Cassell and Jenkins have gathered the thoughts of several feminist and media scholars to explore the issues from multiple perspectives, but this is not a work confined to ivory-tower theorizing. Alongside the philosophical explorations are pragmatic investigations of the hard-nosed, real world of computer-game manufacture and sales. Particularly enlightening is a section featuring interviews with several leading creators of games for girls. And while all agree that it's good to be past the days when women in computer games were limited to scantily clad background figures or damsels in distress, the visions of an appropriate future are both diverse and well defended. There is no pretense here of easy answers, but there are many excellent questions. --Elizabeth Lewis --This text refers to the Hardcover edition.
Would that every game development professional would read this book! Well written, thought provoking and presented in a straightforward, non-confrontational manner. Thanks!Published on Dec 2 2002 by Elena Siegman
This book has such potential. The topic is interesting and could offer insight on gender and technology issues. Read morePublished on June 28 1999
I started reading it and than read that there was no female characters in Mortal Kombat. I have all the Mortal Kombats, even the first one. Read morePublished on June 16 1999