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Final Fantasy Tactics A2 - Nintendo DS
- Tactics A2 brings more than 50 job classes to the player, enhancing one of the FINAL FANTASY series' most distinctive features
- All-new content and enhancements, including polished game mechanics, new jobs, new races and a new clan system that enrich the Ivalice experience for fans and newcomers alike
- The North American release will allow players to command characters in battle and navigate through menus all with a tap of the stylus
- Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS
- Platform: Nintendo DS
- ESRB Rating: Everyone 10+
- Media: CD-ROM
- Item Quantity: 1
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Return to Ivalice in the latest installment of the legendary FINAL FANTASY TACTICS series. Summer vacation has begun for all but one unlucky student. Alone in the school library, Luso solemnly toils away the punishment his mischief has brought him. It is there that he finds a dusty, mysterious book. Opening it, he reads aloud the only text it contains: “One is fated to fill these barren pages. Know you his name?” Scrawling his name onto the next blank page, Luso unwittingly begins the first chapter of an adventure all his own.
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Most Helpful Customer Reviews on Amazon.com (beta)
So far the great parts:
#1 The same great tons of job classes.
#2 Length seems to be massive. I'm 2 weeks in non stop, and it feels like I've barely scratched the surface.
#3 This is a new game, new story, new gameplay. This alone is a great improvement over the PSP FFT which was just a remake.
#4 0 load time :) Yes, the graphics are a bit weaker than PSP, but come on, this is tactics, gameplay is what we want.
couple of noticeable differences:
- Skills, unlike the previous version, you gain skills as you level your job class. This, the skills are in the weapons / armors, and you learn it by equiping it. Once mastered, then you can use anytime.
- Random battle - None, at least I've not encountered it even one time after playing for 2 weeks. It's all mission based. Update** after playing about 3 weeks, encountered some random battle, it's a pop up icon in the road. You can fight it or skip over it easily by traveling in the main map.
- Auctions for the land - fun minigame, but not that big of an effect on the game itself. After you win the land auctions, then you get to bid on different items, if you win all the auctions, you get a bonus. Pretty fun actually. Only thing is it takes about 200 days for the auction to run again.
- Weapons are bought in the stores. The difference is you have to first discover the weapon by finding ingrediants. You get ingrediants from the enemies you beat and by completing missions. Once you discover it, then you can buy it in the store. Even though there are no random battles, money is really a non-issue about 20% into the game. Plenty of funds to buy all the equipment you want.
- Judge - This is a new element introduced here. Basically it's a rule for each mission. If you follow it, then you get a bonus at the end of the battle, if not, then you don't get the bonus + you cannot revive party members in the mission. Not a big deal, some rules are so difficult to follow, the prize is not worth the trouble.
- Story - This I really can't say much, it's in Japanese.... I can understand maybe 5% of it with my dictionary and translator. As far as I can tell, it's about a boy traveling thru a magic book into a foreign land and meet up with a girl with special powers and of course will save the world. I do know the story is long, already played 190 missions and there seems to be much more, knowing FF games, they typically have elaborate storylines. That I'll have to wait for the English version to find out.
- Graphics, sound - On par. Nothing fantastic, nothing bad. For tactic games, the gameplay, the RPG element, storyline is the main hit, graphics & sound as long as it's not annoying, it's fine.
For now, I'll enjoy the gameplay, when the US version comes out, get it again and the fun starts all over again with the story.