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Most helpful customer reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars
Informative and inspiring,
By
This review is from: Foundation Actionscript 3.0 Animation: Making Things Move! (Paperback)
"Foundation ActionScript 3.0 Animation: Making Things Move" is a new edition of Keith Peters' "Foundation ActionScript Animation". The main difference, implicit in the title, is that the code in the new edition has been updated to use ActionScript 3 in Adobe Flash CS3 Professional.If you're familiar with Keith Peters and the tutorials on his bit-101 blog, you'll have some idea of the kinds of things covered in this book. Creating animation with ActionScript is all about math, and this book dives right in. Peters' writing style is clean and direct. Even if you're not comfortable with math, difficult concepts are explained clearly and simply. I already have other books on my shelf devoted just to physics and trigonometry, but "Making Things Move" comes very close to replacing those altogether by with its effective explanations of the concepts behind the code. After the introductory chapters, which include an AS3 primer (more on that below), Peters begins by covering the most basic type of animation. Subsequent chapters build on the foundation created by the previous chapters. As new concepts and formulas are introduced, what started out as a simple ball moving across the screen becomes something much more sophisticated. In a relatively short period of time, you'll have multiple objects zipping around the stage, colliding and interacting with one another. Seeing those basic elements repeated and tweaked helps reinforce what you learned earlier on. This edition follows the same well-structured format as the previous edition. Each chapter covers just the right amount of material, so you never feel like you're taking in too much at a time. Like any good book on programming, it encourages and rewards a leisurely pace. Simply running the sample code to see what it does before moving on to the next section will teach you something, but it won't exhaust what you can get out of this book. Peters points out where you can experiment with the code, suggesting values that you can change to see what effect it has on the animation. Playing around with the sample code will deepen your understanding of what's happening, so it's worth taking your time. As I mentioned earlier, the book opens with a short primer on ActionScript 3.0. If you're at all familiar with Object-Oriented Programming in ActionScript 2, the primer does a nice job of bringing you sufficiently up-to-date with what's new/different in AS3 to help you get the most out of the book. If you've never done any OOP with ActionScript before, the chapter provides enough information to get you going, and you can use the framework Peters provides and concentrate on the animation. (If you are familiar with AS2, and don't see yourself making the jump to AS3 in the very near future, I'd recommend that you buy this book instead of the version specifically for AS2. The principles are the same, and the code can be ported to AS2. Plus, when you finally do start working with AS3, you'll be ready to go.) Besides what you'll learn directly, this book is valuable for the ideas and inspiration it provides. I didn't get very far into the book before I was adapting the code to work in my own projects, and also thinking of games and user interface elements that I could build around some of the concepts in the book. Just one such idea can repay your investment of time and money. All in all, if you have any interest in using ActionScript for animation, this book belongs in your library.
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Most Helpful Customer Reviews on Amazon.com (beta) Amazon.com:
4.3 out of 5 stars (41 customer reviews) 31 of 33 people found the following review helpful
5.0 out of 5 stars
Makes animation programming comprehensible for anyone.,
By George D. Girton - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Foundation Actionscript 3.0 Animation: Making Things Move! (Paperback)
"Boing Boing Boing!"Keith Peters's engaging and readable book on Flash 9, Actionscript 3.0 Animation is quite unusual for a programming techniques book. It assumes you know very little, but it ends up being an authoritative work of lasting value. Notwithstanding the "3.0" in the title, this is the second edition of "Making things Move," updated for Actionscript 3.0. The first version sold very well, but I think the second edition will open up Flash to a much wider audience. This is because Peters almost always gives you two or three ways of doing something, and this extends to whatever Flash development environment you have chosen. There are three ways you can write Actionscript 3 for Flash: The Flash IDE (which you get when you buy Adobe Flash), Flex Builder 2 (which you get when you buy Adobe Flex Builder) and the free Flex 2 SDK (which you get when you download Flex SDK free from the Adobe website.) I use the third environment, so I really appreciate that "Making Things Move" tells you how to set up "trace" for debugging in the free Flex SDK environment. Because of the popularity of Flash animation, and the fact that the book tells you how to use the free development environment (and the fact that Actionscript 3 is so great), I think this book will be both popular and influential. So, I found nuts and bolts information in the very beginning that was probably worth the price of the book even if I didn't animate a single bouncing ball, but what's the rest of the book about? Three things that everyone learned (or should have learned) in school: trigonometry, physics and how to think about stuff on your own. And you get it an applied context that basically gives you everything you need to build, and to understand how to build, an interactive 2D or 3D game -- except fancy graphics, of course. User interaction, moving objects around, collision detection (two or three different methods), how to use acceleration and velocity for springing and easing, billiard ball physics, how to make things walk (forward kinematics) and reach for stuff (reverse kinematics), plus rotate collide and move in 3 dimensions, it's all in the book. All completely comprehensible. Various ways of placing things randomly on the screen, how to bounce back after colliding, how to swarm objects and connect them to each other? All covered. Matrix math, Brownian motion? Covered and explained. About the only thing Peters doesn't give you is the rotation matrices for four-dimensional graphics, but to be perfectly fair, nobody else does either. This book is a product of tons of experience and thoughtfulness. Each technique appears to be so simple -- certainly there isn't too much code in any one example -- and yet along with each technique, it seems like there's at least one little `gotcha' that Keith Peters tells you how to avoid. In other words, you can scan the book quickly to see what's in it, to see what's there and examine the formulas, and then when you go back and read it, you also benefit because you pick up one of these 'gotchas' or an explanation of why one way is better than doing it another way. Will you find this review useful if I don't complain about something? Okay! Well, in the spaceship example in chapter 5, which uses the keyboard, nothing works unless you click on the window first. The book says nothing about this, or how to prevent it. Can you set the keyboard focus onto your movie without clicking the mouse on it? I wish I knew. Less important, in nearly every code example in the book, the constructor of each document class calls an init() method, which Peters says is a recommended "best practice" I would like to know why this is a best practice, since it just makes the code (and the book) longer and (ok, just slightly) more time consuming to read. Lastly, everyone knows (or will know after reading this book) there are two kinds of animation, frame-based and timer-based. What I never realized is that there's a third form, time-based animation, that's smoother and more accurate than either frame based or timer based. Plus, it's immune to the frame rate of the movie, the motion stays just as smooth and constant as you have intended it to be. I really appreciate the fact that the book brought this to my attention, but why did the author wait until page 505 to get around to it? No matter, you're crazy if you don't read every page, from the beginning of the forward ("This is a book about art"), right to the very end of the index ("zero, dividing by zero in Flash"). This book is packed with useful information from beginning to end and will give you many happy hours and things to do on long winter nights in front of your compute; the very last example in the book, slipped in as a final parting gift just before the recap of all the book's equations, tells how to add the "Boing" sound to the bounce of your bouncing ball, in just 3 lines of code. If you don't have any books on Actionscript 3, I think this is probably the best one to start with until the Moock book comes out, if you have an interest in animation. 20 of 23 people found the following review helpful
4.0 out of 5 stars
A great buy, not a great upgrade,
By Thomas B. Talbot - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Foundation Actionscript 3.0 Animation: Making Things Move! (Paperback)
First off, the previous version was the best actionscript and or graphics book for the Flash environment I had ever read. Useful segments of script and the practical approach to getting common graphics, animation, collision, 3D and kinematics work done were invaluable.My criticism of the current edition is that, with the exception of placing everything in a class structure for actionscript 3.0, the new edition lacks novel content. There are no new techniques, projects, nor animations. Also, the programs may be written in classes, but often the programs don't take advantage of the object oriented techniques encouraged in 3.0 actionscript. The parts about using the Flex SDK are interesting as they allow people to program in actionscript without having to buy anything. It is pretty obvious that this book was written before the Flash CS3 version came out as it would be more aptly named "actionscript animation 3.0 for flex" as some of the techniques necessary to make graphical objects in the flex environment are inconvenient for those using Flash CS3. So, my bottom line: If you don't have this book and want to program graphics in flash/flex, get this book before all others. If you already have the previous edition, don't bother upgrading. (though for me it didn't work out too bad because I used the previous edition so much I wore it out.) 4 of 4 people found the following review helpful
5.0 out of 5 stars
What Can't Actionscript Do?,
By Michael Hill "Knowledge Aficionado" - Published on Amazon.com
This review is from: Foundation Actionscript 3.0 Animation: Making Things Move! (Paperback)
For animation and programming outside the Adobe Flash interface, this is one of the best books I have read. It starts out with an introduction to concepts that apply across the board for animation and then continues on in to physics based animation and eventually 3D programming. While the book uses ActionScript as the primary language, the concepts it employs easily translate into other graphical programming languages.Something to keep in mind when you order this book is that it will not teach you how to use Adobe Flash. While "Making Things Move" is very applicable to this program, it is geared more towards Flex Builder 2 and the Flex/AS 3 command-line compiler and Flex 2 SDK (the last two of which are free from Adobe's website at the time of writing this review). If you are looking for a book that will help you get started with Flash-based game development, this is a great book to use. I would consider it an excellent resource for both novice and advanced users. If you are looking for a book on developing sites that interact with databases or send and retrieve online data, this is not the book for you. Instead I would suggest The Essential Guide to Flex 2 with ActionScript 3.0. Another resource I would reccomend for any Flash developer is ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers, which is good for just about anything else "Making Things Move!" and "The Essential Guide" don't cover. |
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