ANDY COLLINS writes and edits roleplaying games for the Wizards of the Coast R&D department. He lives in Washington state.
BRUCE R. CORDELL, an Origins award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He lives in Washington state.
THOMAS M. REID has written numerous articles for Dragon Magazine, edited numerous RPG products, and written the Greyhawk novel The Temple of Elemental Evil. He lives in Texas.
Perhaps you guys didn't really read/understand the epic rules. Of course, you can still get spells from 0-9. Read morePublished on March 14 2004
Let's just say that it's welcome to have balanced high-level play. For years I struggled with a high-level 2nd edition game, using the High-Level Handbook of that edition and loads... Read morePublished on Feb. 14 2004
This product is an excellent addition to the D&D 3rd edition, giving rules for characters over 20th level.
The new classes,feats and Epic spells and items are great. Read more
I thought when I bought it, "great, now I'll play at higher levels." After 20th level, though, the rule really stink. Read morePublished on Sept. 4 2003 by Thomas F. Hooker
Does anyone really see a point in playing an Epic Level game? I thought the fun was getting there, not being there. Read morePublished on July 1 2003 by Johnny Truant
This is my favorite Dungeons and Dragons book so far. With this, you can become truly powerful. I didn't really like the epic prestige classes, but the spells and magic items and... Read morePublished on June 17 2003
First of all, I want everyone to understand just how unlikely it will be for most characters to get this high of level and not be done with your possibly year-long campaign. Read morePublished on June 11 2003 by "baconography"
I must admit that the Epic Level Handbook was a bit of a dissapointment at first. But it grew on me. The development of Epic characters is really verry limited. Read morePublished on March 28 2003 by C. Blood
I started getting ideas for epic adventures as soon as I started reading this book. It is really cool to see the descriptions of what the base classes look like beyond twentieth... Read morePublished on Jan. 22 2003 by Jeffery A. Davis