- Amazon Student members save an additional 10% on Textbooks with promo code TEXTBOOK10. Enter code TEXTBOOK10 at checkout. Here's how (restrictions apply)
Flash Math Creativity Paperback – Dec 16 2004
Special Offers and Product Promotions
Customers Who Bought This Item Also Bought
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
To get the free app, enter your e-mail address or mobile phone number.
About the Author
Kip Parker is a resident of London, born on 31 January 1973. Having previously worked as a van driver, nanny, ice cream seller, sandwich maker and band manager, in 1997 he answered an ad that asked "Do you want to be a web designer?" Kip works through his own company, Hi-Rise, and in collaboration with Anthony Burrill as friendchip. friendchip's first commercial job was for German electronic band Kraftwerk, and has gone on to work largely with bands and music companies. Projects include ongoing work for 13amp.tv, and a new site for Bjork (littleibooks.com). As Hi-Rise, Kip works with airside on a multi-player game for 23rdfloor.com.
Inside This Book(Learn More)
Browse and search another edition of this book.
Top Customer Reviews
I really appreciate the fluid examples, and the challenge of using the provided content for further investigation. These experiments should keep me busy for some time.
The graphics are quite beautiful and it would be hard to look at them and ignore the value of these creations on the basis that it doesn't have a practical application in the area of web design, as one reviewer stated. Plus, when did I start reading books and enjoying Flash only to do corporate stuff.
some are ok.. i repeat JUST OK... but most of these fancy 3 dimensional gridline work aren't even that pleasing to the eye, even if you weren't considering practicality.
if you really really want to incorporate layered/masked/transparent grids within your flash content, just import it from photoshop or fireworks...
i know this is not directly relevant to this book, but it appears that ever since friends of ed publishing company established themselves as a respectable publishing co., it has been beginning to get greedy and publish garbage... similar to the trend new riders has been taking. new rider books initially were superb.. now they're getting greedy about their company cash inflow and publishing obvious or unimportant material that a person with average intelligence can figure out on their own. ex: Now there are flash 99% good? and other flash usablity books. give me a break... web usability in general is important; but flash usability? haha....
Also, all of the code is presented piecemeal. "Here is the code" is often said, with only one or two lines talking about exactly where to do it or what to do with it. Someone who is straining to learn the point of the code and how it works and to *visualize* the maths will easily skip over this & create code with error.
Why isn't that a problem? Why does this book deserve 5 stars? Because that error is the spirit of experimentation.
This /could/ have been a step by step walktrough with big type and captions like "this is what SINE does" and diagrams, but that would have allowed less code.
After fiddling with a few of the experiments and not being able to duplicate the code I gave up on trying to duplicate the code and began playing with "what ifs" and came up with my own solutions.
There are 2 separate tree examples that work similarly, but allow you to see nuances and possibilities, for instance.
Essentially, you will want to do every example this book has to offer.
As far as the "this book offers nothing new" argument that is peppered throughout the reviews... since when was math new?
This book is one of the few that assumes some background in or appreciation of math as a tool for developing algorithms. It's not a book for everyone, and one reader rightly pointed out that it's not a primer in math. So if you don't have math savvy, this book may not be your cup of tea. However, from what I saw, one need not be a math whiz to work through the different kinds of interesting algorithms contained in this book, and you will learning something about both Flash and math.
One of the best lessons this book can offer (besides the sheer joy of experimentation even though you're not sure what you'll create) is how to use different elements of geometry and a little algebra with Flash to do some very interesting things. After beginning by following instructions to make a snail spiral, I quickly found myself doing my own experiments by changing different vectors, values, colors and whatnot just to see what would happen. I was surprised by my own results, and then I took elements from different chapters, mixed them together for even more new discoveries.
This book is not a paint-by-the-numbers book, and unless you like to explore for the sheer joy of the exploration and learn something for no particular reason other than it's sort of cool, the book is not for you.Read more ›
Most recent customer reviews
The projects are pretty cool if you have enough knowledge of flash to finish some of the code by yourself. With a few of these projects I had the feeling the codes weren't completePublished on Feb. 15 2004 by Peter van Leijen
very good designs to stimulate creativity using maths. Too bad the downloads don't contain all the codes. Read morePublished on Oct. 13 2003 by Chiu-ying Wong
I was lame at math in school....but not anymore. If you want to apply trignometry, and coding to make cool animations (without messing around in photoshop) check this book out. Read morePublished on Oct. 24 2002 by Tony Montana
While this book can encourage you to explore the creative aspects of Flash, it will not be much use to the practical designer/developer. Read morePublished on May 4 2002 by Christopher Bennage
This book is excellent. Do not think that this book really teaches you Maths. It just gives you inspirations on how to use Maths with Flash. It is a must buy for Flash developers.Published on April 8 2002
This book will not teach you anything about how math is used in Flash technically in a "how to manor." You can use the movies provided to teach yourself. Read morePublished on March 22 2002
I don't know if I had more fun writing my chapter, or going through the other author's chapters. The only problem I have with this book is that once I start messing around with one... Read morePublished on March 20 2002 by Keith Peters
Look for similar items by category
- Books > Computers & Technology > Computer Science
- Books > Computers & Technology > Graphic Design
- Books > Computers & Technology > Programming > Graphics & Multimedia
- Books > Computers & Technology > Programming > Software Design, Testing & Engineering > Software Development
- Books > Computers & Technology > Software
- Books > Computers & Technology > Web Development > Programming
- Books > Computers & Technology > Web Development > Web Design > Flash
- Books > Textbooks > Computer Science & Information Systems > Computer Science
- Books > Textbooks > Computer Science & Information Systems > Software Design & Engineering