and Thorn Skin.
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
Its first sequel, Fate: Undiscovered Realms, offered more of the same in a second set of dungeons. And now the second sequel improves little beyond offering yet another set.
Very few things are new in this standalone incarnation. True, you can now choose amongst four races (Human, Shadow Elf, Half-Orc and Cogger). The best one is still Human, a true Jack-of-all-trades: Elves are agile but have a very hard time defending themselves; Orcs are clumsy tanks, strong but with low dexterity; whereas Coggers are strong geeks but with no magical abilities.
There are new armor sets, new weapons and spells and new pets. On the other hand, I could discern no change in the graphics and sounds compared to the previous installments.
Finally, the two previous dungeons each get twenty extra levels to explore and plunder. This is a steal because for the price I remember paying for the first game you now get both the original game and its first expansion. On the other hand, you may find exploring all three dungeons and completing one run-and-fetch quest after another a bit tedious. Nevertheless, it is still good casual fun.
The first was that they would allow different types of characters. They have done this by creating Shadow Elf, Half Orc, and Cogger characters. For those that are wondering the Coggers are cyborgs of a type. As with all new changes the only further recommendation would be more than 2 facial options per gender per character type for the non-humans but not a distraction. Additionally each character has a different initial skill set. Their strength, dexterity, vitality, and magic as well as skill sets are going to be greater than the standards in the other two Fate programs.
The second was that the pack needed to be bigger for the pet. The pet's pack is now three times the size and has an auto sorting function that allows the hero to utilize the full space. It is really a nice feature.
Third, the storage trunk needed to be on all the levels. The trunk now exists in both time and space meaning that the contents of your trunk are the same on all the different realms. There isn't more storage but you can get to it anywhere.
Here are the other interesting changes. There is another set of dungeons that contain the trial portion. If you start out a page the avator of the trial portal is not going to give you a chance at a nifty item. You need to start at adventurer level for that. Grove's portal and avator are present but the portal is too unstable so you need the original Fate if you want to fight in Grove. In addition to more options for your hero there are three new pets. The standard dog and cat are joined by a boar, a fox, and a drone. Personally I find the cat and fox distracting because they are very vocal pets.
In addition to increasing the pet's pack size your hero now can carry two different weapon sets that are easily toggled between while fighting. There are new potions and types of antidotes. Your hero has had an earring added for jewelry. Although the styles leave a little to be desired but it just means that the creators have a sense of humor. A big bad character with a butterfly earring. LOL.
The only down side was the vocal talent of the townsfolk. They sound a little cartoony as well as junvenile and were initially distracting. In additon the fishmonger from Undiscovered Worlds is no longer a town fixture in either Druantia or Typhon but not tragic. Pico is still selling in the dungeons.
Hope this is helpful.
Fate: The Traitor Soul, however, is more what I was hoping for in a new installment of the Fate series. Not only does it grant access to all of the previous dungeons and gives you a synopsis of each of the installment's storylines, it also features another new dungeon, as well as new equipment, new spells, new pets and new races to choose from. Part of what I love about fate is it's customize-ability. Your character's appearance changes when you change their equipment, as well as you can choose, albeit from a limited selection, what their base looks like. And beyond that with the addition of the new races it also added in a new challenge: learning to play as a character that starts off at being good and bad at certain things. And so instead of always starting with a blank slate character you are given specific advantages and disadvantages which you have to learn to work with as you play the game.
Beyond those changes they also changed some of the basic interface. You can view in any realm what quests you have in any other realm. Your storage is accessible from any of the realms, meaning you don't have to constantly jump between realms to find out which storage chest you left your items in. Your pack also now has an auto sort option, which can be very helpful so that you're not having to spend a lot of your time organizing and reorganizing your pack. As well your pet can now carry at least three times what it used to be able to carry, meaning you can travel longer before going back to town, and you don't have to send your pet to town nearly as often. Your pet's inventory also has an auto sort option. The maps are a little neater, as well they better indicate where things are, making it easier to find who has quests for you and who doesn't in town, or where important things are in the dungeons.
The game is still basically the same, but the content added in The Traitor Soul really adds to the gaming experience. If you wanted to you could go through and play as a human and play it as if it were still old fate. Or you can check out all the new content and see what the realms have to offer you.
I recommend Fate: The Traitor Soul to anyone who loves a good dungeon crawl, or to people who love the style of RPGs but are short on time. It's a great, simple, casual game that's fun to play for hours on end or for just fifteen minutes when you have time.
ORIGINAL REVIEW FROM June 6, 2010:
Box for this game has pictures of the boxes for "Fate" and "Fate Undiscovered Realms" with the words "Bonus Inside!" indicating the two earlier games are included - this is not the case. I was unable to find either of the two earlier games on the disk, nor any instructions for downloading them so I contacted WildTangent by email. Their response was:
"Fate The Traitor Soul contains content from Fate, and Fate Undiscovered Realms. The package unfortunately does not contain full versions of those two previous games. If you go to the Temple of Fate you can access dungeons from Fate UR. After you complete the quests and defeat Kaos you can play an extra dungeon that contains mixed content from Fate and Fate UR. I do apologize, if there was any miscommunication in the matter."
Well, I feel used. This may be relatively minor in the big scheme of things, but is still yet another example of complete lack of ethics by big business. By the by this is apparently not an isolated example for WildTangent - do a quick google search for "WildTangent scam" and/or "WildTangent problems" and see for yourself. Apparently WildTangent is yet another in a long list of corporations that are lower than pond scum.
The game itself was disappointing and is not nearly as good as the original Fate, which itself is a Diablo clone. My advice - get Diablo II. If you must buy Fate, then get the original Fate on CD from Amazon (do NOT download from Wild Tangent!) and avoid Fate Undiscovered Realms and Fate the Traitor Soul. I've played all 3 Fates and the original Fate is the only one worth bothering with.
Just in case I had a bad copy, I purchased another one from Amazon. The fact remains that this game is a defective product that you can't win. In Typhon (Winter World), the "hero items" (to complete the statue) are missing. You cannot complete the mission for that world, and therefore you cannot complete this game. This product should be taken off the market as defective. The downloadable patch does not work. Do not buy this game.