Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
Ender's Shadow
 
 

Ender's Shadow [Mass Market Paperback]

Orson Scott Card
4.4 out of 5 stars  See all reviews (561 customer reviews)
List Price: CDN$ 10.99
Price: CDN$ 9.89 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
You Save: CDN$ 1.10 (10%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.
Only 5 left in stock--order soon (more on the way).
Want it delivered Monday, May 28? Choose One-Day Shipping at checkout.
‹  Return to Product Overview

Product Description

From Amazon

Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil.

Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.

Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. --Craig E. Engler --This text refers to the Hardcover edition.

From Publishers Weekly

You can't step into the same river twice, but Card has gracefully dipped twice into the same inkwellAonce for Ender's Game and again for this stand-alone "parallel novel." The course readers will follow this time is of the superhuman child Bean. Raised on streets ruled by starving children's gangs, he was too weak, at age four, to hold peanuts in his hand, but ingenious enough to trick the other children into civilizing themselvesAand to keep himself alive. When his genius and uncanny understanding of individuals' motivations are discovered, he is sent to Battle School, where children learn to command fleets for the war with the alien BuggersAthe smallest kid ever to do so. Bean is not as perfect as Ender WigginAhero of the Ender Quartet, begun with Ender's Game and concluded with Children of the MindAbut he becomes Ender's ally. Though Bean is cold at first, the kind of child who weighs the costs of hugging the nun who saved him from the streets, he wants to understand the respect and love that Ender wields. Thus, Bean's story is twofold: he learns to be a soldier, and to be human. Devotees of the Ender saga will delight in the revelations about the formation of Ender's Dragon army and about the last of Ender's games. Though newcomers to the series may miss many of the novel's points, the wonders of Battle School and flashsuits and children's armies should keep them turning pages. As always, everyone will be struck by the power of Card's children, always more and less than human, perfect yet struggling, tragic yet hopeful, wondrous and strange. (Sept.)
Copyright 1999 Reed Business Information, Inc. --This text refers to the Hardcover edition.

From Library Journal

YA-Card has added a parallel novel that occupies the same time frame as Ender's Game (Tor, 1985), and chronicles many of the same events. Children are being tested, the best and the brightest being placed into a school where they will be trained for the eminent and final fight to the death between humanity and the insectlike "Buggers." Shadow shifts from Ender to Bean as the protagonist and presents the events from Bean's perspective, with his own unique viewpoints. Complex three-dimensional characters, a strong story line, and vivid writing all combine to make this an exceptional work. Card revisits the themes of man's inhumanity to man, child exploitation, and the ends justifying the means. While Shadow stands alone, the two books work well together because the overlap builds on both of them, making them a rich and meaningful reading experience.
John Lawson, Fairfax County Public Library, VA
Copyright 1999 Reed Business Information, Inc. --This text refers to the Hardcover edition.

Review

“You can’t step into the same river twice, but Card has gracefully dipped twice into the same inkwell—once for Ender’s Game, and again for his stand-alone ‘parallel novel.’ As always, everyone will be struck by the power of Card’s children, always more and less than human, perfect yet struggling, tragic, yet hopeful, wondrous and strange.” —Publishers Weekly (starred review) on Ender’s Shadow

"An absorbing, near-flawless performance."--Kirkus

"The wonders of Battleschool and flashsuits and children's armies should keep readers turning pages."--Publishers Weekly (starred review)

"An exceptional work." --School Library Journal

Book Description

The novel that launched the bestselling Ender’s Shadow series—available for the first time on unabridged cd
The human race is at War with the “Buggers”, an insect-like alien race. As Earth prepares to defend itself from total destruction at the hands of an inscrutable enemy, all focus is on the development of military geniuses who can fight such a war, and win. The long distances of interstellar space have given hope to the defenders of Earth—they have time to train these future commanders up from childhood, forging them into an irresistible force in the high orbital facility called the Battle School. Andrew “Ender” Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, Card tells the story of another of those precocious generals, the one they called Bean—the one who became Ender’s right hand, part of his team, in the final battle against the Buggers. Bean’s past was a battle just to survive. His success brought him to the attention of the Battle School’s recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....

About the Author

Orson Scott Card is a bestselling science fiction and fantasy author. His novels Ender’s Game and Speaker for the Dead both won Hugo and Nebula Awards, making Card the only author to win these two top prizes in consecutive years. There are seven other novels to date in The Ender Universe series. Card has also written fantasy: The Tales of Alvin Maker is a series of fantasy novels set in frontier America; his most recent novel, The Lost Gate, is a contemporary magical fantasy. Card has written many other stand-alone sf and fantasy novels, as well as movie tie-ins and games, and publishes an internet-based science fiction and fantasy magazine, Orson Scott Card’s Intergalactic Medicine Show.  Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, Card directs plays and teaches writing and literature at Southern Virginia University. He lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, and youngest daughter, Zina Margaret.
 
Scott Brick has performed on film, television and radio. He appeared on stage throughout the United States in productions of Cyrano, Hamlet, Macbeth and other plays. In addition to his acting work, Scott choreographs fight sequences, and was a combatant in films including Romeo and Juliet, The Fantasticks and Robin Hood: Men in Tights. He has also been hired by Morgan Freeman to write the screenplay adaptation of Arthur C. Clarke’s Rendezvous with Rama.
 
Scott first began narrating audiobooks in 2000, and after recording almost 400 titles in five years, AudioFile magazine named Scott a Golden Voice and “one of the fastest-rising stars in the audiobook galaxy.” He has read a number of titles in Frank Herbert’s bestselling Dune series, and he won the 2003 Science Fiction Audie Award for Dune: The Butlerian Jihad. He has also won over 40 AudioFile Earphones Awards. In 2007, Scott was named Publishers Weekly’s Narrator of the Year.

Excerpt. © Reprinted by permission. All rights reserved.

1
 
Poke
 
 
"You think you've found somebody, so suddenly my program gets the ax?"
"It's not about this kid that Graff found. It's about the low quality of what you've been finding."
"We knew it was long odds. But the kids I'm working with are actually fighting a war just to stay alive."
"Your kids are so malnourished that they suffer serious mental degradation before you even begin testing them. Most of them haven't formed any normal human bonds, they're so messed up they can't get through a day without finding something they can steal, break, or disrupt."
"They also represent possibility, as all children do."
"That's just the kind of sentimentality that discredits your whole project in the eyes of the I.F."
* * *
Poke kept her eyes open all the time. The younger children were supposed to be on watch, too, and sometimes they could be quite observant, but they just didn't notice all the things they needed to notice, and that meant that Poke could only depend on herself to see danger.
There was plenty of danger to watch for. The cops, for instance. They didn't show up often, but when they did, they seemed especially bent on clearing the streets of children. They would flail about them with their magnetic whips, landing cruel stinging blows on even the smallest children, haranguing them as vermin, thieves, pestilence, a plague on the fair city of Rotterdam. It was Poke's job to notice when a disturbance in the distance suggested that the cops might be running a sweep. Then she would give the alarm whistle and the little ones would rush to their hiding places till the danger was past.
But the cops didn't come by that often. The real danger was much more immediate--big kids. Poke, at age nine, was the matriarch of her little crew (not that any of them knew for sure that she was a girl), but that cut no ice with the eleven- and twelve- and thirteen-year-old boys and girls who bullied their way around the streets. The adult-size beggars and thieves and whores of the street paid no attention to the little kids except to kick them out of the way. But the older children, who were among the kicked, turned around and preyed on the younger ones. Any time Poke's crew found something to eat--especially if they located a dependable source of garbage or an easy mark for a coin or a bit of food--they had to watch jealously and hide their winnings, for the bullies liked nothing better than to take away whatever scraps of food the little ones might have. Stealing from younger children was much safer than stealing from shops or passersby. And they enjoyed it, Poke could see that. They liked how the little kids cowered and obeyed and whimpered and gave them whatever they demanded.
So when the scrawny little two-year-old took up a perch on a garbage can across the street, Poke, being observant, saw him at once. The kid was on the edge of starvation. No, the kid was starving. Thin arms and legs, joints that looked ridiculously oversized, a distended belly. And if hunger didn't kill him soon, the onset of autumn would, because his clothing was thin and there wasn't much of it even at that.
Normally she wouldn't have paid him more than passing attention. But this one had eyes. He was still looking around with intelligence. None of that stupor of the walking dead, no longer searching for food or even caring to find a comfortable place to lie while breathing their last taste of the stinking air of Rotterdam. After all, death would not be such a change for them. Everyone knew that Rotterdam was, if not the capital, then the main seaport of Hell. The only difference between Rotterdam and death was that with Rotterdam, the damnation wasn't eternal.
This little boy--what was he doing? Not looking for food. He wasn't eyeing the pedestrians. Which was just as well--there was no chance that anyone would leave anything for a child that small. Anything he might get would be taken away by any other child, so why should he bother? If he wanted to survive, he should be following older scavengers and licking food wrappers behind them, getting the last sheen of sugar or dusting of flour clinging to the packaging, whatever the first comer hadn't licked off. There was nothing for this child out here on the street, not unless he got taken in by a crew, and Poke wouldn't have him. He'd be nothing but a drain, and her kids were already having a hard enough time without adding another useless mouth.
He's going to ask, she thought. He's going to whine and beg. But that only works on the rich people. I've got my crew to think of. He's not one of them, so I don't care about him. Even if he is small. He's nothing to me.
A couple of twelve-year-old hookers who didn't usually work this strip rounded a corner, heading toward Poke's base. She gave a low whistle. The kids immediately drifted apart, staying on the street but trying not to look like a crew.
It didn't help. The hookers knew already that Poke was a crew boss, and sure enough, they caught her by the arms and slammed her against a wall and demanded their "permission" fee. Poke knew better than to claim she had nothing to share--she always tried to keep a reserve in order to placate hungry bullies. These hookers, Poke could see why they were hungry. They didn't look like what the pedophiles wanted, when they came cruising through. They were too gaunt, too old-looking. So until they grew bodies and started attracting the slightly-less-perverted trade, they had to resort to scavenging. It made Poke's blood boil, to have them steal from her and her crew, but it was smarter to pay them off. If they beat her up, she couldn't look out for her crew now, could she? So she took them to one of her stashes and came up with a little bakery bag that still had half a pastry in it.
It was stale, since she'd been holding it for a couple of days for just such an occasion, but the two hookers grabbed it, tore open the bag, and one of them bit off more than half before offering the remainder to her friend. Or rather, her former friend, for of such predatory acts are feuds born. The two of them started fighting, screaming at each other, slapping, raking at each other with clawed hands. Poke watched closely, hoping that they'd drop the remaining fragment of pastry, but no such luck. It went into the mouth of the same girl who had already eaten the first bite--and it was that first girl who won the fight too, sending the other one running for refuge.
Poke turned around, and there was the little boy right behind her. She nearly tripped over him. Angry as she was at having had to give up food to those street-whores, she gave him a knee and knocked him to the ground. "Don't stand behind people if you don't want to land on your butt," she snarled.
He simply got up and looked at her, expectant, demanding.
"No, you little bastard, you're not getting nothing from me," said Poke. "I'm not taking one bean out of the mouths of my crew, you aren't worth a bean."
Her crew was starting to reassemble, now that the bullies had passed.
"Why you give your food to them?" said the boy. "You need that food."
"Oh, excuse me!" said Poke. She raised her voice, so her crew could hear her. "I guess you ought to be the crew boss here, is that it? You being so big, you got no trouble keeping the food."
"Not me," said the boy. "I'm not worth a bean, remember?"
"Yeah, I remember. Maybe you ought to-remember and shut up."
Her crew laughed.
But the little boy didn't. "You got to get your own bully," he said.
"I don't get bullies, I get rid of them," Poke answered. She didn't like the way he kept talking, standing up to her. In a minute she was going to have to hurt him.
"You give food to bullies every day. Give that to one bully and get him to keep the others away from you."
"You think I never thought of that, stupid?" she said. "Only once he's bought, how I keep him? He won't fight for us."
"If he won't, then kill him," said the boy.
That made Poke mad, the stupid impossibility of it, the power of the idea that she knew she could never lay hands on. She gave him a knee again, and this time kicked him when he went down. "Maybe I start by killing you."
"I'm not worth a bean, remember?" said the boy. "You kill one bully, get another to fight for you, he want your food, he scared of you too."
She didn't know what to say to such a preposterous idea.
"They eating you up," said the boy. "Eating you up. So you got to kill one. Get him down, everybody as small as me. Stones crack any size head."
"You make me sick," she said.
"Cause you didn't think of it," he said.
He was flirting with death, talking to her that way. If she injured him at all, he'd be finished, he must know that.
But then, he had death living with him inside his flimsy little shirt already. Hard to see how it would matter if death came any closer.
Poke looked around at her crew. She couldn't read their faces.
"I don't need no baby telling me to kill what we can't kill."
"Little kid come up behind him, you shove, he fall over," said the boy. "Already got you some big stones, bricks. Hit him in the head. When you see brains you done."
"He no good to me dead," she said. "I want my own bully, he keep us safe, I don't want no dead one."
The boy grinned. "So now you like my idea," he said.
"Can't trust no bully," she answered.
"He watch out for you at the charity kitchen," said the boy. "You get in at the kitchen." He kept looking her in the eye, but he was talking for the others to hear. "He get you all in at the kitchen."
"Little kid get into the kitchen, the big kids, they beat him," said Sergeant. He was eight, and mostly acted like he thought he was Poke's second-in-command, though truth was she didn't have a second.
"You get you a bully, he make them go away."
"How he stop two bullies? Three bullies?" asked Sergeant.
"Like I said," the boy answered. "You push him down, he not so big. You get your rocks. You be ready. Ben't you a soldier? Don't they call you Sergeant?"
"Stop talking to him, ...
--This text refers to the Paperback edition.

From AudioFile

This parallel novel to ENDER'S GAME explores the character of Bean, Ender's friend. From the streets of Rotterdam to Command School, the ingenious, albeit small, Bean must strategize against the invading buggers while staying ahead of threatening rivals. The story is delivered by a full cast, including Scott Brick, Gabrielle de Cuir, and Stefan Rudnicki. Brick's light, sincere voice provides Bean's view, which is balanced by Rudnicki's thundering voice as the stern Commander Graft. Music segues between each section seem misplaced, and conversations at the beginning of each chapter sometimes run too fast. However, the overall sound quality and voice continuity make up for these small distractions. L.E. © AudioFile 2005, Portland, Maine-- Copyright © AudioFile, Portland, Maine --This text refers to the Audio CD edition.
‹  Return to Product Overview

Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges