Mike McShaffry, a.k.a. aMr. Mike,a started programming games as soon as he could tap a keyboard. After graduating from the University of Houston, he worked for Warren Spector and Richard Garriott, a.k.a. aLord British,a at Origin Systems on Martian Dreams, Ultima VII:The Black Gate, Ultima VIII: Pagan, Ultima IX: Ascension, and Ultima Online. Seven years later he formed his first company, Tornado Alley. Mike later accepted a position at Glass Eye Entertainment, working for his friend Monty Kerr, where he produced Microsoft Casino. Ten months later, Monty asked Mike and his newly assembled team to start their own company called Compulsive Development, which would work exclusively with Microsoft on casual casino and card games. Mike served as the Head of Studio, and together with the rest of the Compulsive folks, produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eyeas growing online casual games business. Mike was later recruited to start an Austin studio for Maryland-based Breakaway Games. Mike is currently self-employed, helping teams build a positive, creative and energetic environment so they can do what they do best - make great games.
The author tries to hard to cover the basics of making games. It sort of reminds me a class study guide, i.e., everything lumped together in a highly condensed manner.Published on June 5 2004 by Taddese Zicke
The title of this book suggests two things to me. The first is that it provides a complete guide to game coding. Read morePublished on Feb. 17 2004 by Dave Astle
I just wanted to weigh in with my thoughts on this book. I really enjoyed it, no I loved it.
I have an addiction that involves buying every darn programming book released on... Read more
Although the author, in his comment below, points out that correctly-running code is available at his web site, he neglects to note that this code will only work with Visual Studio... Read morePublished on Dec 29 2003
For a complete book it is heavily lacking in many areas... if you want something more complete check out the Introduction to 3D Game Programming with DirectX 9. Read morePublished on Dec 7 2003 by JJ4America
As someone who just has about 3 years of programming experience and is finishing up high school this year, I found this book to very helpful. Read morePublished on Dec 4 2003 by MRom
This is an excellent book. The author clearly is an expert on the subject who has spent years developing mainstream commercial games (eg Ultima series). Read morePublished on Oct. 6 2003 by Codehead
I have studied a lot of the "standard" game coding books recently. This is the first game book I have read that I was sorry when I got to the end because there wasn't any... Read morePublished on Sept. 10 2003 by myob