Flash Enabled: Flash Design and Development for Devices Paperback – May 14 2002
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The popularity of Flash extends well beyond the Web. As an authoring application its combination of ease of use and powerful scripting has made it the choice of developers for every kind of platform from PDAs to PlayStations. Macromedia Flash Enabled shows you how to develop Flash Applications and content for these kinds of devices.
The book is aimed primarily at developers and designers. It doesn't attempt to teach you anything about the specific features of Flash MX, ActionScript programming, or even the rudiments of the Flash MX interface; not directly, anyway, so familiarity with Flash is pretty much a prerequisite. In addition, some knowledge of interface and application programming will stand you in good stead. It probably goes without saying that you'll also need at least a basic understanding of the platform for which you intend to design.
The first chapter is dedicated to perhaps the most obvious, or at least ubiquitous Flash-enabled device, the Pocket PC and in fact this platform gets most coverage throughout. Four sections cover getting started, advanced development, creating applications and creating Flash for TV, which includes a chapter on developing content for the PlayStation 2.
The content is well balanced, with good coverage of design-related topics as well as detailed treatment of both standalone application development as well as building front ends for server-side dynamic content using Macromedia Generator and its Java-based, open-source twin JGenerator. The Appendices provide a rich source of further information including advice on developing for touch-screen kiosks and the Nokia 9200 Communicator, code examples for Pocket PC device detection and a comprehensive resource guide. --Ken McMahon
From the Publisher
"Flash Enabled is an important book for any developer who is serious about the emerging world of Internet-connected, Flash-enabled devices." --Jeremy Allaire, Chief Technology Officer, Macromedia, Inc.
"Indispensable information for anyone developing Flash for devices. Flash Enabled provides start-to-finish coverage of the Flash device development process." --Colin Moock, author of "ActionScript: The Definitive Guide"
What can't you do with Flash? Still don't know that one. What started out as a logical idea for a guy like Phil Torrone--if anyone should be driving a book on enabled Flash, it's Phil, the industry's poster child for handheld evangelism--turned into a who's-who party of Flash and handheld experts, each contributing their own special strengths to this book.
(Take a minute, go to Google, and do a search on 'Phil Torrone', then read for a while. Don't forget to come back.)
Phil tagged with Mike Chambers, they outlined the book, and began talking to others in the inner circle of Flash development about the project. Next thing you know, Branden Hall, Robert Hall, Christian Cantrell, Andreas Heim, Craig Kroeger, Leo Leone, Markus Niedermeier, Bill Perry, Fred Sharples, and Glenn Thomas are on board. Special thanks to Greg Burch and to Troy Evans (Macromedia Flash Player PM) for technical reviews.
"Flash Enabled" is not a survey of "here's what could be really cool" about porting Flash off the desktop. It's the Reality. Here's what you CAN do NOW and here's HOW to DO IT. And yeah, there's some pretty tantalizing jumping-off points in here for the ambitious enabled-device Flash developers out there. We know you're there. We've talked to you at the conferences. You've interacted digitally with at least a couple of these authors, more than likely. This book's for you. The technology's right here, so let's have some fun. Cheers, Steve Weiss, executive editor, firstname.lastname@example.orgSee all Product Description
Inside This Book(Learn More)
Top Customer Reviews
It covers pixel fonts (a huge topic be it for devices or not), content for television, playstation2, using server-side middleware for dynamic applications, using Java for stand-alone stuff, how to go full-screen, and a whole lot more.
there is plenty packed into this well-written book to keep you entertained for months to come. one of the nicer things i found out in this book is not so much what you CAN do on devices, but things you should look out for that maybe you SHOULDN'T attempt on them (that would be taxing on system resources, etc.)
I suggest this for anyone who authors in Flash, for those with Pocket PCs, etc. who want to play around, and also for serious application development authors - this book covers a wide-range of material but does it extremely well.
It's a bit rare to find Flash books on the market that really nail their content and purpose - this is certainly one of them that clearly shines!!! Well done.
First, THE BAD:
I want to make DVD menus with flash. I thought this would show me how, but instead it was a case study of a company called ... that used Flash and a C-Programmer made a connector from Flash to the DVD-OBJECT controller. no code for that. That ..... Don't buy it if that's what you hope to find.
Same with the Interactive Television stuff: Mainly a case study with no practical hows. Kind friggen lame.
There could have been a section on how to create 1 flash file that works on any handheld, desktop, etc. It would have been long, but there are those of us who bought the book and were really disappointed.
I think they were trying to publish the book before this one came out:
Great Branden Hall stuff. that guy is who I want to be. He's amazing. other info on templates and stuff are excellent. top notch.
I'd wait and NOT get this book unless you walk into a bookstore and leaf through it.
Obviously, it's not yet clear how large the universe of PocketPC gamers with e-gold accounts will be, but this book at least compressed our development time to the point where it is quite easy for our mobile games to be profitable. Great stuff!
There is SO much information in here that I'm going to have to read it again. Flash has always been a successful product, most people know this for the web, well this book shows you how to take flash to other devices, Pocket PC, WinCE, XBox, PS2, Cell Phones, Kiosks, ATM, HDTV, PDA and more.
Full of pictures, code examples, a site dedicated to the book. I'd recommend this book for ANY flash designer. They talk about optimisation, Pixel Fonts, good design practises and more.
Very well written, very easy to follow, and exciting...I found myself getting to the end of it and itching to start developing these things....
You might ask "Where is the CD in the back of the book?", well better than that they have a website for the book and the list of useful URL's in the back of the book is awesome and helps everyone grow their skills when it comes to developing for these evolving platforms. As a Macromedia evangelist I recommend a select few books to the customers and end-users this is one of them.
If you've been curious about all the loose talk going around about how "Flash now plays on PDAs and mobile phones and Playstations", or if you (like me) are actually developing real content for those devices right now, then get this book! The chapters on the PocketPC and the Nokia 9200 phone alone are worth the price of admission. Good, practical, detailed stuff.
The book is supported by a website, [...], with a lot of helpful files -- a much better idea than including a CD with a tech book.
Most recent customer reviews
Nice book, but it only touches some aspects of Flash for devices, never going into much detail, specially when it comes to videogames.Published on Aug. 1 2003 by Zeh Fernando
I can't put the book down. Making your own applications to run on your pocket pc is future.Published on July 31 2002 by Casey jenkins
I'm trying to create an application for the pocket pc with flash as the UI. I saw the good reviews and thought I'd give the book a try. Read morePublished on June 30 2002 by Jon W. Shumate
Having used flash for a few years now, I was amazed at all the new stuff you can do with flash, this book give you a glimpse of the future that you can use today. Read morePublished on June 26 2002 by Wayne A. Lambright
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