1.0 out of 5 stars
More work than fun..., Nov 12 2006
This review is from: Final Fantasy X-2 Official Strategy Guide (For PlayStation 2) (Paperback)
What fun is a game when you spend every minute sweating over whether or not you did a task in the correct order so you can get that tiny 0.2% of a completion point in order to get 100% and the perfect ending?
Especially when the Strategy Guide, even if you stare at it and study it, will fail to mention important conversations/mini games etc until way after you can actually do what it says. It's frustrating, because, you are going to need the internet at some point to do extra research that the guide left out. So, you may as well just get the free online guides instead.
My stance: If your guide is so unclear that it leads you to make a mistake that it keeps you from being able to get a complete ending, even just by 0.2%, then it is absolutely not worth buying. Sadly, I did...so I lose.
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2.0 out of 5 stars
TRIPPLE THE TIME in checking for errors Dan!, Jun 2 2004
This review is from: Final Fantasy X-2 Official Strategy Guide (For PlayStation 2) (Paperback)
The FFX strategy guide I bought was much better than this. It was helpful in getting some chapters done and complete, but I missed a couple of percentages and I would of got a 100% in watching the secret ending but noooo, they didn't even tell me to do this certain thing until I looked back on the 100% completion guide!
So in my opinon, if you really feel like buying it then OK, but it was kind of waste of money. If so, I got to end and beated it. One detail I missed is that on the end, you will have to battle Shuyin, but in this strategy guide it doesn't tell you. Well, just to warn you, all you have to do is keep attacking and healing at the same time and dont hold your attacks back. Just fight! Then you beat the game!
^Elizabeth^
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3 of 3 people found the following review helpful
1.0 out of 5 stars
NOT a strategy guide, April 19 2004
This review is from: Final Fantasy X-2 Official Strategy Guide (For PlayStation 2) (Paperback)
I cannot believe some of the high ratings people have given this book. This is by far the worst guide I have ever read. There are so many things wrong with it I can't even imagine how anyone would see it as worthy praise. I can't even see how Dan Birlew would allow this to go into print with his name on it.
First of all, there are several instances where it does not give important information. As any one of the other bad reviews will tell you, there is an amazing item in the game that can only be found by talking to some guy in Kilika in every single chapter . . . and the book doesn't tell you this until the last chapter. A little late, don't you think? But that mistake has already been pointed out, so I don't want to beat it to death. However, there are several other important oversights.
Take the "Blue Bullet" skills, for instance. The book lists all the skills and the enemies from which you can get them, but it doesn't tell you HOW to get them. For example, it does not tell you that a Malboro only uses "bad breath" after its health has been affected ten times. Also, it does not tell you that support skills like "mighty guard" and "white wind" can only be learned when the enemy is confused. I wasted so much time trying to get these enemies to use their skills on me and finally had to resort to online guides.
Also, the book says that the only way to get the Mascot dressphere is by getting all 15 "episode completes" in chapter 5, but it doesn't specifically say how to get these "episode completes." The first time I went through the game I only sold 9 out of 10 of Tobli's tickets because the guide said the only reward for selling all ten was an item. Not until later did I learn that 9 out of 10 wasn't good enough for an episode complete. The second time through the game I skipped some annoyingly long CommSphere scenes in chapter 4. The book said that this prevented 100% completion, but it did not say that it prevented episode completion. 3rd time through I skipped animations that I had already seen twice . . . that's not allowed either, apparently. You'd think the book would tell you if you had to sit and watch the whole scene.
But wait; there's more. There is a dungeon in the chocobo ranch that the guide never explains how to open. It does say that at the end of it you can get an important item, but that's all it says. Never is anything mentioned about how to get through this difficult dungeon or how to open it. Along the same lines there is a dungeon in Bevelle with normal enemies that are tougher than the final boss. All the book says about this dungeon is, "characters should be at level 99 with over 9000HP." One would think that specific strategies might come in handy for such difficult enemies. After all this is suppose to be "STRATEGY" guide.
But even if the book isn't giving me all the information, at least the info it is giving me is correct, right? Wrong. Almost on ever page there is some sort of misprint in text or organization or maps, and these are not little mistakes. They are huge and are immediately obvious to anyone who plays the game. For instance, there is an enemy called a Node that will give you a very important item if you defeat it. The book says it has 30,000 HP so I figure I'd give it a shot. An hour later the enemy is still alive after pummeling it with my strongest spells, so I Scan it. Turns out it has 300,000 HP not 30,000. What a difference one zero can make.
And as long as we're pointing out the mistake in calling this a "strategy guide," I'd like to call into question the strategies that it does list. Quite often, the strategies are overly complicated or require levels that characters haven't yet reached. Spending time leveling up characters is not strategy; it is merely a substitution for strategy. Heck, I don't need a book to tell me that being level 99 is better than level 30.
In conclusion, this book is NOT a strategy guide because it either does not list any strategy or the strategy it does list is questionable. This book is NOT even a walkthrough because it skips important steps. It is obvious that no one at Brady Games actually tried to use this guide. If they had they would have realized that this book is nothing more than a waste of 347 pages and a waste of 16 dollars. I do not advice anyone to buy this guide! If you are reading this review you obviously have the internet, so use an online guide. These guides are copious and constantly updated by input from the users. Perhaps if everyone starts using these online guides the competition would hold the official guides to higher standards.
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