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I started my mind going early in life when I was about 4 years old. At that age, I began playing the piano, which was sitting unused in our house. I've been playing ever since then. Later, in 1997, I co-wrote a full-length musical called Chrystanthia. Somewhere along the way, I picked up game programming as a hobby, and eventually ended up making games professionally for home console systems. Then, in 1998, I discovered how I could take all my experiences and combine them when I discovered Flash. The rest is history. I share my ideas on my website, www.glenrhodes.com.
After graduating from design school in 2000, I started the Fourm Design Studio with 3 close friends. Since then, I have been dedicated to educating and inspiring audiences through interactive experiences. I am constantly learning, probing and absorbing information and insight to bring into my own work. Above all, I enjoy solving problems, whether working with a client or on a side project. In my spare time, I have been working on several time-consuming projects such as infourm.com, gridplane.com, miniml.com, and have recently been collaborating on installations for a conceptual art gallery in Milwaukee.
I was born at 1979. Since then I've had many achievements. I graduated from Moscow State University department of Computer Science, where I've research methods of texture compression. I'm interesting computer graphics, image processing, 3D visualization and so on. I also like playing computer games and creating them. My currently work is associated with Macromedia Flash. Sometimes, I think that it's the greatest software for development. It gives me all tools what I need.
Ty is a partner at the Fourm Design Studio in Milwaukee, Wisconsin. He created Fourm with JD Hooge, Craig Kroeger and Erik Natzke.
Ty\'s personal site -Sound of Design - explores and experiments with the possibilities of interactive media. He also teaches part-time at the Milwaukee Institute of Art and Design. Ty has recently created projects for Vector Lounge and Born Magazine.
I was born last century in southern Germany and currently live in Berlin. I work as freelance media / motion designer. At the moment this means working a lot with Flash and on concepts. I lecture on occasions and also write sometimes too.
I\'m a resident of London, born on 31 January 1973. Having previously worked as a van driver, nanny, ice cream seller, sandwich maker and band manager, in 1997 I answered an ad that said \"Do you want to be a web designer?\". I now work through my own company Hi-Rise and in collaboration with Anthony Burrill as friendchip.
Friendchip\'s first commercial job was for German electronic band Kraftwerk, and we\'ve gone on to work largely with bands and music companies. Current projects include ongoing work for 13amp.tv, and a new site for Bjork (littleibooks.com). As Hi-Rise I\'m working with airside on a multi-player game for 23rdfloor.com.
First I wanted to be a fireman, then an astronaut, then a car mechanic, then an architect. Then I wanted to make dioramas for the Museum of Natural History. Then I wanted to be a rock star, then a writer, a 3D animator, a carpenter, and then a writer again. Then for a while all I wanted to do was ride the F train drinking Tecate from a can. Then I wanted to be a web designer, then an artist, then a roof gardener. Now I\'m back to fireman.
Keith lives in the vicinity of Boston, MA, in the USA with his wife Kazumi and their new daughter Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity.
In 2001 he started the experimental Flash site, BIT-101 (www.bit-101.com), which strives for a new, cutting edge, open source experiment each day. The site recently won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
My name is Manuel Tan but almost everybody calls me Manny.
I currently work for a design shop called The Fin Company here in New York. In my spare time I update my sites www.uncontrol.com and www.66mph.com. Both deal with programmatic movement in Flash. Uncontrol is the place for me to experiment with motion and behaviors through code, while 66mph is where I do my more arty farty stuff.
I've been published in a few books like New Masters of Flash 2002 annual, 72 DPI, and Young Guns NYC III as well as exhibiting works at OFFF in Barcelona and ADC in New York. I was recently involved in the Biennial at Tirana and was exhibited locally at the Deitch Gallery in Soho, NY. When I'm not doing Flash stuff I build Bandai models, mountain bike, and grow my herbal plants on my windowsill.
Jared Tarbell was born in 1973 to William and Suzon Davis Tarbell in the high-altitude desert city of Albuquerque, New Mexico. First introduced to personal computers in 1987, Jared's interest in computation has grown in direct proportion to the processing power of these machines. Jared holds a Bachelor of Science degree in Computer Science from New Mexico State University. He sits on the Board of the Austin Museum of Digital Art where he helps promote and encourage appreciation of the arts within the global community. Jared is most interested in the visualization of large data sets, and the emergent, life-like properties of complex computational systems. Jared has recently returned to Albuquerque to work closer to friends and family while enjoying the unique aspects of desert living.
Additional work from Jared Tarbell can be found at levitated.net and complexification.net.
Brandon is a senior at Spring Woods High School in Houston, Texas, with many years of mathematics and computer science study in his c.v. His mathematics focus has been single and multivariable calculus, real analysis, linear algebra, ordinary differential equations, elementary combinatorics, and number theory. His computer science experience is based on programming design, object-oriented programming, and problem solving. His goal is to pursue a Ph.D. in Mathematics. In his spare time, he helps run the math forum at Were-Here under the name of ahab, and works for Eyeland Studios as a games programmer.
[Bio updated October 2008]
Paul Prudence\'s current work can be found at transphormetic.com
Paul is an artist and real-time visual performer working with computational and visual feedback systems and video. Uses VVVV, Flash & processed Digital Video. He\'s also a lecturer on visual music and syneasthetic art.
Paul is a researcher and writer at Dataisnature.
The projects are pretty cool if you have enough knowledge of flash to finish some of the code by yourself. With a few of these projects I had the feeling the codes weren't completePublished on Feb. 15 2004 by Peter van Leijen
very good designs to stimulate creativity using maths. Too bad the downloads don't contain all the codes. Read morePublished on Oct. 13 2003 by Chiu-ying Wong
I was lame at math in school....but not anymore. If you want to apply trignometry, and coding to make cool animations (without messing around in photoshop) check this book out. Read morePublished on Oct. 24 2002 by Tony Montana
While this book can encourage you to explore the creative aspects of Flash, it will not be much use to the practical designer/developer. Read morePublished on May 4 2002 by Christopher Bennage
This book is excellent. Do not think that this book really teaches you Maths. It just gives you inspirations on how to use Maths with Flash. It is a must buy for Flash developers.Published on April 8 2002
This book will not teach you anything about how math is used in Flash technically in a "how to manor." You can use the movies provided to teach yourself. Read morePublished on March 22 2002
I don't know if I had more fun writing my chapter, or going through the other author's chapters. The only problem I have with this book is that once I start messing around with one... Read morePublished on March 20 2002 by Keith Peters