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Ender's Game Mass Market Paperback – Jul 15 1994


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Product Details

  • Mass Market Paperback: 352 pages
  • Publisher: Tor Science Fiction; Revised, Author's Definitive Edition edition (July 15 1994)
  • Language: English
  • ISBN-10: 0812550706
  • ISBN-13: 978-0812550702
  • Product Dimensions: 10.7 x 2.5 x 17.3 cm
  • Shipping Weight: 9 g
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (1,762 customer reviews)
  • Amazon Bestsellers Rank: #13,974 in Books (See Top 100 in Books)

Product Description

From Amazon

Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

From Publishers Weekly

For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Audio CD edition.

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7 of 7 people found the following review helpful By M. Kennedy on Feb. 28 2007
Format: Mass Market Paperback
I'm not a huge fan of s-f, but I have a very wide range of favorite authors/books. My favourite authors range from Tom Clancy to Aleksandr Solzhenitsyn; Chuck Palahniuk to Michael Chrichton. This book is, bar none, my favourite book ever. I first read this book 13 years ago when I was 12 and I reread it at least once a year. It is a brilliant look into the inner workings of extremely gifted children that becomes a heartwrenching portrait of a boy whose intense compassion for his enemies is both his greatest advantage and his most self-desructive personality trait. When I first read this book, it was so engrossing that it kept me, a 12 year old boy, inside for 3 days during the summer at my cottage on Lake Huron. The book was in my hand non-stop until I turned the last page. If you haven't read this book, shame on you and fork over ten bucks for the best damn read you'll have this year!
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1 of 1 people found the following review helpful By E. A Solinas HALL OF FAMETOP 50 REVIEWER on Feb. 24 2014
Format: Paperback
Ender Wiggin is a very unusual boy -- he's a brilliant tactician, a genius, and a despised "third" in a future that only allows two children. He's also six years old.

And despite the fact that Orson Scott Card's sci-fi classic is about a little boy learning how to be a warrior, "Ender's Game" is a pretty gripping and sometimes grim adventure story. The descriptions of children being taught out how to be cold-blooded warriors is pretty creepy, but the well-developed future world that Card comes up with is pretty awesome.

After a fight with a gang of bullies, Ender Wiggin is approached by an army officer who wants him to join the elite Battleschool, where kid geniuses become soldiers -- basically because aliens are about to attack Earth AGAIN and may end up wiping out the human race. His brother Peter is too wild and cruel, and his beloved sister Valentine is too mild-mannered.

Ender accepts, and quickly finds himself in a dog-eat-dog space school where he soon becomes loathed for the special treatment the teachers occasionally give him -- when they aren't observing his every move. And it soon becomes obvious that Ender has a natural ability that exceeds that of most of the Battleschool recruits: he instinctively knows how to outmaneuver his opponents and protect himself in a fight, even if he annoys some of the "army" commanders who don't like being outshone.

Back on Earth, his brother and sister try to alter the increasingly unstable politics of Earth by subtle manipulation of the public, a situation that may bring the ruthless Peter into greater power. And as Ender reaches the end of his training, he faces both the buggers and the knowledge of what he is capable of.
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6 of 7 people found the following review helpful By William E. Hunter on Feb. 19 2006
Format: Paperback
For years I've wanted to read this book; it is considered one of the classic works of SF. Recently I did, and surprisingly enough, I wasn't disappointed.

It tells the story of Andrew Wiggin, the Third child of a family living in a future, overpopulated world where families are restricted to only two offspring; except where traits of extraordinary intelligence in the youngsters leads the government to believe that a budding military genius might be in the offing, one who can lead the armies of the Earth in a hopeless battle against a ruthless Alien species. Andrew, nicknamed Ender by his loving sister Valentine and despised by his sadistic brother Peter, shows so much promise that he is whisked away at the tender age of six to an orbiting Battle School by military men unsure whether he will even survive the training, let alone actual battle.

While author OSC maintains a sparse descriptive style with the surroundings, he concentrates on filling out Ender into a living, breathing person of many facets who we feel deeply for as he is thrown into a grinding military program out to wring the last bit of humanity from him.

I loved how easily this book read, while at the same time presenting some serious ethical issues and allowing us to truly enter the mind of a child progeny and experience his arduous journey along side him. I'm not the only one as well; my wife, curious as to what was keeping my nose in the book for long stretches at a time, perused the first few pages and then delved headlong into the book right behind me. I ended up fighting for reading time just so I could finish before her!

Ender's Game is a terrific read; being touching, rollicking, and insightful all at the same time.
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1 of 1 people found the following review helpful By A Customer on Dec 22 1996
Format: Mass Market Paperback
Before considering reading this, I think that one should
look to Norman Spinrad's review of it as it appeared
in Issac Asimov's Science Fiction Magazine. Failing that,
at least realize that the entire book is a deliberate
button-pushing saga, following the patterns of human
mythology that are older then history, in a completely
manipulative way. Read Frank Herbert and you'll see that he
wants to show the emptiness of the Messiah complex; Card
celebrates it. Herbert wants to explore what humanity is
about; Card wants to explore how much money it has.
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Format: Mass Market Paperback
This isn't the first time I've read this novel, but I'm engrossed and impressed by it every time I do. The subject matter covers the human condition, the ethics of war, what it means to be sentient, and what it means to be a child or an adult, touches on what people are willing to do when ther are (or at least feel they are) backed into a corner, and it does it all in a spectacularly entertaining way.

I have to admit, as much as I don't like the author as a person, the man sure can tell a good story!

Though the book is called Ender's Game, the story does not just follow Ender, but also gives us a glimpse into the lives of his siblings, at first deemed failures according to the purpose that somebody else gave them, but who find their own feet and end up changing the world in their own way, but a no less profound way than Ender himself did. Their stories are separate from Ender's and yet are still tied up in the events of his life, playing their parts.

I hear a lot of people dislike the use of the term 'buggers' for the alien race in the novel, saying that it's too reminiscent of, well, our use of the word 'bugger' for someone who engages in sodomy. I've heard people say that it's a childish use of the word and inappropriate to what's going on. Frankly, I think it serves its purpose well there. Name one society in human history that has not tried to denegrate their enemies, given them cruel and childish epithets in an attempt to raise local moral and to inspire a feeling of confidence in "our side." Ender himself thinks early on in the book that the buggers probably have their own pejorative terms for humans. It's the way we work. It's not pretty, it's not kind, but it's one of the ways we band together in times of crisis.
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