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Final Fantasy XIII-2 Collectors Edition - PlayStation 3

by Square Enix USA
PlayStation 3
 Teen
4.5 out of 5 stars  See all reviews (2 customer reviews)


Price: CDN$ 99.99 & FREE Shipping. Details
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Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Final Fantasy XIII-2 Collectors Edition - PlayStation 3 + Final Fantasy XIII-2: The Complete Official Guide - Collector's Edition
Price For Both: CDN$ 125.69


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Product Description

Amazon.ca Product Description

Cocoon - a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever. Their tranquility was shattered with the discovery of one hostile fal'Cie. The moment that fal'Cie from Pulse - the feared and detested lower world - awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie - chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption. A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins. Set several years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Collector's Edition contents: Special digipack packaging, including slipcase; 4-disc Official Soundtrack; Contents of concept art book, bound directly into the packaging

From the Manufacturer

FINAL FANTASY XIII-2 is the follow-up to the 2010 hit title FINAL FANTASY XIII, and the latest installment in the world-renowned FINAL FANTASY series, which has shipped over 100 million units worldwide. The all-star production staff returns to create a true sequel that offers a more immersive experience than its predecessor, with extraordinary level design that encourages exploration, a more strategic paradigm-based Active Time Battle system, the ability to tame monsters and have them fight in your party, and a multi-path, player-driven experience that offers significant replay value.

FINAL FANTASY XIII-2 game logo Story
Three years after Lightning and the others saved Cocoon, some survivors decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Together, the two set off on a journey that transcends time and space, hoping to find Lightning.

Key Features
  • Player-driven scenario with freedom over story progression
  • Multiple endings offer extensive replay value
  • Tame and develop over 150 different monsters as party members, including iconic monsters like cactuars, tonberries, and behemoths
  • Newly added "tuning" feature allows for greater strategic control over paradigms
  • Cinematic Action sequences blur the line between battles and cutscenes
  • Diverse in-game environments rife with NPCs offer an abundance of exploration opportunities and side missions


FINAL FANTASY XIII-2 Collector's Edition features a 20-page concept art book, 4-disc original soundtrack, and game disc, all contained in a premium hardcover digipak case with illustrations by Yoshitaka Amano.


FINAL FANTASY XIII-2
Explore a variety of locales set across a timeline spanning over seven hundred years.
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FINAL FANTASY XIII-2
FINAL FANTASY XIII-2 continues the series' unmatched visual presentation.
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FINAL FANTASY XIII-2
Tame and call upon enemy monsters to fight alongside your battle party.
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FINAL FANTASY XIII-2
Encounter familiar faces while traversing the crossroads of time and space.
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FINAL FANTASY XIII-2
Cinematic Action sequences offer the most interactive FINAL FANTASY gaming experience ever.
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4 of 4 people found the following review helpful
4.0 out of 5 stars An excellent game overall Feb. 27 2012
By Kevin
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Fun: 4.0 out of 5 stars   
I'd expected less going in, but this game was pleasantly surprising. A good pickup, and will last a good 60+ hours for those out there who aim to 100% their games. While the story was a little lackluster, the remaining elements of the game make up for it.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Great game May 8 2014
By Jason
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Bought this and have not regretted my purchase. the dlc is a little gimmicky for this franchise but you aren't forced to purchase them and a couple of them are even free, the only one I'd recommend getting would be the Lightning's Requiem which extends the story a bit.
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Amazon.com: 4.2 out of 5 stars  72 reviews
36 of 43 people found the following review helpful
5.0 out of 5 stars Final Fantasy XIII-2 Time and memory, frozen in crystal. Feb. 10 2012
By J. Ouderkirk - Published on Amazon.com
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Fun: 5.0 out of 5 stars   
Final Fantasy XIII-2 is the sequel to the controversial 2010 release Final Fantasy XIII. It is loved by many, and hated by others. This is something that it has in common with many of the predecessors that came before it. Square-Enix was determined to try and fix many of the mistakes they felt that they had made.

Personally I have enjoyed every Final Fantasy, even Final Fantasy XI, XII, XIII, and XIV (now). I come into each, and every one of them with a different set of eyes. This is not a series that is not going to stay along a specific formula. Each chapter in the Final Fantasy saga is constantly evolving, and changing. It is up to the fans to embrace that change or sadly this Fantasy may be Final for you.

Story (Spoiler free):

The story in XIII-2 is pretty interesting. It plays off similarly to a mystery. It starts off 3 years after the events of the previous game. Lightning is gone, and Serah is determined to find her along with Noel. They set off on their grand adventure. Where did Lightning go? How is Noel involved? Who is Etro, and how is she involved? What is the main goal of the antagonist? All of these questions popped into my mind several times. Luckily XIII-2 succeeds in the story department, especially in the later segments of the game. XIII-2 has an excellent cast of characters, with one of the best antagonists in recent memory.

If you aren't a fan of getting the overall plot in smaller portions, and then a grand finale in the later segments of the game. You will more than likely dislike XIII-2s story. Also one needs to remember that this is a time travel game so you need to keep an open mind of what is happening because there are certain things that don't make sense at first, but they will later on. Outside of the story from the cinematics, some bits and pieces are told through data logs and through NPCs (Talk to ALL of them). This was a nice addition because I really enjoyed reading those extra tidbits from the datalog fragments.

Gameplay:

Final Fantasy XIII-2 is a time traveling game. You will be delving through the Historia Crux jumping between the timelines to enter new areas. In these areas you can of course do the main plot, but Square also implemented many outside additions for the players to do. These biggest additions include:

Monster Hunting - One of the best additions to the game. The 3rd slot in the party belongs to a monster, so hunting is essential. You can capture tonberrys, cactaurs, ochus, and even in some cases primals! Each monster has a different role, and can be leveled through the Crystarium (similarly to the main characters, except they take monster components). In certain cases, there are even one of kind monsters. So choose wisely before you level them up. Monsters can be infused to inherit abilities, and traits. One can lose hours of their lives with this system, especially if you want to catch them all.

Sidequests - There are tons of these throughout the game. There are simple fetch quests, killing quests, detailing a map, obtaining 100% of the beastiary, solving puzzles, answering questions, and many more. The nice addition that Square did here is that every character in the game has a voice over, and they aren't reused. If Square did re-use voice actors for NPCs they did a darn good job of hiding it, and I'm pretty good at catching that sort of thing. Also every quest is started in the form of a basic cut-scene. Gone are the days of long dreadful text walls.

Paradox Puzzles - Square implemented puzzles to the game in the form of Paradox Puzzles. These puzzles take place in what seems like a rift between time, and there are three different forms of puzzles. Running tile puzzles, connect the dots of sorts, and the brain crunching clock puzzles. Some of these puzzles had me stumped. One in particular took me close to an hour to figure out. (By the way, those clock puzzles are random. Good luck finding a guide).

Serendipity - This optional area is a theme park of sorts if you wish to call it that. There is Chocobo Racing, Slot machines, and more that will be added later via DLC such as card games. There are dozens of adornments to be found, tons of prizes to win, and lots of money to be lost.

The battle system is pretty much the same as Final Fantasy XIII. At first I actually had a hard time readjusting to it because it's so darn fast. I still dislike the "Auto-Battle" option but I do understand why it's there. You never have to use it once through the entire game if you wish not too.

Square redid a lot of the animations, especially in the magic department. The later tier magic spells seemed to have a lot more effects than its predecessor which I found to be really nice. Though there was a lot of reuse in abilities such as "Ruin, Blitz, Imperil" and more. Monsters from XIII are also reused in a lot of areas, which is also understandable because it's still the same world so they aren't going to just disappear. However if in the future a sequel is made (oh and there will be) I would like to see more additions. There is enough for it not too be annoying, but I would like to see more variations.

Characters advance through the Crystarium, a system used in Final Fantasy XIII. While it may look similar in style to its counterpart it's actually a lot different. There is still a one way path for each role, but depending on what role you level and when, the stats you have at the end of the Crystarium may differ greatly from another player. When leveling the "Bigger Orbs" there are stat bonuses determined by that role. For example a Commando is a 2 STR bonus, while a Ravager is 2 MAG bonus. Choose wisely.

Square implemented dialogue trees, and cinematic actions for more of a western appeal approach. These additions were alright, but as a fan of JRPGs over WRPGs. I hope that in the future, they stay far away from the genre. It's not that I dislike them, but I would rather appreciate 100% of the story, and watch the impressive cutscenes.

Music:

The music in Final Fantasy XIII-2 is a bit of a departure from other games in the series. A good portion of the soundtrack which boasts over 70 songs has vocals. Luckily the rap tracks have been eliminated from the western version, but almost all of the songs are a delight to listen too. Naoshi Mizuta, Masashi Hamauzu, Nobuo Uematsu, and Mitsuto Suzuki put together a very decent soundtrack.
There were only a few songs I really disliked, and unsurprisingly they were composed by Nobuo. I am a big fan of Nobuo's early work but that Crazy Chocobo theme was entirely unnecessary, and didn't fit with the Final Fantasy universe at all. Head banging, and really crazy death metal isn't my style especially in a boss fight or, when riding a cute little bird.

Naoshi Mizuta continues to impress me with themes like "Warrior Goddess" and "Caius Theme." I really hope that he is a part of all future Final Fantasy installments. In my opinion he is the new Nobuo Uematsu of this time period.

Technical Problems:

In a generation where video game technical issues seem to be the norm, it is nice that Square-Enix is ahead of the curve with their single player Final Fantasy games. However the game is not perfect. There are frame drops in cut scenes. They aren't anything that will significantly irritate the player (and most people probably will not notice it at all) but it does break my focus.
Thankfully though out of the entire time I spent with the game that was all I encountered. No freezes, no screen tears, no cutting out music, hell my entire 24MB save didn't drop to 10 frames at all!

What I played:

My adventure in XIII-2 lasted about 65 hours (the main story took me roughly 35 hours, and I skipped some content). That time will differ heavily depending on what content you do. The Platinum trophy has been obtained, and I have conquered a majority of the games content. I have seen every Paradox ending, the secret ending, and all 160 fragments have been found. I however did not capture every monster (but I did kill them all ^^), or obtain all of the adornments that can be found throughout the game. I also did not collect the weapons that require ridiculous farming time.

My score and final thoughts:

Final Fantasy XIII-2 is by no means a perfect game, because it isn't. Not everyone will enjoy XIII-2 but I do believe that Square succeeded in bringing back the joy for many Final Fantasy Fans. XIII-2 boasts a very decent story, great music, decent characters, one hell of a protagonist, and one of the most memorable endings I have ever seen. Time literally flew by while playing XIII-2 for me, so thanks Square for the fun.

Quick Recap:

Pros:

Characters
Story
Music
Caius is EPIC
Monster Hunting
Ending
Illusion of freedom is back
Collector's Edition has an amazing casing

Neutral:

Dialogue Trees
Cinematic Actions
Re-use of Monster assets

Cons:

Inconsistent Difficulty (Luckily the Final Boss is insanely fun!)
Frame drops in cut scenes
Nobuo's ridiculous head banging music

Note: This review has also been posted on the standard edition, because I purchased them both. I think it's fair that it gets credit on both fronts.
13 of 14 people found the following review helpful
4.0 out of 5 stars A vast improvement. Feb. 15 2012
By David Jones - Published on Amazon.com
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Fun: 4.0 out of 5 stars   
I'm one of those that liked the first one, though I had some problems with its game design. XIII-2 fixes most of those problems. The combat is faster and you're thrown into the story without a 12 hour tutorial. The graphics are gorgeous, the music is gorgeous, and the gameplay is a lot more fun.

However, you had to have finished FFXIII to really understand whats going on.

If you liked FFXIII you'll love this one.

If you hated FFXIII you'll hate this one a bit less than you hated XIII.
31 of 40 people found the following review helpful
5.0 out of 5 stars Worth a second look Feb. 1 2012
By Just~a~Dude - Published on Amazon.com
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Fun: 5.0 out of 5 stars   
I just want to say that I really enjoyed the first one, FFXIII. I had a lot of fun with it and nearly spent 120 hours on it, damn you treasure hunter trophy, but i've also played every other final fantasy except FFX, FFXI, FFXII, and FFXIV. If your going to compare it to the best the final fantasy franchise has to offer, sure it's going to be a little disappointing. Though it still is a really fun JRPG. I feel people just hold it to an extremely high expectation because, will I mean come on FFIX,FFVIII, FFIV, FFV as well as FFVI...which all are really incredible games so it's understandable to a point. In my opinion sqeenix was doing what they always have done, which is to change the formula of their own standard they set on the previous title. They generally outperform, or at the very least are on par, with their previous title. I will have to agree that they fell short on quite a few aspects, definitely not the graphics though, on their FFXIII title.

FFXIII-2 is so much of an upgrade, as far as my 6 hours of game play can tell, that it's astounding some of the reviews that gave it a lower score than it's predecessor. I'm enjoying the story and especially the fighting of this game, it is roughly the same, which I personally loved the battle system of FFXIII to begin with and the only thing they changed was instead of a third person as a party member you get to choose any number of monsters that you tame throughout your journey. I feel this is a decent trade off from a third person party member but I will really have to see with more experience with the game. I do like the idea of it all though. The environments of the areas I've explored as well as the character designs and enemy designs are fantastic. I especially love the way Sarah looks, quite cute if I say so myself, and the boss you fight at the beach area is really cool looking, but a bit easy. I'm playing on normal and only every once in a while I get 4 stars, but it's quite rare so I'd have to say that it's pretty easy.

One of the best changes is the fact that you get gil from winning battles. My god the most annoying thing about FFXIII was the fact you couldn't get gil any other way besides selling things. That is why the treasure hunter trophy is stupidly hard to get. Not sure how this will effect trophies but it's much better than having to hope you get something worth selling. Another welcomed upgrade is the fact that there are NPC's which you can talk to, and towns which you get to explore. This, to me at least, is what final fantasy is all about, I mean who doesn't love to explore areas endlessly in the hopes that a rare treasure is behind some random corner, or even that some NPC will give you the scoop on the best item in the game if you talk to him a couple of times. It's one of the appeals to the franchise in my opinion and this definitely has that.

I do wonder though, if this is a case of a little to late. I feel people were so turned off by the linearity of the first one, in combination with all the things aforementioned in my review of this title, that it makes it hard for people to even give this a chance. If FFXIII would have been more like this title then I definitely feel that it would have gotten better reviews. Ultimately anybody who is a fan of the final fantasy franchise will really enjoy this title as it's aesthetically pleasing and has fixed everything wrong with the first title. The only thing would be if you didn't like the battle system of the first one you wont like the battle system of this as it's essentially the same. If you were ok with the battle system then please pick this up as it is by far and away an improvement and I don't see how you wouldn't enjoy it.
18 of 25 people found the following review helpful
3.0 out of 5 stars Not as great as I had hoped Feb. 3 2012
By Supernewb - Published on Amazon.com
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Fun: 4.0 out of 5 stars   
I love Final Fantasy and have been playing each installment ever since I was young. I also enjoyed Final Fantasy 13 even though many did not, it may not have been a great Final Fantasy but I enjoyed the game anyways. Because of the enjoyment I had playing Final Fantasy 13 as soon as I heard Final Fantasy 13-2 was announced I wanted it. Unfortunately, though the game is fun it is not as good as I had hoped.

PROS -
-The game has much more explorations and gives you a lot of freedom from the start.

-The monster mechanic is pretty fun and collecting and infusing to make an ultimate monster in endgame will prove to be very fun.

CONS -
-The story is not even finished, I payed $80 for an unfinished game to say I am angry would be an understatment

-The music though not necessarily bad is by far my least favorite of all the FF games which is disappointing since I payed $40 more for the collectors edition.(since Amazon was giving $20 credit on normal edition)

-The game is unbelievably easy even on normal difficulty. Final Fantasy 13 wasn't necessarily hard but at least it wasn't so easy you dominated everything. The game is so easy I kill bosses usually in less than 90 seconds and I haven't went out of my way to farm at all, in fact I stopped spending crystarium points about 25 hours into the game because I was hoping the game would get harder but no it hasn't I still kill every pack of monsters I run into in less that 5-10 seconds.

-Lastly my biggest gripe which is the scourge of gaming in my opinion and will only get worse, DLC. It has already been announced that things that would normally have been in a Final Fantasy game will be released in the future as DLC, this includes a finished story. Yes, you read right the story is not finished and it has already been announced that extra character stories will be released in the future and that Lightnings would bring about the resolution of the end of the game. Also, in the casino there is a card game that has not been implemented yet and when asking how to play it gives a message saying will be available in future downloadable content. The coliseum which is kind of like the one in Final Fantasy 10 where you can pick a boss to fight is also a mainly dlc feature with the earliest bosses being classic lightning and master sergeant Amodar for $3 being released on February 7th.

CONCLUSION -
This is the first review I have ever written so it is not that great. Yes, I know there is probably lots of grammar errors if you want to point them out in comments so I can correct them in future reviews that would be great. Overall, Final Fantasy 13-2 is still fun which I why I gave it a 4/5 for fun. The reason for the 3/5 rating is because the game is unfinished with the rest of the story being released in DLC at a later date which just sickens and infuriates me, I think my 3/5 is very generous considering this but I am enjoying the game regardless so I will cut it some slack. I can only hope this money milking trend called DLC does not get any worse than it already has but I foresee a future where 75% of a game is with held for DLC. Don't get me wrong I have nothing against DLC my main problem with it is the rampant abuse of DLC currently in the market. I have bought every single Final Fantasy since 7 the day it was released (excluding FF11 and FF14) but if Square continues this disgusting practice it started with FF13-2 I will wait for each one to drop to $20 before I buy them in the future for a couple of reasons. Not only will waiting for it to drop to $20 make up for all the money I will be spending on DLC but I usually do not even bother with DLC even if it is something I would want because after beating a game I rarely go back to it as I am busy with other games.
2 of 2 people found the following review helpful
4.0 out of 5 stars As seen by an eternal Lightning fan Feb. 22 2012
By BakaDesu - Published on Amazon.com
Platform for Display:PLAYSTATION 3| Edition:Collector|Verified Purchase
Fun: 4.0 out of 5 stars   
First of all, let me just say I absolutely fell in love with FF13. I sat there mesmerised when seeing the intro sequence for the first time. I was completely captivated by the story. I fell in love with the characters (I even got to like Snow in time). Even outside of the main story, there were so many moments I loved... It was so nice to see Light levitate a behemoth for the first time and then jump after it and continue her work... I laughed out loud the first time I saw Lightning head towards an opponent to start her combo and then very skilfully stab the empty place where the monster used to be... It was so nice to finally beat a (ne)ochu thanks to vanille's unique skill... The first time using an eidolon and the first zantetsuken... So many firsts, and so much to enjoy... What can I say, overall it was a masterpiece, and in my opinion it is almost impossible to improve it. And as far as I'm concerned, 13-2 did not improve it in any way.

It's impossible for me to try and judge it as a standalone, so mostly I'll just compare it with the original. The gameplay / battle system is mostly unchanged. You get the same six roles, the same paradigm system, but just two playable characters. The third member of the party is always a monster you have to capture. Unlike the main characters, monsters only have one fixed role, and you can use only three monsters when building your paradigm deck. Naturally, this limits the strategic choices available, and as such the introduction of the possibility to save/load paradigm decks is quite welcomed (this being a feature I for one would have loved to have in the original as well). The game feels more difficult at maximum level, but you can so easily be over-levelled for a particular area during the main story that overall the game is considerably easier. This is in direct contrast with the original, where it was pretty impossible to be over-levelled for a particular area (I for one was completely humiliated by a shaolong gui on my first visit to the archylte steppe (yes, shaolong gui, not adamanchelid)).

Visually, the game still has the same (extremely high) quality, the only loss here is that the gorgeous cut-scenes from the original are no more (from what I understand they are no longer pre-rendered but generated live, and you can see this loss of quality quite clearly in the game).

The fights overall feel faster than in the original. The ATB bar seems to fill faster, paradigm shift is always instantaneous. This is not really a bad thing, but compared to the original, I found myself relying much more on the auto-combat option. While in the original, halfway through I changed the default option from auto to manual, for this one it was impossible. I simply do not have time to manually queue commands (well, maybe if I'm really efficient, I can populate a queue with 5*fire) without wasting a at least half a turn (and this is non-hasted with standard weapons, I won't even begin to describe how many turns I'd waste when the character is hasted and wielding a +50% atb rate weapon).

The adding of the "playable" monsters unfortunately also means no more summons (and implicitly no more zantetsuken ;_;). The ultimate character-specific moves are still there, but are considerably easier to get, and nowhere near as impressive as the original. You won't see Lightning's time dilation inducing army of one, or vanille's rather frightening death here...

The story is... well... you get a lot of choices. And for people who value the illusion of freedom, this may be a good thing. My opinion about all this is that no good game offers that much freedom to begin with. For me, a good game is one that tells a story worth hearing, worth living, and I for one do not know of any good story that can be read with its chapters shuffled. I did play many games offering the illusion of freedom, but the truth is that although you may choose to go to B before you go to A, more often than not all you can do once there is learn that you should go to A if you want to advance the story, and this is why I called it "illusion of freedom". Choices are never a bad thing, the real problem with the story for me was... well... it's really difficult to say exactly what... it just falls (waaaay) short of the original story. As others said before, it's difficult to have a good story with time travel as the main theme, and the story is really not that bad, it's just... not impressive.

About characters... Now, since she's Light's sister I won't say anything about Serah, I'll just say that compared to the first, I was greatly disappointed by the lack of real characters. There's just Serah and Noel, and neither gets much of a story. The "bad guys" get a much better story here, for me Noel just felt like Caius's shadow just as much as Serah is just Light's sister. Serah already had a story and character, beautifully exposed in the original, but Noel could have used a better story imo.

It is painful to give a game featuring Lightning anything but a perfect score, but things just went in the wrong direction in my opinion. While 13 was designed around a story, around characters, it had a different battle system, and the result was nothing short of a masterpiece, this one just feels like a "let's give the fans what they want" version. There's nothing wrong with listening to fans, but people should try and remember that fans are created by great games and great games created by fans are rare to say the least. It still has enough of the original to make it a very good game, it just lacks that certain something that got me addicted to 13.

Is it still worth buying? Yes. Would I have had a better opinion of it if I played it without having tried 13? Yes. But to call it an improvement in all aspects over the original, that it fixes all the things that were wrong in the original... That just feels like a joke to me. Then again, I honestly do not think there was anything important in the original that needed fixing.

All in all, it's a good game, with considerably more playable content. It will keep you busy probably twice as long as 13 and getting all achievements is a titanic task. Oh, and I would highly recommend buying the guide too if you are interested in 100% completion, there are certain vital things that can be so easily missed the first time you play an area (or in my case the 10th time as well).

It's just not the same without Light. And it's a pity too, because Serah had such potential as a character...
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