Book Description
Thirty ways of looking at Maya, the professional tool for 3D animation and rendering.
Powerful, high-end 3D animation and visual effects software programs now available for both Mac and Windows users.
Practical, how-to guide to achieving specific tasks and projects in Maya, using real-world examples.
CD contains professional samples of Maya art and animation, 3D Models, Sounds, and QuickTime movies. Maya, one of the key professional applications for modeling, animating, and rendering 3-D images, is now available for both Windows and Macintosh users. Maya is quickly spreading throughout the high-end film and animation industry as digital content creators gravitate to Maya for its powerful and professional tool set. From feature films to interactive video games, Maya is the tool of choice for anyone creating digital content. Exploring Maya 4- 3D Studies shows how to use specific techniques to achieve everyday animation effects and goals. Each chapter starts with a "how can I do this?" question, and illustrates how to create a specific effect, such as simulating the wings of a flying bird, or the movement of grass, cloth, or trees. This book explores Maya with thirty different studies, approaching the software from a playful and practical perspective where everyday life and thoughts are sources of inspiration.
Maximilian Schenherr is a radio journalist, musician, and animator. He has been an avid Maya user since its original release.
From the Back Cover
UntitledAliasWavefront's Maya is one of the most powerful, high-end 3D animation and visual effects applications available today. Animators around the world use Maya to create quality digital content for film, video, broadcast, and game development.
Exploring Maya 4: 30 Studies in 3D provides a practical, project-based approach to Maya 4, using hands-on, working tutorials for the professional 3D artist. Author Maximilian Schonherr highlights ways to achieve specific projects and tasks in Maya. Each chapter starts with a Rhow can I do this?S question, such as RHow do I animate a bicyclist?S or RHow do I model a nose with a wart and freckles?S or "What's the best way to simulate the movement of grass in a field?" This book dives into Maya thirty times from very different angles, approaching the software from a playful and practical perspective, where everyday life and thoughts are sources of inspiration.