Vous voulez voir cette page en français ? Cliquez ici.

Have one to sell? Sell yours here
Fire Logic
 
 

Fire Logic [Mass Market Paperback]

Laurie J. Marks
4.0 out of 5 stars  See all reviews (12 customer reviews)

Available from these sellers.


‹  Return to Product Overview

Product Description

From Amazon

In the wake of the successful movie adaptation of The Lord of the Rings, bookstores have been flooded with new high fantasy. Much of it is derivative and badly written; some is well written and singular. Among the rare and glorious successes is Laurie J. Marks's Fire Logic, an original, skillfully written, powerfully imagined novel of war and intrigue, a high fantasy that owes little to Tolkien's trilogy, though both are intelligent, adult works that may also be enjoyed by younger readers.

In the world of Fire Logic, the rare individuals born with magic talent are known as elementals, because they possess the power of fire, earth, air, or water. The fire elemental Emil is a Paladin, a Shaftali soldier-scholar who is about to embark on his most desired studies when the invading Sainnites capture the capitol and kill the wizard ruler, leaving no heir; now Emil must become a war commander in the remnants of the Shaftali army. Another fire elemental, Zanja na'Tarwein, is the Ashawala'i Speaker, but she cannot convince her own people of the full danger of the Sainnites. Karis, a half-giant blacksmith, has tremendous earth powers that might defeat the Sainnites--if she weren't addicted to a potent, deadly drug that steals her will. Her guardian, Norina the Truthken, is an air elemental able to see through any lie, yet she is blind to dangerous truths about both her half-giant charge and Paladin treachery. --Cynthia Ward --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

The use of magic to combat war has been used to drive fantasy plots since the genre began some with tepid results, and some, as in this case, with compelling effectiveness. In her first novel since Dancing Jack (1993), Marks has created a work filled with an intelligence that zings off the page. The land of Shaftal, occupied by the nasty Sainnites, has just lost its Earth witch ruler and, in doing so, has seemingly lost the magic that the witch held. What follows is bitter guerilla warfare. Into this war comes Zanja na'Tarwein, speaker for the people of the Ashawala'i, a woman who holds the power of elemental fire. What was not her war suddenly becomes personal when the Sainnites turn on her people and obliterate them in one night's battle. As sole survivor, Zanja becomes a resistance fighter, aiding the Shaftali with her premonitions (the gift of fire elementals) and her determination to survive. Zanja is not alone in her quest she becomes friends with other magicians who play vital parts in the war effort: Emil Paladin, a fire elemental; Norina Truthken, an air elemental and a reader of truth; the seer Medric, whose magic may be fire; and the mage Karis, whose very life is a puzzle. It's a neat trick to make the main character die (mostly) and then be "reborn," but it takes an author who can manipulate emotions skillfully to do it more than once. This beautifully written novel avoids the holes in logic typical of most stories of this nature and includes enough blood and adventure to satisfy the most quest-driven readers.
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Library Journal

After the Sainnite armies conquer the land of Shaftal, a A good choice for most sf collections with crossover potential for the suspense and intrigue audience.
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Booklist

*Starred Review* Zanja is an emissary for her people, a peaceful mountain tribe of artisans in the land of Shaftal. While traveling with her mentor, the two witness the destruction of the ruling House of Lilterwess by the warring Sainnites, who have plagued all Shaftal for 15 years. Worse yet, the G'deon, the Earth witch who governed Shaftal, has died without an heir for the first time in history, leaving the Shaftali vulnerable to attack. A small army of resistance is being swiftly run down as the Sainnites make steady progress in their attempts to gain control of Shaftal. The country's fate now lies in the hands of just three persons: Emil the Paladin, Zanja the homeless diplomat, and Karis, a half-blood giant with a dark past and a paralyzing addiction. Marks is an absolute master of fantasy in this book. Her characters are beautifully drawn, showing tremendous emotional depth and strength as they endure the unendurable and strive always to do the right thing, and her unusual use of the elemental forces central to her characters' lives gives the book a big boost. This is read-it-straight-through adventure! Paula Luedtke
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

Review

"A deftly painted story of both cultures and magics in conflict."--Robin Hobb

"Marks is an absolute master of fantasy in this book."--Booklist (starred review)

"A work that is filled with an intelligence that zings off the page."--Publishers Weekly (starred review)

Book Description

Earth * Air * Water * Fire

These elements have sustained the peaceful people of Shaftal for generations, with their subtle powers of healing, truth, joy, and intuition.

But now, Shaftal is dying.

The earth witch who ruled Shaftal is dead, leaving no heir. Shaftal's ruling house has been scattered by the invading Sainnites. The Shaftali have mobilized a guerrilla army against these marauders, but every year the cost of resistance grows, leaving Shaftal's fate in the hands of three people: Emil, scholar and reluctant warrior; Zanja, the sole survivor of a slaughtered tribe; and Karis the metalsmith, a half-blood giant whose earth powers can heal, but only when she can muster the strength to hold off her addiction to a deadly drug.

Separately, all they can do is watch as Shaftal falls from prosperity into lawlessness and famine. But if they can find a way to work together, they just may change the course of history.

From the Back Cover

"Marks is an absolute master of fantasy in this book."
--Booklist (starred review)

Earth * Air * Water * Fire

These elements have sustained the peaceful people of Shaftal for generations, with their subtle powers of healing, truth, joy, and intuition.

But now, Shaftal is dying.

The earth witch who ruled Shaftal is dead, leaving no heir. Shaftal's ruling house has been scattered by the invading Sainnites. The Shaftali have mobilized a guerrilla army against these marauders, but every year the cost of resistance grows, leaving Shaftal's fate in the hands of three people: Emil, scholar and reluctant warrior; Zanja, the sole survivor of a slaughtered tribe; and Karis the metalsmith, a half-blood giant whose earth powers can heal, but only when she can muster the strength to hold off her addiction to a deadly drug.

Separately, all they can do is watch as Shaftal falls from prosperity into lawlessness and famine. But if they can find a way to work together, they just may change the course of history.

"A work that is filled with an intelligence that zings off the page."--Publishers Weekly (starred review)

About the Author

Laurie J. Marks is a third-generation Californian who came to Massachusetts to go to graduate school and never left. She earned a BA from Brown University and an MA from Northeastern University. Before settling down to teach composition, creative writing, and science fiction at the University of Massachusetts, Boston, she worked with an anti-poverty program in Mexico, was a crisis counselor in domestic violence and rape intervention, and administered and designed programs for a county-wide literacy agency. She serves on the steering committee of Broad Universe, and is a member of SFFWA and the National Council of Teachers of English. She lives in Melrose, Massachusetts.
--This text refers to an out of print or unavailable edition of this title.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One
 
In the border regions of northern Shaftal, the peaks of the mountains loom over hardscrabble farmholds. The farmers there build with stone and grow in stone, and they might even be made of stone themselves, they are so sturdy in the face of the long, bitter winter that comes howling down at them from the mountains.
The stone town of Kisha would have been as insignificant as all the northern towns, if not for the fact that Makapee, the first G'deon, had lived and died there. His successor, Lilter, had discovered the manuscript of the book in which were laid out the principles that were to shape Shaftal. During the next two hundred years, the library built to house the Makapee manuscript had transformed the humble town into an important place, a town of scholars and librarians who gathered there to study and care for the largest collection of books in the country. The library had in turn spawned a university, and the scholars, forced to live in the bitter northern climate, tried to make their months of shivering indoors by a smoky peat fire into an intellectual virtue.
Emil Paladin considered frostbite a small price to pay for the privilege of being a student in the university at Kisha. He was older than some of the masters, and his long-time teacher, Parel Truthken, had warned him that he might be more learned, as well. For ten years, since his first piercing, Emil had accompanied Parel on the rounds of his territory, capturing fleeing wrongdoers and occasionally executing them when it was necessary. It was Parel who had finally arranged Emil's admission and who would be paying his fees. So now Emil had arrived for the spring term, with a letter of introduction that was about to bring him into the presence of the Makapee manuscript itself.
Despite expensive carpets, rooms crammed with books, and fires that burned year round to prevent the damp, the library was a chilly and echoing place where men and women in scholar's robes tiptoed about. Being admitted to the Makapee manuscript, which set forth the principles that now unified Shaftal, was like being admitted into a temple. As he put on the silken gloves that he was required to wear, it occurred to Emil that Makapee himself would have found this ritual tremendously peculiar. The first G'deon had been an obscure potato farmer, who sat by a peat fire all winter long, writing of mysteries in a crabbed, nearly unreadable handwriting. The paper, Emil had been told, still smelled of peat. He doubted that the frowning librarian would let his nose come close enough to the paper for him to sniff it, but still, Emil felt almost giddy with anticipation.
A door opened, and the sound of an urgently ringing bell intruded on the silence. The librarian turned her head, frowning. "What!" she breathed at the man who hurried towards her.
The man whispered in her ear. Paling, she turned aside and hurried away. Emil was left with the gloves on his hands and the door to the Makapee vault still bolted shut. He felt a tearing, a sense of loss so profound he could not believe it had anything at all to do with the manuscript. Something momentous had happened. Dazed, he went through the halls, following the sound of the bell out into the square that fronted on the library.
As the bell continued to ring, the square became crowded with scholars carrying pens with the ink still wet on the nibs, librarians carrying books, townsfolk wearing work aprons, with babies in their arms and tools in their hands, and farmers from the countryside in heavy, muddy boots, with satchels on their shoulders. The farmers must have spotted the messenger on the road, and followed him into town to hear the news. The messenger's dirty, ragged banner hung limp from the bell tower, and Emil could scarcely make out the single glyph imprinted on it. It was Death-and-Life, he realized finally, which was commonly depicted on glyph cards as a pyre into which a man stepped and became a skeleton, or, alternately, from which a skeleton stepped and became a man. It was the G'deon's glyph, carried through Shaftal only once in each G'deon's lifetime: when the previous G'deon died and the new one was vested with the power of Shaftal. It called the people to simultaneously mourn and rejoice. Soon, the messenger would announce the death of Harald G'deon, who had given the land protection and health for thirty-five years, and would name his successor.
Emil did not envy the young elemental selected to inherit that burden of power and decision. The government of Shaftal had been in discord for some years, and the coastal regions were occupied by foreigners who lacked the Paladin compunctions over the use of violence. This was a time that demanded wisdom, and the new G'deon would not have much leisure to learn it.
A townswoman with a child clinging to her leg turned to Emil and said anxiously, "Well, it's a pity about Harald. But what I most want to hear is the name of his successor. It would relieve my heart to know that the rumors we've heard are wrong."
"Rumors?" said Emil. "I'm sorry, I was isolated all winter, and have only just come into town."
"Well, they say that even though Harald has known since autumn that he was dying, he refused to name a successor. Surely he did it at the end, though. He'd change his mind when he felt the breath of death at his heels. And now all this Sainnite nonsense will come to an end, at last, for a young G'deon won't fear to act against them."
The bell stopped ringing. The messenger, whose road-grimy clothing had once been white, stood up on the bell platform to speak, but he could utter only a cracked whisper that those closest to him could scarcely hear. The people pushed a big man forward to stand beside him and listen to his broken voice, then shout his words in a voice that carried across half the town.
"Harald G'deon is dead!"
The gathered people nodded somberly.
"He vested no successor!" the big man boomed.
Some listeners groaned, and others cried out in dismay, but Emil stood silent in horror. It was unimaginable that a G'deon would allow the accumulated power of ten generations of earth witches to die with him.
"The House of Lilterwess has fallen in a Sainnite attack!" the big man shouted. His words were heard in stunned silence, followed by an outcry of shock and grief that swelled to fill the square. The big man's final words could scarcely be heard. "No one survived."
From every quarter, the townspeople shouted frightened, frenzied questions. The messenger sank down onto the bell platform and replied in his broken whisper, "I don't know. I don't know. I don't know."
Emil had already stripped off his silk gloves, and now handed them to a nearby librarian--the same one who had been about to admit him to the vault. "What will become of us?" she cried.
"Shaftal is at war," he said.
He pushed his way through the weeping crowd and headed for the nearest Paladin charterhouse, where he knew the members of his order would gather. He noticed that he himself was weeping, though, except for that first tearing sensation in the library, he felt nothing. It was a small thing, insignificant beyond notice, that the fall of the House of Lilterwess had severed Emil's soul, separating the scholar from the soldier, leaving his heart on the steps of the library while his duty called him away to war.
* * *
At the edge of the crowded square, an old man and a young woman observed the aftermath of the messenger's terrible news. Though they did not look like anyone else in the square, they were distinctly similar to each other: small-framed where the Shaftali were sturdily built, dark-skinned where the Shaftali were fair, with eyes and hair black as obsidian, where the townsfolk were generally tinted the color of earth. In dress also, they stood apart as strangers, wearing long tunics of finely woven goat's wool and jerkins and leggings of deerskin, while the working people wore breeches and longshirts. Both had long hair plaited and knotted at the backs of their heads. Let loose from its bindings, the young woman's hair would have brushed her thighs, and the man's hair would have reached his knees. Even their faces were shaped differently from those of the townsfolk: narrow and pointed, with hollows under the cheekbones and eyes deep set in shadow.
With their pack animals tethered nearby, the two strangers stood beside a pile of beautifully woven blankets and rugs. When the messenger first arrived, they had been negotiating a large sale to a trader of woolens. The old man turned from his consideration of the weeping crowd to speak quietly to his companion, in a subtle, singing language. "So we cross the boundary into a new world."
She said, "But I feel the world is dissolving away before us, like a crumbling ledge above a crashing cataract."
"Every boundary crossing feels like this," the old man said. "When we cross a boundary, it is a loss, a death, an ending. It always seems unendurable. It always seems like plunging over a cliff." He added kindly, "Zanja na'tarwein, what has happened here portends a future that is more yours than mine. It is not too late to change your mind and refuse the gods."
Though she was young, her face did not seem much given to laughter. She smiled though, ironically. "How shall I do that? Shall I unlearn all I have learned, these last two years? Shall I tell Salos'a that now I have seen the world beyond the mountains I want nothing to do with it?"
"You could," he suggested. "The mountains protect our people like a fortress. You might retreat behind those walls and never come out again."
"No, Speaker," she said, seriously and respectfully, "I could not."
They stood silently for a long time, watching the crowd divide into arm-waving, wildly talking clusters. The youths sent from the farms left to bear their news to the waiting elders. Zanja imagined the people of the entire country standing about like this, bereft and bewildered. She said, "Now the Sainnites will overpower them like wolves overpower sheep." Her people got their wool from goats, who were brave and clever and sure-foot...
‹  Return to Product Overview