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Game Design: The Art and Business of Creating Games
 
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Game Design: The Art and Business of Creating Games [Paperback]

Bob Bates
4.2 out of 5 stars  See all reviews (11 customer reviews)
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Product Description

Book Description

(Prima Tech) Answers readers' questions about how to turn the concept for a game into a reality, teaching the fundamental rules of quality game design. Covers the steps needed to turn an idea into a product, tips on applying storytelling to interactive media, the game development lifecycle, good game development teams, and marketing and sales advice. Softcover.

About the Author

Bob Bates began his game writing career at Infocom in 1986. Since then he has written, co-designed, or produced over 20 games that have garnered more than 30 industry awards. The most notable of those awards id the CGW 1993 Adventure Game of the Year Award for Eric the Unready. A co-founder of Legend Entertainment in 1989, he now serves as joint Studio Head at Legend, a division of Infogrames, Inc.

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Customer Reviews

11 Reviews
5 star:
 (6)
4 star:
 (3)
3 star:    (0)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (11 customer reviews)
 
 
 
 
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2.0 out of 5 stars Lightweight and narrow, Dec 1 2002
By A Customer
This review is from: Game Design: The Art and Business of Creating Games (Paperback)
This book preaches about how to make a clone of an action game without really explaining the principles behind why a good game is good or the art of computer game design.

I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way.

Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.

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5.0 out of 5 stars Good fodder for making games, Jun 5 2002
By A Customer
This review is from: Game Design: The Art and Business of Creating Games (Paperback)
Ok, if you have ever designed a game for longer than 6 months, most of the book will be obvious. If you have NEVER done anything with games, the book will let you know of pitfalls to expect and things to do correctly. Overall though, it is STILL a great book for everybody to read. It's well-written, has lots of graphics, pics, and other user-friendly tidbits of knowledge. It does lean heavily on looking at design and management of a few key games and fails to mention ANYTHING about web-based games (i.e. games played strictly through a browser).
A good book nonetheless. Enjoy it and give it to your colleagues to read and learn :>!
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4.0 out of 5 stars Not ground breaking but very informative and a good read, May 22 2002
This review is from: Game Design: The Art and Business of Creating Games (Paperback)
I am trying to convert my hobby of game development into a paying job and I found this book very informative and fun to read. A lot of the things in this book weren't new to me but it's nice to have all the steps of game development and a lot of the aspects combined in 1 book. Definetely something I won't just read once but keep looking into from time to time as a helper.
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