The book is aimed primarily at developers and designers. It doesn't attempt to teach you anything about the specific features of Flash MX, ActionScript programming, or even the rudiments of the Flash MX interface; not directly, anyway, so familiarity with Flash is pretty much a prerequisite. In addition, some knowledge of interface and application programming will stand you in good stead. It probably goes without saying that you'll also need at least a basic understanding of the platform for which you intend to design.
The first chapter is dedicated to perhaps the most obvious, or at least ubiquitous Flash-enabled device, the Pocket PC and in fact this platform gets most coverage throughout. Four sections cover getting started, advanced development, creating applications and creating Flash for TV, which includes a chapter on developing content for the PlayStation 2.
The content is well balanced, with good coverage of design-related topics as well as detailed treatment of both standalone application development as well as building front ends for server-side dynamic content using Macromedia Generator and its Java-based, open-source twin JGenerator. The Appendices provide a rich source of further information including advice on developing for touch-screen kiosks and the Nokia 9200 Communicator, code examples for Pocket PC device detection and a comprehensive resource guide. --Ken McMahon
"Indispensable information for anyone developing Flash for devices. Flash Enabled provides start-to-finish coverage of the Flash device development process." --Colin Moock, author of "ActionScript: The Definitive Guide"
What can't you do with Flash? Still don't know that one. What started out as a logical idea for a guy like Phil Torrone--if anyone should be driving a book on enabled Flash, it's Phil, the industry's poster child for handheld evangelism--turned into a who's-who party of Flash and handheld experts, each contributing their own special strengths to this book.
(Take a minute, go to Google, and do a search on 'Phil Torrone', then read for a while. Don't forget to come back.)
Phil tagged with Mike Chambers, they outlined the book, and began talking to others in the inner circle of Flash development about the project. Next thing you know, Branden Hall, Robert Hall, Christian Cantrell, Andreas Heim, Craig Kroeger, Leo Leone, Markus Niedermeier, Bill Perry, Fred Sharples, and Glenn Thomas are on board. Special thanks to Greg Burch and to Troy Evans (Macromedia Flash Player PM) for technical reviews.
"Flash Enabled" is not a survey of "here's what could be really cool" about porting Flash off the desktop. It's the Reality. Here's what you CAN do NOW and here's HOW to DO IT. And yeah, there's some pretty tantalizing jumping-off points in here for the ambitious enabled-device Flash developers out there. We know you're there. We've talked to you at the conferences. You've interacted digitally with at least a couple of these authors, more than likely. This book's for you. The technology's right here, so let's have some fun. Cheers, Steve Weiss, executive editor, email@example.com
Nice book, but it only touches some aspects of Flash for devices, never going into much detail, specially when it comes to videogames.Published on Aug. 1 2003 by Zeh Fernando
I can't put the book down. Making your own applications to run on your pocket pc is future.Published on July 31 2002 by Casey jenkins
I'm trying to create an application for the pocket pc with flash as the UI. I saw the good reviews and thought I'd give the book a try. Read morePublished on June 30 2002 by Jon W. Shumate
Having used flash for a few years now, I was amazed at all the new stuff you can do with flash, this book give you a glimpse of the future that you can use today. Read morePublished on June 26 2002 by Wayne A. Lambright