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Flash Math Creativity, Second Edition Paperback – Dec 16 2004


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Paperback, Dec 16 2004
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Product Details

  • Paperback: 272 pages
  • Publisher: friends of ED; 2 edition (Dec 16 2004)
  • Language: English
  • ISBN-10: 1590594290
  • ISBN-13: 978-1590594292
  • Product Dimensions: 1.7 x 20.2 x 22.5 cm
  • Shipping Weight: 762 g
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: #837,997 in Books (See Top 100 in Books)
  • See Complete Table of Contents


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Customer Reviews

3.9 out of 5 stars
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By Peter van Leijen on Feb. 15 2004
Format: Paperback
The projects are pretty cool if you have enough knowledge of flash to finish some of the code by yourself. With a few of these projects I had the feeling the codes weren't complete
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By Chiu-ying Wong on Oct. 14 2003
Format: Paperback
very good designs to stimulate creativity using maths. Too bad the downloads don't contain all the codes. For example, each author writes several sections, and in each sections there are some samples, some are variations one design, but the variations can be quite substantial at times. The download only gives the basic design. You would have to figure out how the other ones will look like on the screen, without the movie clip design. This is not satisfactory.
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By Tony Montana on Oct. 25 2002
Format: Paperback
I was lame at math in school....but not anymore. If you want to apply trignometry, and coding to make cool animations (without messing around in photoshop) check this book out. It is also a candidate for the coolest layout of any Flash title. Chicks dig it, (jk). ;)
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Format: Paperback
This is honestly one of the best books that I've picked up in a long time. There are so many books lately, that appear to be nothing more than a ploy at being the first book on the latest release of such and such software application. Flash Math Creativity avoids using interface clips from the Flash authoring environment, in order to concentrate on the content and not on something that has a much more limited shelf life. This book has so much to offer beyond getting acquainted with Flash 5 or MX or whatever. Becuase of the choice of displaying only raw code, it's probably not the best choice for a beginning Flash user. The examples, although excellent, aren't always well annotated, and often leaves you scratching your head -- but that's part of the fun.
I really appreciate the fluid examples, and the challenge of using the provided content for further investigation. These experiments should keep me busy for some time.
The graphics are quite beautiful and it would be hard to look at them and ignore the value of these creations on the basis that it doesn't have a practical application in the area of web design, as one reviewer stated. Plus, when did I start reading books and enjoying Flash only to do corporate stuff.
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Format: Paperback
I always knew somewhere in the back of my head that Math and physics could be creative. I remember getting through Calculus and Intro to Physic course back in college by trying to understand the concepts visually. Mind you, I failed Intro to physics once and got a D in Calculus3 by doing it that way. Fast-forward 4 years. I've been using flash on and off for about a year but started doing actionscripting, about 2 months ago. I picked up this book when I bought ActionScript: The Definitive Guide, I think this book is a great companion. I found that I was using this book as a springboard to learn creative visual Actionscripting techniques. Though I found the explanations hard at time, definitely not a book for beginners, its a great source to get your hands dirty. I've coded examples and found myself going off in my own creative direction afterwards. I think the most satisfying moment I had was relearning Trig but seeing it on a screen. It definitely gave me a deeper understanding to some math concepts and proving my thoughts way back, that math can be visually creative.
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Format: Paperback
While this book can encourage you to explore the creative aspects of Flash, it will not be much use to the practical designer/developer.
There are plenty of pretty pictures, and the source code in printed in the book (but not included on a CD). However, I found it lacking descriptions of the underlying mathematical principles and concepts.
This makes a great coffee table book for geeks.
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Format: Paperback
I don't know if you've realized this, but life is all about practicality. the content instructed within are not even close to being practical, neither for publishing within your website nor for presenting to web design clients.
some are ok.. i repeat JUST OK... but most of these fancy 3 dimensional gridline work aren't even that pleasing to the eye, even if you weren't considering practicality.
if you really really want to incorporate layered/masked/transparent grids within your flash content, just import it from photoshop or fireworks...
i know this is not directly relevant to this book, but it appears that ever since friends of ed publishing company established themselves as a respectable publishing co., it has been beginning to get greedy and publish garbage... similar to the trend new riders has been taking. new rider books initially were superb.. now they're getting greedy about their company cash inflow and publishing obvious or unimportant material that a person with average intelligence can figure out on their own. ex: Now there are flash 99% good? and other flash usablity books. give me a break... web usability in general is important; but flash usability? haha....
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