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Fundamentals of Audio and Video Programming for Games
 
 

Fundamentals of Audio and Video Programming for Games [Paperback]

Peter Turcan , Mike Wasson

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Book Description

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!

Discover how to:

  • Mix mono, stereo, and 3D sound—and add special effects
  • Create reverb and other environmental sound effects
  • Stream multiple sounds, create buffers, and get tips for optimizing audio performance
  • Seamlessly render video cut scenes onto 3D animations
  • Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
  • Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
  • Control hue, saturation, contrast, and brightness settings for video
  • Create AVI movies from Direct3D animation
  • Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD

CD Features:

  • Reusable C++ source code
  • Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX
  • Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator
  • Tool to create 5.1 or 6.1 sounds from mono or stereo wave files
  • Catalog of copyright-free audio and video
  • Fully searchable eBook

A Note Regarding the CD or DVD

The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to booktech@oreilly.com.

About the Author

Peter Turcan, Ph.D., is an SDK Writing Manager in Microsoft’s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he’s published more than 100 computer-related articles in national newspapers and magazines.

Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.


Inside This Book (Learn More)
First Sentence
To examine the samples that accompany this book and develop your own code, you first need to set up your development environment. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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5.0 out of 5 stars Fundamentals of Audio and Video Programming for Games, Mar 13 2009
By Jesse Chisholm - Published on Amazon.com
This review is from: Fundamentals of Audio and Video Programming for Games (Paperback)
The transaction was prompt. The book and CD are in great condition. Thanks.
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