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Essential ActionScript 2.0
 
 

Essential ActionScript 2.0 [Paperback]

Colin Moock
4.5 out of 5 stars  See all reviews (4 customer reviews)

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Essential ActionScript 3.0 Essential ActionScript 3.0 4.5 out of 5 stars (4)
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Book Description

In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process.

In Essential ActionScript 2.0, bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen.

Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash.

Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in Essential ActionScript 2.0. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0.
Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you'll find everything you need to know within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own.

About the Author

Colin Moock is an independent web guru with a passion for networked creativity and expression. He is author of the world-renowned guide to Flash programming, ActionScript for Flash MX: The Definitive Guide (O Reilly & Associates, 2003). A web professional since 1995, Moock runs one of the Web s most venerable Flash developer sites, http://www.moock.org. He spends most of his time pursuing his cardinal interest, multiuser application development, and working on Unity (http://www.moock.org/unity), moock.org s complete commercial framework for creating and deploying multiuser applications for Macromedia Flash.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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4.5 out of 5 stars (4 customer reviews)
 
 
 
 
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5.0 out of 5 stars Oooooooh, so THAT's how to do _____ in AS 2.0, July 14 2004
By A Customer
This review is from: Essential ActionScript 2.0 (Paperback)
What a relief! I thought my project was a death march. Between:

-- the enormous changes from AS 1.0,
-- the bugs (perhaps not all that many, but occuring in critical spots), and
-- the overly terse (to say the least) documentation from MM,

I was ready to give up and become a greeter at Wal-mart.

That's not to say that THIS book is verbose, because it's not. It is extremely terse, but not OVERLY terse: I read it with a highlighter in one hand, just to mark the sentences that would have been paragraphs if word-count were directly proportional to importance. Colin Moock says it once, and you'd better get it on the first pass. That's not a complaint, just an observation; a heads-up for those who skim. Pay attention!

However, if you do pay attention, the essentials are all there, as advertised. They are in a logical order, they are well presented, and (hallmark of an experienced teacher) the consequences of mistakes are included. Just as good street directions include an "if you see _____, you need to turn around" clause, this book tells what will happen if you ignore an "essential" (or, for that matter, if you just choose a different way to skin a given cat.)

In the same way, Moock is aware that this is an imperfect world; that object-orientation is a tool that makes sense in some situations, but not in all; and that sometimes good-enough is perfect. Not an OOP absolutist approach, at any rate.

MM's implementation of ECMA script may be lacking in some of the finer points, and in some of the grosser points as well, but AS 2.0 is coming in, and AS 1.0 is going out -- at least for OOP. If you have any intention of adopting OOP practices in your Flash programming, you need this book.

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3.0 out of 5 stars Great book but.., July 12 2004
This review is from: Essential ActionScript 2.0 (Paperback)
Yes, great book and no its not just a rewrite of his previous book. These are great points. There is alot missing from this book. There is nothing aboout mediaDisplay,controller and Slide classes, I could just go on. I have all of Collin's books and yes I have become a better programmer...I can build coin converters(yeah cause thats a real world example). Where is the beef Collin do you not know how to program a flash web site like www.flex.it. Maybe Collin Should take a look a flashmxpro.com and see what what people are doing with flash. How do you build a OOP flash website? I mean every book gives you great way to layout code but using what you learn from these books becomes hard. I just wish some book taught how to really build a website in flash. I dont mean a timeline based...I mean true OOP flash website from preloader to the programmed effects when going section to section. I know what these other rewiews are seeing that i'm not. I guess just drawn in because it is Collin Moock's book. Now i like to ask them to build a web site in just in OOP. I bet they couldn't. A coin converter yes, a web site no.
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5.0 out of 5 stars Thank the Programming Gods for Colin Moock, July 10 2004
By 
"existentist" (Lubbock, TX United States) - See all my reviews
This review is from: Essential ActionScript 2.0 (Paperback)
This is the third Moock book I've read, and once again, cannot recommend it strongly enough.

As usual, he writes with a clean, readable style. Complex topics are made accesible via authoritative knowledge and clear examples.

The differences between ActionScript 1.0 (Flash MX Actionscript) and ActionScript 2.0 are explained. It's nice to know, and a little elss intimidating than I expected, that relatively little has changed with the language. His earlier work, the seminal "ActionScript for Flash MX: The Definitive Guide" is as indispensable as ever.

Moock explains that less has changed with the actual language than has changed with "how" one writes an ActionScript application.

He then explains Object Orient Programming as it relates to ActionScript 2.0 and provides a primer of best practices the budding (or established) programmer should follow.

The book concludes with sample applications highlight various design patterns.

After reading this masterpiece, you'll be less intimidated and more prepared to upgrade your coding efforts.

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