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Flash MX 2004 Games Most Wanted
 
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Flash MX 2004 Games Most Wanted [Paperback]

Kristian Besley , Sham Bhangal , Glen Rhodes , Brian Monnone , Steve Young , Keith Peters , Anthony Eden , Brad Ferguson
4.0 out of 5 stars  See all reviews (1 customer review)
List Price: CDN$ 43.95
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From the reviews:

"A cracking read. ... All the chapters are informative and there is no throwaway filler." -  flashmagazine.com

"Put together by Flash gaming’s equivalent of the Wu-Tan Clan, this awesome full-colour guide draws upon the knowledge of some of the world’s greatest games developers … You won’t find a better guidebook if you want to have fun with Flash games." - Practical Web Projects

"If you want to get started on creating games but you don’t know where to begin ... this is the book for you!" - Flash Developer dot nl

"The perfect starting point for someone who wants to enter the world of online games with a good, thorough grounding. … Well done, friends of ED!!!" gotoAndPlay()

"Macromedia Flash MX 2004 Games Most Wanted is a book especially written for people who want to develop games in Macromedia Flash … . This is one of those books I really like full colour, easy-to-read and it has a nice page design. … This book covers all the aspects of game development within Macromedia Flash … . a good choice for the starting game developer." (Weyert de Boer, Flash Week, July, 2004)

"This awesome full-colour guide draws upon the knowledge of some of the world’s greatest games developers, including two of this issue’s contributors. The book is aimed at both professional or aspiring games designers, and provides a great mix of the theory of games development and practical steps … . The guides are written in a non-patronising manner, which makes them a pleasure to follow … . You won’t find a better guidebook if you want to have fun with Flash games." (Practical Web Projects, May, 2004)

"You never heard of Flash as an environment for game development, or you don’t know where to begin from? Then ‘FLASH MX 2004 GAMES MOST WANTED’ is probably the best book on this matter you could stumble upon. … this a very complete book, the perfect starting point for someone who wants to enter the world of online games with a good, thorough grounding. … ‘FALSH MX 2004 GAMES MOST WANTED’ is highly recommended! Well done, friends of ED!!!" (Bax, gotoAndPlay, June, 2004)

"If you want to get started on creating games but you don’t know where to begin .. this is the book for you! … Every single step is shown and explained very well … . this book is also very useful if you want to make non-Flash games. Every portion of code is explained and written in a way you really understand the concept … . It’s a very complete book covering every aspect." (Flash Developer dot nl, June, 2004)

"This is a book for Flash developers who want to write games … . It’s a solid primer in all the skills required to design and build your own games in Flash MX2004. ... You get a broad range of artistic and technical material … . All the chapters are informative and there is no throwaway filler. … You’ll discover ways of turning your limitations into design features." (John Daiziel, www.falshmagazine.com, March, 2004)

Product Description

Flash MX 2004 Games Most Wanted presents a definitive selection of game design techniques using the latest version of Macromedia Flash &emdash; now the industry standard for creating multimedia applications, used by over one million professionals. Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today. Summary of Contents:
  • Chapter 1 Logic
  • Chapter 2 Character Animation & Personality
  • Chapter 3 Collisions and Friction
  • Chapter 4 Gravity and Physics
  • Chapter 5 Control
  • Chapter 6 Sound
  • Chapter 7 Retro Games
  • Chapter 8 Racing
  • Chapter 9 Online Gaming. This chapter is provided as a bonus chapter here.

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1 of 2 people found the following review helpful
4.0 out of 5 stars Nice physical effects, Jun 6 2004
By 
W Boudville (Terra, Sol 3) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)   
This review is from: Flash MX 2004 Games Most Wanted (Paperback)
As a physicist, I immediately turned to the parts that incorporate physics. Like the friction of a billiard ball on a pool table. I grew up on Pong, and the rich texturing here is so amazingly removed from that! The discussions on how to collide two balls may not be fully correct to someone who had to deal with impact parameters in classical and quantum mechanics. But it suffices well in the book's simulations.

Another chapter deals with using gravity, and will be useful to some of you. Takes the mystery out of incorporating at least a simple gravity in your games. Maybe it is nothing profound, but the results are very slick. And achieved with relatively little source code, which is thoroughly explained in the narrative.

The level of detail of the physical simulations here does not approach that of some games by Activision and Electronic Arts, of course. But those are games developed with multimillion dollar budgets and teams of programmers. This book is suitable for you to develop a game by yourself.

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 2.7 out of 5 stars (3 customer reviews)

7 of 7 people found the following review helpful
1.0 out of 5 stars Very disappointing!, Jun 24 2005
By Gavin Doolan - Published on Amazon.com
This review is from: Flash MX 2004 Games Most Wanted (Paperback)
Honestly this book is a steer clear. Sure it has some examples that are usefull but the explanation of the code is horrible. For someone like myself who has experience in Java, C++, PHP, VB.NET, HTML and more i found this book very difficult to follow and understand.

I have since got FlashMX game design Demystified by Jobe Makar and would have to say 5 stars for that book. That explains everything properly and even teaches you the basics in mathematics and physics which was a good brush up for myself. I also like his use of OO programming so that code is resuable and he also goes lightly into using xml for building objects such as levels.

10 of 13 people found the following review helpful
4.0 out of 5 stars Nice physical effects, Jun 6 2004
By W Boudville - Published on Amazon.com
This review is from: Flash MX 2004 Games Most Wanted (Paperback)
As a physicist, I immediately turned to the parts that incorporate physics. Like the friction of a billiard ball on a pool table. I grew up on Pong, and the rich texturing here is so amazingly removed from that! The discussions on how to collide two balls may not be fully correct to someone who had to deal with impact parameters in classical and quantum mechanics. But it suffices well in the book's simulations.

Another chapter deals with using gravity, and will be useful to some of you. Takes the mystery out of incorporating at least a simple gravity in your games. Maybe it is nothing profound, but the results are very slick. And achieved with relatively little source code, which is thoroughly explained in the narrative.

The level of detail of the physical simulations here does not approach that of some games by Activision and Electronic Arts, of course. But those are games developed with multimillion dollar budgets and teams of programmers. This book is suitable for you to develop a game by yourself.


3.0 out of 5 stars Macromedia Flash MX 2004 Games Most Wanted, Nov 8 2011
By Denise Bogacki - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Flash MX 2004 Games Most Wanted (Paperback)
Good book but written more as a text book, also a little dated but still a good read when pertaining to gaming.
 Go to Amazon.com to see all 3 reviews  2.7 out of 5 stars 
 
 
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